Search found 7 matches
- Wed Jun 01, 2022 4:41 am
- Forum: Tables
- Topic: z V Rising
- Replies: 108
- Views: 25748
Re: z V Rising
How did you manage to find "Last Drained Prisoner Blood Quality"? Was trying to figure this one out.
- Sun Apr 10, 2022 8:01 am
- Forum: Tables
- Topic: LEGO Star Wars The Skywalker Saga
- Replies: 52
- Views: 23837
Re: LEGO Star Wars The Skywalker Saga
I managed to find the code for bricks. There is a value that increases with each skill purchase. So if you bought an upgrade that cost 10 bricks, this value increases by 10. Setting the value to around -200 gives me about 213 bricks so I wonder how it is calculated. Below is a code that will set the...
- Mon Feb 17, 2020 3:01 am
- Forum: Tables
- Topic: Dragon Ball Z - Kakarot
- Replies: 145
- Views: 124750
Re: Dragon Ball Z - Kakarot
For anyone interested, I have attached my table here. Only notable differences that may not already be in someone else's table are the following: Play Time - can edit your current play time. Can be used to spawn dragon balls repeatedly without waiting 20 min. If doing this, move time 21 min ahead af...
- Sun Feb 16, 2020 11:37 am
- Forum: General Gamehacking
- Topic: Pointers through scripts
- Replies: 9
- Views: 4481
Re: Pointers through scripts
Try LEA (load effective address) instead of MOV. Why does LEA work instead of MOV? I've always used MOV to do that. I'm curious about this too. I suspect the "r8" has something to do with it. If it were something like [rax+rbx*4+00000424], then I think mov would work. But I'm not entirely sure.
- Sun Feb 16, 2020 12:25 am
- Forum: General Gamehacking
- Topic: Pointers through scripts
- Replies: 9
- Views: 4481
Re: Pointers through scripts
Thanks ShyTwig16! Using LEA worked! I'm going to edit my main post to mention a working solution has been provided by you.
- Sat Feb 15, 2020 1:52 pm
- Forum: General Gamehacking
- Topic: Pointers through scripts
- Replies: 9
- Views: 4481
Re: Pointers through scripts
Thanks Greenhouse, although at first I thought it was working since the value of the address seemed proper. But then realized the address is not correct so no luck doing it that way. I also tried removing the 424, but no luck with that either.
- Sat Feb 15, 2020 12:59 pm
- Forum: General Gamehacking
- Topic: Pointers through scripts
- Replies: 9
- Views: 4481
Pointers through scripts
edit: ShyTwig16 has provided a working solution a few posts down. Thanks again ShyTwig16! Hi, I tried my best to see if this was answered somewhere, but couldn't find it in regards to my specific situation. Sometimes I use scripts for finding pointers. Below is an example of one that commonly works:...