Search found 34 matches

by fardriel
Wed Aug 17, 2022 6:56 pm
Forum: Single Player Cheat Requests
Topic: Xenoblade Chronicles 3
Replies: 3
Views: 9320

Re: Xenoblade Chronicles 3

This works for Yuzu, will probably work for Ryujinx, as well, since they both load the ARM code as-is. Yuzu loads a second copy of the ARM code for a redundancy check, so if Ryujinx doesn't do that as well, then this won't work for it. (Though if that's the case, then if you're confident enough, you...
by fardriel
Sat Aug 06, 2022 5:37 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Rune Factory 5
Replies: 169
Views: 60644

Re: [COMPLETED] [Request] Rune Factory 5

Tossing up my own contribution. - Skill XP Multiplier - Always have the drop bonuses from Rare Can, Four Leaf Clover, etc. - Constant finders - Update 1: Soil XP Multiplier The constant finders hold a bunch of game variables that you can change on the fly. For example, you can use the drop bonuses ...
by fardriel
Thu Jul 21, 2022 3:34 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Rune Factory 5
Replies: 169
Views: 60644

Re: [COMPLETED] [Request] Rune Factory 5

Is it possible to modify the player's base attributes (ATK, M ATK, DEF etc)? there is some but dont know how permanent it is,located at Pointer->Status->SaveParameter multipliers being - gathering, skills, exp, relationship points, anything that i can set and increase the gain, but lessen the grind...
by fardriel
Thu Jul 21, 2022 3:13 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Rune Factory 5
Replies: 169
Views: 60644

Re: [COMPLETED] [Request] Rune Factory 5

Tossing up my own contribution. - Skill XP Multiplier - Always have the drop bonuses from Rare Can, Four Leaf Clover, etc. - Constant finders - Update 1: Soil XP Multiplier The constant finders hold a bunch of game variables that you can change on the fly. For example, you can use the drop bonuses ...
by fardriel
Mon Jul 18, 2022 10:31 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Rune Factory 5
Replies: 169
Views: 60644

Re: [COMPLETED] [Request] Rune Factory 5

Tossing up my own contribution. - Skill XP Multiplier - Always have the drop bonuses from Rare Can, Four Leaf Clover, etc. - Constant finders - Update 1: Soil XP Multiplier The constant finders hold a bunch of game variables that you can change on the fly. For example, you can use the drop bonuses s...
by fardriel
Fri May 13, 2022 3:44 am
Forum: Single Player Cheat Requests
Topic: [Request] Citizen Sleeper
Replies: 64
Views: 20589

Re: [Request] Citizen Sleeper

That's because each variable in the game is named via string (which is an odd way of doing it, but I suppose not the oddest) and AlexS's script checks the variable name. The name for the HP is Player_Condition (which the script checks for Player******ti where * can be any character) which seems to b...
by fardriel
Thu Apr 08, 2021 3:54 am
Forum: Tables
Topic: Sword Art Online RE:Hollow Fragment
Replies: 117
Views: 83101

Re: Sword Art Online RE:Hollow Fragment

I can only glitch DEX right now. Here are some samples https://imgur.com/a/uUWfhe6 https://i.imgur.com/tbtdBPA.png Here's the full set of parameters. The game handles things by bits, not full bytes, because its originally a handheld console game and memory was very much at a premium. Each item woul...
by fardriel
Wed Jul 08, 2020 11:09 pm
Forum: Tables
Topic: Final Fantasy 8 Remaster (Steam) (Released September, 2019)
Replies: 250
Views: 111598

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Been hunting high and low for a table that lets me disable experience gains or alter them to a point of zero gained. Fardriel's has the only table to have functionality for my game. With Fardriel's table I can alter the multiplier to 0 for normal and bonus experience but the third party member stil...
by fardriel
Mon Jun 29, 2020 1:54 am
Forum: Tables
Topic: Final Fantasy 8 Remaster (Steam) (Released September, 2019)
Replies: 250
Views: 111598

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Can't imagine why. What do you see at the top of the context menu when you right click on Enable after trying to activate it? It should tell you what the error was with activating it. Looks like it's failing to allocate memory. I'm getting the same thing, and that's with the .ct updated on 4/29. Ca...
by fardriel
Thu May 14, 2020 7:05 am
Forum: Tables
Topic: Final Fantasy 8 Remaster (Steam) (Released September, 2019)
Replies: 250
Views: 111598

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Can't imagine why. What do you see at the top of the context menu when you right click on Enable after trying to activate it? It should tell you what the error was with activating it.
by fardriel
Wed Apr 29, 2020 3:16 pm
Forum: Tables
Topic: Final Fantasy 8 Remaster (Steam) (Released September, 2019)
Replies: 250
Views: 111598

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

Put a red X in the box next to "Final Fantasy 8 (Steam)" by clicking on the empty box, and the Enable cheat will show up below it. Click its box after you've attached CE to the FF8 process and the other cheats will show up. If you haven't, I recommend taking the CE tutorial, available from the Help ...
by fardriel
Sun Apr 26, 2020 10:39 pm
Forum: Tables
Topic: Final Fantasy 8 Remaster (Steam) (Released September, 2019)
Replies: 250
Views: 111598

Re: Final Fantasy 8 Remaster (Steam) (Released September, 2019)

There's a hell of a lot of micro-optimization going on in the final update. They must have decided they'd never be updating it again, because the code structure is completely different from the one used in DrummerIX's tables. I haven't been able to update a lot of his scripts yet, because they have ...
by fardriel
Sat Apr 04, 2020 2:33 am
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
Replies: 676
Views: 489906

Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +28 - Update 10

Immortal Troop seems to be making my enemy's units instead of my own units. I ride in first, get hit, activate immortal troop, put normal health on immortal, go ingame, enemies immortal, my units die. Am I doing something wrong? No its not your fault, is my fault Don't know if you're still doing un...
by fardriel
Fri Apr 03, 2020 3:33 pm
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
Replies: 676
Views: 489906

Re: Mount & Blade II: Bannerlord - v. e1.0.3 - Steam - +28 - Update 9

My unlimited troop health from the table a couple pages back has the same problem, except it crashes during the loading screen at the *beginning* of battle instead. I had the same issue with fixing it - after crashing 100 times trying to figure out that horses getting damaged was the cause of in-bat...
by fardriel
Fri Apr 03, 2020 8:39 am
Forum: Tables
Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
Replies: 676
Views: 489906

Re: Mount & Blade II: Bannerlord - v. e1.0.0 - +36 - Update 7

I edited that post with an actual table because I added stuff to the character getter script that made just that one script too long to post. Make sure you follow the part about the symbol fetch script (activate it and deactivate it again if one of the other scripts isn't working). On the other han...