Search found 49 matches
- Fri Apr 07, 2023 5:10 am
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174807
Re: Resident Evil 4 Remake
Can confirm that gir's infinite ammo cheat works with the new patch. The old god mode cheat that was thrown up a while ago does NOT work anymore, so I died to a chainsaw in mercs hehehe. Forgot to test unlimited durability, which should also be relevant EDIT: unlimited durability works, and full hea...
- Tue Apr 04, 2023 6:45 am
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174807
Re: Resident Evil 4 Remake
Set enemy time scale to 0.25 and they will take ages to attack.Sakurarozu wrote: ↑Sun Apr 02, 2023 11:11 pmanyway for a not be seen by enemy esp for ashley section?
- Fri Mar 31, 2023 9:21 pm
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174807
Re: Resident Evil 4 Remake
How does unit time scale work? The default values are negative for some reason.
EDIT: Nevermind, -1 is just used as the 'default' proper by the game code. Just follow a typical 1:1 float ratio where 1 is normal time, 0.5 is slowed by half and 2 is doubled speed
EDIT: Nevermind, -1 is just used as the 'default' proper by the game code. Just follow a typical 1:1 float ratio where 1 is normal time, 0.5 is slowed by half and 2 is doubled speed
- Thu Mar 30, 2023 2:43 am
- Forum: Tables
- Topic: Resident Evil 4 Remake
- Replies: 407
- Views: 174807
Re: Resident Evil 4 Remake
Any stuff for the boat battle? Del Lago is kind of ridiculous in Professional
- Sat Oct 08, 2022 2:21 am
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1047
- Views: 687532
Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
just wanna inform you guys that he already updated the table to v3.5.2 on his Patreon. And? Is this suppose to make people go buy it? Lol. I know this probably won't convince you, but Recifense is truly one of the most hardworking people I've seen working on keeping this community alive. The number...
- Fri Aug 20, 2021 11:27 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1047
- Views: 687532
Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-Jul-17
For the time being, there's a 3.0.2 beta that should be compatible with most mods you can roll back to if you need to play with instant production that much. It's what I'm going to do while waiting. Recifense has several tables he works on and he's understandably busy, so it's going to take a little...
- Fri Feb 21, 2020 7:05 pm
- Forum: Tables
- Topic: Synthetik [PLAZA]
- Replies: 155
- Views: 101961
Re: Synthetik [PLAZA]
I tried to find pointers and succeeded for stuff like spare ammo or health between levels, but every time I crash the game and reload it the pointers stop working. Not sure how to work around this, since pointer scan's the only thing I really know how to do beyond simple value scanning.
- Wed Oct 16, 2019 12:37 am
- Forum: Single Player Cheat Requests
- Topic: Dominions 5
- Replies: 29
- Views: 32237
Re: Dominions 5
Any idea how to adapt this to the newest version?
- Wed Aug 28, 2019 2:07 am
- Forum: Tables
- Topic: Terraria 1.4 [Steam] [UPDATED]
- Replies: 1005
- Views: 814029
Re: Terraria 1.3.5.x [Steam]
Can't get craft anything to work, despite using Intel and disabling Recipe Browser.
- Wed Apr 24, 2019 6:13 pm
- Forum: Tables
- Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
- Replies: 182
- Views: 261961
Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Updated table for .25 and added pointers for Health and Stun Damage build-up for every body part. "kenshi_x64.exe"+249BCB0 -> +2B8 + :!: +5F8 + :idea: +40/44 = Health/StunDamage (depending on last offset) :!: represents the character +0 for first and +8 for ever character after, whereas :idea: repre...
- Fri Apr 19, 2019 3:11 pm
- Forum: Tables
- Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
- Replies: 182
- Views: 261961
Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
It's extremely fun.
- Thu Apr 18, 2019 2:34 pm
- Forum: Tables
- Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
- Replies: 182
- Views: 261961
Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Sorry but devs delivered update again and so the table borked too, can you explain how do you get your pointers to change when switching stat tabs? Yeah, sure. Just start a new game with more than 1 character (I usually do nobodies), press C on your character to view his stats. Run around a bit, th...
- Thu Apr 18, 2019 2:33 am
- Forum: Tables
- Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
- Replies: 182
- Views: 261961
Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Nevermind, I'm too retarded. Don't feel too down! Learning how to cheat is tough if you're not used to programming and don't have a good mental grasp of what it is you're actually adjusting. It's much easier to look up pointers when you know what a pointer is, etc. The same goes for AOBscans or the...
- Wed Apr 17, 2019 2:16 am
- Forum: Tables
- Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
- Replies: 182
- Views: 261961
Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Updated, thanks for your patience.
- Tue Apr 16, 2019 9:57 pm
- Forum: Tables
- Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
- Replies: 182
- Views: 261961
Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
I'll make sure to update when I get the chance.