Search found 44 matches

by Kyuubi
Sat Dec 07, 2019 1:07 am
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

Leveling is broken, the game crashes if I use the proper EXP amount in the value change section. Customizer still OoS. Would be cool if you guys could update the table to game's newest version :) Doesnt really matter. You can edit the save file directly using an xml'izer without needing to do it in...
by Kyuubi
Tue Oct 15, 2019 6:06 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

Leveling is broken, the game crashes if I use the proper EXP amount in the value change section. Customizer still OoS. Would be cool if you guys could update the table to game's newest version :) Doesnt really matter. You can edit the save file directly using an xml'izer without needing to do it in...
by Kyuubi
Fri Aug 02, 2019 7:24 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

Don't bring drama into this. I have my reasons. If you're going to post on this thread at least post something that contributes to the table or gives insightful information. Telling someone they don't understand how your cheat keys work and not actually elaborating how to use them is not feedback. ...
by Kyuubi
Fri Aug 02, 2019 4:14 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

You sure it still works? They have released a 20~ mb big update yesterday, also does the character editor work too? or eac killer (originally made by geo) nevertheless gj. Doesn't Look like Pootos bothered to learn how the gamedata script worked so since he removed it in his table and directly wrot...
by Kyuubi
Sun Apr 28, 2019 9:50 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

This table is work on the last release of "codex" with the photo mode...Try to search the aob code(get inside the zeni script) , and see if you found it when you search in CE. It's not finding it for me. Some components like the "in match" pointers work fine it seems. But anything dealing with stat...
by Kyuubi
Sun Apr 28, 2019 5:45 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

Hi all, i did this table for everyone Fans like me of Dragon Ball Series. I made a script, to edit all the info of the Characters,Zeni and Attributes TP bla bla bla, like Unlimited Hp ect, some pointers of chars, and other stuff. I've copied "Character Customization" of the old table and i've updat...
by Kyuubi
Sun Apr 21, 2019 2:43 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

I got a bunch of the equipment stuff and badge toggling to work again but not in the same efficiency as the original. If I eventually can... great. But considering it does the job without needing to rely on someone else, I can live with it. Havent decided on what if anything I might release. But ski...
by Kyuubi
Sat Dec 22, 2018 11:39 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

The "EAC" thing is mostly for people that want to do modded battles together. EAC is client sided so even if you bypass it, you won't be connecting to anyone that has it turned on. Both sides have to have it deactivated. CE isn't needed for that anyway. I'm doing some small updates to the table for ...
by Kyuubi
Thu Sep 27, 2018 9:32 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

I don't think that's something to look forward to. Its literally destructive instead of productive. I'd prefer if the things not working were maybe color coded or moved somewhere else... or fixed. Removing them could give those unfamiliar with the way the forum works or other things to be unaware o...
by Kyuubi
Fri Aug 31, 2018 5:20 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

Some critical components of the table still work despite the update the game had. I'll test things and then post a pruned version deleting the non working portions of the table as able
by Kyuubi
Sun Apr 08, 2018 8:03 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

PootOs wrote:
Sun Apr 08, 2018 8:49 am
pioulin wrote:
Sat Apr 07, 2018 1:34 pm
is not working For me on DBX
its not supposed to be used with Dragon ball xenoverse 1 smh.
*smites*
http://i.imgur.com/sIVD72q.jpg
by Kyuubi
Sun Mar 25, 2018 11:26 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

I 'm against revealing any method of using CE side by side with EAC. And It's against the forums TOS to discuss as far as i can tell... really... do not feel like dealing with dingbats using the tables in a manner that interferes with multiplayer. The updated table hower... i cannot thank geordan en...
by Kyuubi
Sat Mar 10, 2018 8:59 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

So I added the ability to edit the Xenoverse 1 characters that were transferred to your game, but I haven't found out where and how it determines the hero character :/ If your Hero character is from the XV1 save transfer then editing it in the XV1 character section of my table will apply to that He...
by Kyuubi
Thu Mar 08, 2018 7:55 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

Here is a question i have. Is it possible to create a pointer that allows you to change the imported cac that acts as your games' hero? Like we have for the cac save slots? I am able to change its name... but thats allni know with my limited knowledge. Its not major... im not panicking for a feature...
by Kyuubi
Mon Mar 05, 2018 6:55 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 495
Views: 549055

Re: Dragon Ball Xenoverse 2

I replaced the hair I wished for via shenron with that one. It works more than one session but if you edit anything in equipment it reverts back to normal. It's a neat trick... just wish I could find a way to bind it to the save file better without it reverting whenever i go into my equient editor