Search found 7 matches

by Lateralus
Sat Nov 30, 2019 1:22 pm
Forum: Tables
Topic: UnderRail
Replies: 429
Views: 247722

Re: UnderRail

Everything seems to work for version 1.1.1.4 (latest, Steam) I've actually played a bit of the the game today Make sure you move about, open the inventory, look at an item. Then try to activate "UnderRail AOB script;main ... The way the game works it need to call the specific functions the AOB hook...
by Lateralus
Wed Nov 27, 2019 12:19 am
Forum: Tables
Topic: UnderRail
Replies: 429
Views: 247722

Re: UnderRail

Everything seems to work for version 1.1.1.4 (latest, Steam) I've actually played a bit of the the game today Make sure you move about, open the inventory, look at an item. Then try to activate "UnderRail AOB script;main ... The way the game works it need to call the specific functions the AOB hooks...
by Lateralus
Wed Oct 16, 2019 12:21 am
Forum: Tables
Topic: UnderRail
Replies: 429
Views: 247722

Re: UnderRail

I've looked for a way to edit the primary defense and offense stat of armors and guns and I've found the values. It seems that unique items (purple) won't persist the stat cross saves however the regular items do. I've managed to link the dmg/def lists to the Item Editor offsets so they can be found...
by Lateralus
Sun Dec 10, 2017 2:13 pm
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 101
Views: 130944

Re: Spellforce III a.k.a Spellforce 3

Here's my table Thx for table. There is 1 problem with you CT. Resourses works to enemy too. Can you fix it pls? I've thought I had it nailed, but your right. It seems the new opcode just runs less frequent however still affects the enemy stores. I'll try to find a way to filter out the AI store wh...
by Lateralus
Sat Dec 09, 2017 5:53 pm
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 101
Views: 130944

Re: Spellforce III a.k.a Spellforce 3

Here's my table, I've just started creating it so not a lot in there, I've barely had time to play the game. 1) The Fill storehouse, option is fiddly it will fill the storehouse but it might take some time to refresh the UI values. 2) Hero stats, the option work by opening the party manager and just...
by Lateralus
Thu Oct 19, 2017 10:52 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 830031

Re: Divinity Original Sin 2

It might be an issue with my particular game instance. I will need to test, but it could be because my save started as a coop game, the rsi is always 1 for me.
by Lateralus
Wed Oct 18, 2017 9:19 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 830031

Re: Divinity Original Sin 2

So the Find Item in New Container dose not work for the latest version but if you go and edit the script and change "je code" to "jne code" it will work. However I don't know if that check will have other side effects so try not to activate this option only when opening a container and then disable ...