Search found 50 matches

by yaodm2020
Sun Oct 15, 2023 1:35 am
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492282

Re: z Cyberpunk 2077

Anyone have a code to make me undetectable by the Cerberus unit in Somewhat Damaged? T_T P = Game.GetPlayer() SES = Game.GetStatusEffectSystem() if Game.GetStatusEffectSystem():HasStatusEffect(P:GetEntityID(), "BaseStatusEffect.Cloaked") == false then SES:ApplyStatusEffect(Game.GetPlayer():GetEntit...
by yaodm2020
Wed Oct 11, 2023 9:51 am
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492282

Re: z Cyberpunk 2077

Anyone got easy carry cheat table?(weight = 0) Thanks You can use the console command Thanks, I find this code is working: Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000)) Mod sites st...
by yaodm2020
Wed Oct 11, 2023 9:48 am
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492282

Re: z Cyberpunk 2077

Anyone got easy carry cheat table?(weight = 0) Thanks You can use the console command Thanks, I find this code is working: Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000)) effect = "Ca...
by yaodm2020
Wed Oct 11, 2023 9:47 am
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492282

Re: z Cyberpunk 2077

effect = "CarryCapacity" ModStatPlayer = function(ID, value) Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(), RPGManager.CreateStatModifier(ID, gameStatModifierType.Additive, value)) end if Game.GetStatsSystem():GetStatValue(GetPlayer():GetEntityID(), gamedataStatType.CarryCapacity)...
by yaodm2020
Tue Oct 10, 2023 9:57 am
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492282

Re: z Cyberpunk 2077

darkbear wrote:
Tue Oct 10, 2023 6:30 am
Anyone got easy carry cheat table?(weight = 0)
Thanks
You can use the console command
by yaodm2020
Sat Sep 23, 2023 3:05 am
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492282

Re: z Cyberpunk 2077

Drake22 wrote:
Sat Sep 23, 2023 1:19 am
yaodm2020 wrote:
Fri Sep 22, 2023 12:31 am
Weapon pointers and weapon performance override scripts are completely unusable.
what about the other cheats?
I haven't tried the others, and I'm looking forward to Zanzer updating the table.
by yaodm2020
Fri Sep 22, 2023 12:31 am
Forum: Tables
Topic: z Cyberpunk 2077
Replies: 389
Views: 492282

Re: z Cyberpunk 2077

Weapon pointers and weapon performance override scripts are completely unusable.
by yaodm2020
Tue Sep 19, 2023 1:33 am
Forum: Tables
Topic: Lies of P [Engine:Unreal 4.27]
Replies: 179
Views: 67723

Re: Lies of P [Engine:Unreal 4.27]

Thank you for your contribution, your skills are amazing.
by yaodm2020
Fri Sep 01, 2023 12:54 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6917
Views: 2212337

Re: z Baldur's Gate 3

Like the one below, the upper limit of the target radius inside is 100, you can change it to a larger value in the mod, but the upper limit in the actual game is still 100, no change. Is there any way to change this threshold. new entry "Projectile_MagicBarrage" type "SpellData" data "SpellType" "Pr...
by yaodm2020
Thu Aug 31, 2023 12:57 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6917
Views: 2212337

Re: z Baldur's Gate 3

I have a question. I found that the maximum distance in the game is limited to 100. Simply increasing this data does not change in the game, and the upper limit is still 100. Is there any efficient way to increase this limit?
by yaodm2020
Fri Aug 25, 2023 9:17 am
Forum: Tables
Topic: ARMORED CORE VI FIRES OF RUBICON
Replies: 141
Views: 47621

Re: ARMORED CORE VI FIRES OF RUBICON

Great speed, thanks for your contribution
by yaodm2020
Mon Aug 14, 2023 3:19 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6917
Views: 2212337

Re: z Baldur's Gate 3

I would like to ask a question, how to not apply the mod method of unpacking and packing, but only use ce to realize the ability to customize spells.
by yaodm2020
Wed Jan 18, 2023 3:56 am
Forum: Cheat Engine
Topic: [HELP] Different Register Values
Replies: 13
Views: 3574

Re: [HELP] Different Register Values

Then use the register compare method
by yaodm2020
Wed Jan 18, 2023 3:53 am
Forum: Cheat Engine
Topic: [HELP] Different Register Values
Replies: 13
Views: 3574

Re: [HELP] Different Register Values

Look up for the calling, See which register is assigned to this call.
by yaodm2020
Wed Jan 18, 2023 3:52 am
Forum: Cheat Engine
Topic: [HELP] Different Register Values
Replies: 13
Views: 3574

Re: [HELP] Different Register Values

Use conditional breakpoint, rbx == 0x858 and r14 == 0xE******