Search found 50 matches
- Sun Oct 15, 2023 1:35 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493907
Re: z Cyberpunk 2077
Anyone have a code to make me undetectable by the Cerberus unit in Somewhat Damaged? T_T P = Game.GetPlayer() SES = Game.GetStatusEffectSystem() if Game.GetStatusEffectSystem():HasStatusEffect(P:GetEntityID(), "BaseStatusEffect.Cloaked") == false then SES:ApplyStatusEffect(Game.GetPlayer():GetEntit...
- Wed Oct 11, 2023 9:51 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493907
Re: z Cyberpunk 2077
Anyone got easy carry cheat table?(weight = 0) Thanks You can use the console command Thanks, I find this code is working: Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000)) Mod sites st...
- Wed Oct 11, 2023 9:48 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493907
Re: z Cyberpunk 2077
Anyone got easy carry cheat table?(weight = 0) Thanks You can use the console command Thanks, I find this code is working: Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000)) effect = "Ca...
- Wed Oct 11, 2023 9:47 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493907
Re: z Cyberpunk 2077
effect = "CarryCapacity" ModStatPlayer = function(ID, value) Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(), RPGManager.CreateStatModifier(ID, gameStatModifierType.Additive, value)) end if Game.GetStatsSystem():GetStatValue(GetPlayer():GetEntityID(), gamedataStatType.CarryCapacity)...
- Tue Oct 10, 2023 9:57 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493907
- Sat Sep 23, 2023 3:05 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493907
- Fri Sep 22, 2023 12:31 am
- Forum: Tables
- Topic: z Cyberpunk 2077
- Replies: 389
- Views: 493907
Re: z Cyberpunk 2077
Weapon pointers and weapon performance override scripts are completely unusable.
- Tue Sep 19, 2023 1:33 am
- Forum: Tables
- Topic: Lies of P [Engine:Unreal 4.27]
- Replies: 197
- Views: 71318
Re: Lies of P [Engine:Unreal 4.27]
Thank you for your contribution, your skills are amazing.
- Fri Sep 01, 2023 12:54 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253794
Re: z Baldur's Gate 3
Like the one below, the upper limit of the target radius inside is 100, you can change it to a larger value in the mod, but the upper limit in the actual game is still 100, no change. Is there any way to change this threshold. new entry "Projectile_MagicBarrage" type "SpellData" data "SpellType" "Pr...
- Thu Aug 31, 2023 12:57 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253794
Re: z Baldur's Gate 3
I have a question. I found that the maximum distance in the game is limited to 100. Simply increasing this data does not change in the game, and the upper limit is still 100. Is there any efficient way to increase this limit?
- Fri Aug 25, 2023 9:17 am
- Forum: Tables
- Topic: ARMORED CORE VI FIRES OF RUBICON
- Replies: 141
- Views: 48678
Re: ARMORED CORE VI FIRES OF RUBICON
Great speed, thanks for your contribution
- Mon Aug 14, 2023 3:19 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253794
Re: z Baldur's Gate 3
I would like to ask a question, how to not apply the mod method of unpacking and packing, but only use ce to realize the ability to customize spells.
- Wed Jan 18, 2023 3:56 am
- Forum: Cheat Engine
- Topic: [HELP] Different Register Values
- Replies: 13
- Views: 3621
Re: [HELP] Different Register Values
Then use the register compare method
- Wed Jan 18, 2023 3:53 am
- Forum: Cheat Engine
- Topic: [HELP] Different Register Values
- Replies: 13
- Views: 3621
Re: [HELP] Different Register Values
Look up for the calling, See which register is assigned to this call.
- Wed Jan 18, 2023 3:52 am
- Forum: Cheat Engine
- Topic: [HELP] Different Register Values
- Replies: 13
- Views: 3621
Re: [HELP] Different Register Values
Use conditional breakpoint, rbx == 0x858 and r14 == 0xE******