Search found 23 matches
- Sat Apr 11, 2020 1:57 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
heres a n00b statement ; someone find the memory function that is accessed each time gibs and corpses etc burn away and make a trainer to stop that from happening! I know , i know...its brilliant... finding a unchanging value. You know you want to find a needle in a stack of needles! I mean who does...
- Sat Apr 04, 2020 4:47 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
Would you look at that, tweaktown actually gave credit where it's due
On a side note; anyone know how to properly use the
"resource_useCookedTypeFilter" & "resource_useCookedNameFilter" cvars properly ?
On a side note; anyone know how to properly use the
"resource_useCookedTypeFilter" & "resource_useCookedNameFilter" cvars properly ?
- Wed Apr 01, 2020 10:17 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
Hell yea! thank you infogram!
- Sun Mar 29, 2020 8:41 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
I've made a cfg file with console commands in it. I don't know how to get all of them to load up with the exec command. the file name is doom but when I open the console and type "exec doom" it gives me an unknown command error for the console commands i have in the file. But if I type the commands...
- Sun Mar 29, 2020 4:59 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
I was wondering why everything just seemed to halt.. Now then; if I may; just one second guys; Look; if I had a dollar for every time IGN wrote a article completely crapping on gaming and gaming communities Id be rich. DONT LET IGN STOP YOU. These people are not gamers they are hacks paid by the hig...
- Sat Mar 28, 2020 9:03 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
What program do I use to patch the .exe ?
- Sat Mar 28, 2020 4:13 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
Also did some work on modifying the games profile.bin, found a way to tap into the games hashing function so I could make a tool to rehash them etc. Not much use atm though since there's no editor besides hex editing yourself, but hopefully might have a way to get unlocks working on legit copies so...
- Thu Mar 26, 2020 8:31 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
Doing some string searches in X64dbg and found a host of what appears to be commands or cvars? Im honestly not sure?! but they all have the prefix ae_ and dont show up as recognized with current unrestrict tables. So im not sure. In example : "ae_forcestartburnfade" Simply search in current module f...
- Thu Mar 26, 2020 3:31 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
it didn't work here. I tried a file named "DOOMConfig.cfg" and a file named "DOOMConfig1.cfg" using the process described with the non-vulkan .exe. It worked as far as the cfg loading the parameters via the .dll but the switching script didn't change the values after Alt Tab, changing values and goi...
- Thu Mar 26, 2020 2:43 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
Sunbeam; you rock! you're a freaking console unlocking ninja I tell you
fingers crossed here all goes well and successful!
fingers crossed here all goes well and successful!
- Thu Mar 26, 2020 1:24 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
This method used by Emoose may fix many executables
Looking forward to what you find out sun. I know once a injection file is made , the process of setting multiple cvars becomes easy.
Looking forward to what you find out sun. I know once a injection file is made , the process of setting multiple cvars becomes easy.
- Wed Mar 25, 2020 4:10 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
The code that classifies a "gore" entity doesn't run in DOOM Eternal. I found the member-functions table, which are different than those in DOOM 2016, at least the order and here and there sprinkled with RETs. "idGoreEntity" is never processed (only when you perform an E move) in other parts of the...
- Wed Mar 25, 2020 2:46 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
Try the following out and see the potentiality. Left the timers as they were in 2016 ai_death_FadeDelay 60000 breakable_NoFadeAndRemove 1 decal_goreBloodPoolPriority 100 decal_forcefadeoutduration 600000 decal_maxdecalsinradius 40 decal_maxdecalgroupingradius 400.0 g_goresplashjointsused 32 r_decalL...
- Wed Mar 25, 2020 2:29 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
Gibs and glory killed enemies in Eternal are "gore" entities. As such the gore_neverFadeAndRemove 1 would stop that from happening. Corpses or dead a.i are not tagged as gore entities , which is why with timers. or specifically ai_death_FadeDelay 60000 would postpone that essentially 1 minute. Combi...
- Wed Mar 25, 2020 1:34 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 558605
Re: DOOM Eternal [Engine:idTech 7]
I am the author of that mod, and deal. like I have a choice lol :) yes those are them The name is a dead giveaway, so I knew it's you, LOL :P Alright, I'll see if I can find that code. But please read what I said earlier: this may need a proxy .dll, like infogram/emoose's so the restrictions happen...