Search found 8 matches

by platok777
Fri Dec 09, 2022 7:04 pm
Forum: Tables
Topic: theHunter: Call of The Wild
Replies: 359
Views: 246481

Re: theHunter: Call of The Wild

Does anyone know a working method to keep animals from running away in fear?
by platok777
Sat Jun 26, 2021 2:26 pm
Forum: Tables
Topic: theHunter: Call of The Wild
Replies: 359
Views: 246481

Re: theHunter: Call of The Wild

tsjlih1994 wrote:
Sat Jun 26, 2021 4:37 am
When i change anything I get
WARNING! Not all code is injectable.
(Error in line 16 (cmp qword [base_curr_spotted],0) :This instruction cant be compiled)
Are you sure you want to edit this?
use notepad or text editor to change this.
by platok777
Thu Jun 24, 2021 12:43 am
Forum: Tables
Topic: theHunter: Call of The Wild
Replies: 359
Views: 246481

Re: theHunter: Call of The Wild

Here is the one I use. every thing works. It has the following: Auto-Waypoint from AlexS Trophy from AlexS Speed from AlexS Highlight animals Calm Animals Internal game time Zero Current Backpack Weight Do you happen to know how i could change the highlight color from blue to green? I cant see the ...
by platok777
Mon Jun 21, 2021 9:15 pm
Forum: Tables
Topic: theHunter: Call of The Wild
Replies: 359
Views: 246481

Re: theHunter: Call of The Wild

I didn’t use this table when it worked, but I updated it and I don’t know what it should look like. I showed my result in the screenshot, should it look like this?
Image
by platok777
Sun Mar 29, 2020 1:30 pm
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 104189

Re: Satisfactory |1.24| Build#118201 (Stable) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)

I've gone ahead and updated the table for the latest stable version of Satisfactory. Updated to work on CL#118201. Broken things that have now been fixed: Instant Analysis and Quick Milestone Reset. These are now combined under 1 script: "Quick Analysis & Milestone Reset" Turbo Manual Crafting Incr...
by platok777
Sat Mar 28, 2020 9:02 am
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 104189

Re: Satisfactory |1.23| Build#114192 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

tenderling wrote:
Fri Mar 27, 2020 11:58 pm
Can someone fix Instant analysis cheat? tired of waiting every 10 min
I agree it would be nice.
by platok777
Mon Mar 23, 2020 6:42 pm
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 104189

Re: Satisfactory |1.23| Build#114192 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

fully fixed function, now there is no crash when you turn off the function
by platok777
Sat Mar 21, 2020 10:55 pm
Forum: Tables
Topic: Satisfactory Trainer | 1.2 | CL#176027 (Stable), CL#172183 (Experimental)
Replies: 155
Views: 104189

Re: Satisfactory |1.23| Build#114192 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

hello. "[Num 4] Duplicate Items [Drag & Drop]" function does not work, can this be somehow fixed?
screenshot
Image