Search found 878 matches

by Csimbi
Wed Mar 27, 2024 7:35 pm
Forum: Trainers
Topic: 2ND Horizon Forbidden West™ Complete Edition v1.0.38.0
Replies: 30
Views: 3557

Re: 2ND Horizon Forbidden West™ Complete Edition v1.0.38.0

Dangerous File Blocked

The file you attempted to download was determined to be dangerous. For your protection, MediaFire does not enable distribution of dangerous files.
That was the end of it, I suppose.
New link, please.
by Csimbi
Tue Mar 26, 2024 9:22 pm
Forum: General Discussions
Topic: [Steam Sale] Evil Genius 2: World Domination
Replies: 0
Views: 117

[Steam Sale] Evil Genius 2: World Domination

Evil Genius 2: World Domination
-95% discount at the moment - the lowest I've seen, no reason not to pick it up.

- Base game 39,99€ -> 1,99€
- Deluxe edition 59,99€ -> 2,99€

by Csimbi
Sun Mar 24, 2024 12:37 am
Forum: Tables
Topic: Banishers: Ghosts of New Eden
Replies: 13
Views: 2212

Re: Banishers: Ghosts of New Eden

I really like this game, but these issues killed it for me: - keys can't be mapped the way I want to - mouse can't be sped up as much I as I want it (I have to lift the mouse to do a full turn) - can insta-skip dialogs, but not the rituals - WTF? - very slow progress (multiple factors here) - basic ...
by Csimbi
Thu Mar 21, 2024 5:45 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 149
Views: 20694

Re: Horizon Forbidden West [Engine:Decima]

Huh. I did not know this game came out already. Nicely done!
How similar is it to the previous game? I could rebuild my table, too.
by Csimbi
Sun Mar 17, 2024 2:47 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] The Thaumaturge
Replies: 30
Views: 4049

Re: [REQUEST] The Thaumaturge

Not much to hack in this game...
Most of things have been already posted.
Here's an XP gain mod and some pointers to stats.

Update #1
Added move speed mod. Animation looks weird though. Be careful about going too quickly.
by Csimbi
Wed Mar 13, 2024 9:50 pm
Forum: Tables
Topic: Against the Storm
Replies: 10
Views: 3458

Re: Against the Storm

Updated for 1.2.3R on GOG.com.
Same options as before, plus:
- Reputation Gain Mod; allows you to scale the amount of reputation you gain. I set it to 0.75 by default so the maps don't end so fast anymore. Set to 0 to stop gaining reputation if, for example, you want to clean a map completely.
by Csimbi
Mon Mar 11, 2024 3:49 pm
Forum: Tables
Topic: Warlords Battlecry III
Replies: 22
Views: 14192

Re: Warlords Battlecry III

Fixed 1.0.4.b2; apparently I forgot to remove an offset from an AOB signature.
The Protectors mod - not until it can be zoomed and UI text size can be changed to so I can actually read it (changing resolution changes window size but text size remains small and unreadable).
by Csimbi
Sun Mar 10, 2024 8:11 pm
Forum: Tables
Topic: Naheulbeuk's Dungeon Master
Replies: 0
Views: 175

Naheulbeuk's Dungeon Master

Here's a table I made for this game. Main menu says 1.6.8242.27255 https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/ The script included provides: - Resource Pointers ; Gold and Reputation - Move Speed Mod ; scales movement speed of everyone (friendlies and foes alike). - Salary...
by Csimbi
Mon Mar 04, 2024 10:11 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 619
Views: 416030

Re: Horizon Zero Dawn [Engine:Decima]

Here's a script I built for the Complete Edition v1.0.11.14 on Steam. - Character Progression ; a set of pointers (XP, TotalXP and Skill Points) - Move Speed Mod ; allows you to move faster. Does not apply to animation-based movements like jumping. Be careful with ziplines and some other things. If ...
by Csimbi
Thu Feb 29, 2024 9:33 pm
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 604
Views: 555595

Re: DOOM Eternal [Engine:idTech 7]

Here's a table I built for the current version on Steam - whatever that version because it's not displayed anywhere. Idiot devs. There are a lot of things here, so I organized script settings to groups. Player settings - Easy Unlocks ; devs thought it's a good idea to repeat challenges over and over...
by Csimbi
Sun Feb 11, 2024 5:11 pm
Forum: Tables
Topic: Supraland
Replies: 40
Views: 39826

Re: Supraland

I played this game again.
Here's an updated table for 1.23.7 (Steam).
Comes with a few more pointers.
by Csimbi
Sun Feb 11, 2024 1:40 am
Forum: Tables
Topic: Phoenix Point
Replies: 190
Views: 131817

Re: Phoenix Point

acecel wrote:
Sat Feb 10, 2024 7:54 pm
when i thought i had fixed this issue another one pop up, it's so strange
No, they are all there, but CE stops only on the first error, so you will always get just one until you will have fixed it.
by Csimbi
Sat Feb 10, 2024 12:10 pm
Forum: Tables
Topic: Weird West
Replies: 120
Views: 32580

Re: Weird West

... "As is". https://i.postimg.cc/XGmS0Jym/WWAsIs.png I can't comment on why it's not working for someone else. When I release something that works for me, then it means it works for me. One thing to consider is the region we live in - yours might not match mine and then you get a different build f...
by Csimbi
Sat Feb 10, 2024 11:41 am
Forum: Tables
Topic: Phoenix Point
Replies: 190
Views: 131817

Re: Phoenix Point

acecel wrote:
Fri Feb 09, 2024 8:36 pm
...
Have a look-see at the call at PhoenixPoint.Tactical.Entities.TacticalActorViewBase:ShouldRenderUI+39.
I suspect it's the same thing, just without inline expansion (build was optimized for size, not speed).
If it's a one-liner call, chances are good it will be used by other classes, too.
by Csimbi
Fri Feb 09, 2024 10:57 am
Forum: Tables
Topic: Phoenix Point
Replies: 190
Views: 131817

Re: Phoenix Point

... Here's the code from the Steam release, you can see my injection point below. Yours is clearly different - might be worth a shot - see what happens before cmp eax,00000100. The only thing that happens in this code is that we check for 0 (player faction) and then save the pointer to that faction...