Search found 49 matches

by Erlkonig
Fri Apr 07, 2023 5:10 am
Forum: Tables
Topic: Resident Evil 4 Remake
Replies: 407
Views: 169311

Re: Resident Evil 4 Remake

Can confirm that gir's infinite ammo cheat works with the new patch. The old god mode cheat that was thrown up a while ago does NOT work anymore, so I died to a chainsaw in mercs hehehe. Forgot to test unlimited durability, which should also be relevant EDIT: unlimited durability works, and full hea...
by Erlkonig
Tue Apr 04, 2023 6:45 am
Forum: Tables
Topic: Resident Evil 4 Remake
Replies: 407
Views: 169311

Re: Resident Evil 4 Remake

Sakurarozu wrote:
Sun Apr 02, 2023 11:11 pm
anyway for a not be seen by enemy esp for ashley section?
Set enemy time scale to 0.25 and they will take ages to attack.
by Erlkonig
Fri Mar 31, 2023 9:21 pm
Forum: Tables
Topic: Resident Evil 4 Remake
Replies: 407
Views: 169311

Re: Resident Evil 4 Remake

How does unit time scale work? The default values are negative for some reason.

EDIT: Nevermind, -1 is just used as the 'default' proper by the game code. Just follow a typical 1:1 float ratio where 1 is normal time, 0.5 is slowed by half and 2 is doubled speed
by Erlkonig
Thu Mar 30, 2023 2:43 am
Forum: Tables
Topic: Resident Evil 4 Remake
Replies: 407
Views: 169311

Re: Resident Evil 4 Remake

Any stuff for the boat battle? Del Lago is kind of ridiculous in Professional
by Erlkonig
Sat Oct 08, 2022 2:21 am
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 679970

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

just wanna inform you guys that he already updated the table to v3.5.2 on his Patreon. And? Is this suppose to make people go buy it? Lol. I know this probably won't convince you, but Recifense is truly one of the most hardworking people I've seen working on keeping this community alive. The number...
by Erlkonig
Fri Aug 20, 2021 11:27 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 679970

Re: Stellaris Nemesis x64 v3.0.3 (GM and More) 2021-Jul-17

For the time being, there's a 3.0.2 beta that should be compatible with most mods you can roll back to if you need to play with instant production that much. It's what I'm going to do while waiting. Recifense has several tables he works on and he's understandably busy, so it's going to take a little...
by Erlkonig
Fri Feb 21, 2020 7:05 pm
Forum: Tables
Topic: Synthetik [PLAZA]
Replies: 155
Views: 100801

Re: Synthetik [PLAZA]

I tried to find pointers and succeeded for stuff like spare ammo or health between levels, but every time I crash the game and reload it the pointers stop working. Not sure how to work around this, since pointer scan's the only thing I really know how to do beyond simple value scanning.
by Erlkonig
Wed Oct 16, 2019 12:37 am
Forum: Single Player Cheat Requests
Topic: Dominions 5
Replies: 29
Views: 32074

Re: Dominions 5

Any idea how to adapt this to the newest version?
by Erlkonig
Wed Aug 28, 2019 2:07 am
Forum: Tables
Topic: Terraria 1.4 [Steam] [UPDATED]
Replies: 1005
Views: 807539

Re: Terraria 1.3.5.x [Steam]

Can't get craft anything to work, despite using Intel and disabling Recipe Browser.
by Erlkonig
Wed Apr 24, 2019 6:13 pm
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 182
Views: 258924

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Updated table for .25 and added pointers for Health and Stun Damage build-up for every body part. "kenshi_x64.exe"+249BCB0 -> +2B8 + :!: +5F8 + :idea: +40/44 = Health/StunDamage (depending on last offset) :!: represents the character +0 for first and +8 for ever character after, whereas :idea: repre...
by Erlkonig
Fri Apr 19, 2019 3:11 pm
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 182
Views: 258924

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

It's extremely fun.
by Erlkonig
Thu Apr 18, 2019 2:34 pm
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 182
Views: 258924

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Sorry but devs delivered update again and so the table borked too, can you explain how do you get your pointers to change when switching stat tabs? Yeah, sure. Just start a new game with more than 1 character (I usually do nobodies), press C on your character to view his stats. Run around a bit, th...
by Erlkonig
Thu Apr 18, 2019 2:33 am
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 182
Views: 258924

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Nevermind, I'm too retarded. Don't feel too down! Learning how to cheat is tough if you're not used to programming and don't have a good mental grasp of what it is you're actually adjusting. It's much easier to look up pointers when you know what a pointer is, etc. The same goes for AOBscans or the...
by Erlkonig
Wed Apr 17, 2019 2:16 am
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 182
Views: 258924

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

Updated, thanks for your patience.
by Erlkonig
Tue Apr 16, 2019 9:57 pm
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 182
Views: 258924

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

I'll make sure to update when I get the chance.