Search found 7 matches

by Classicus
Wed Jun 01, 2022 4:41 am
Forum: Tables
Topic: z V Rising
Replies: 108
Views: 25748

Re: z V Rising

How did you manage to find "Last Drained Prisoner Blood Quality"? Was trying to figure this one out.
by Classicus
Sun Apr 10, 2022 8:01 am
Forum: Tables
Topic: LEGO Star Wars The Skywalker Saga
Replies: 52
Views: 23837

Re: LEGO Star Wars The Skywalker Saga

I managed to find the code for bricks. There is a value that increases with each skill purchase. So if you bought an upgrade that cost 10 bricks, this value increases by 10. Setting the value to around -200 gives me about 213 bricks so I wonder how it is calculated. Below is a code that will set the...
by Classicus
Mon Feb 17, 2020 3:01 am
Forum: Tables
Topic: Dragon Ball Z - Kakarot
Replies: 145
Views: 124750

Re: Dragon Ball Z - Kakarot

For anyone interested, I have attached my table here. Only notable differences that may not already be in someone else's table are the following: Play Time - can edit your current play time. Can be used to spawn dragon balls repeatedly without waiting 20 min. If doing this, move time 21 min ahead af...
by Classicus
Sun Feb 16, 2020 11:37 am
Forum: General Gamehacking
Topic: Pointers through scripts
Replies: 9
Views: 4481

Re: Pointers through scripts

Try LEA (load effective address) instead of MOV. Why does LEA work instead of MOV? I've always used MOV to do that. I'm curious about this too. I suspect the "r8" has something to do with it. If it were something like [rax+rbx*4+00000424], then I think mov would work. But I'm not entirely sure.
by Classicus
Sun Feb 16, 2020 12:25 am
Forum: General Gamehacking
Topic: Pointers through scripts
Replies: 9
Views: 4481

Re: Pointers through scripts

Thanks ShyTwig16! Using LEA worked! I'm going to edit my main post to mention a working solution has been provided by you.
by Classicus
Sat Feb 15, 2020 1:52 pm
Forum: General Gamehacking
Topic: Pointers through scripts
Replies: 9
Views: 4481

Re: Pointers through scripts

Thanks Greenhouse, although at first I thought it was working since the value of the address seemed proper. But then realized the address is not correct so no luck doing it that way. I also tried removing the 424, but no luck with that either.
by Classicus
Sat Feb 15, 2020 12:59 pm
Forum: General Gamehacking
Topic: Pointers through scripts
Replies: 9
Views: 4481

Pointers through scripts

edit: ShyTwig16 has provided a working solution a few posts down. Thanks again ShyTwig16! Hi, I tried my best to see if this was answered somewhere, but couldn't find it in regards to my specific situation. Sometimes I use scripts for finding pointers. Below is an example of one that commonly works:...