Search found 186 matches

by Csimbi
Thu Jun 06, 2019 8:38 pm
Forum: Tables
Topic: Xcom 2 War of the Chosen
Replies: 122
Views: 124468

Re: Xcom 2 War of the Chosen

My table above still works, but it seems IDs change - I suppose as you add more and more mods. Here's the change I had to do to make the Resource Enumerator work on v374751 and my current set of mods. See if it works for you (you will find it near the beginning of the script): //define(CAT_ID_STORAG...
by Csimbi
Fri May 31, 2019 7:00 am
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3: Soul Harvest
Replies: 2
Views: 2217

Re: Spellforce III a.k.a Spellforce 3: Soul Harvest

Thank you. It all works well for me. I'm unsure if my game crashes though because of this or not. It's in the swamp lands. and i've had to restart the game 3 times. 3rd time with no cheats and it still bugged. so i have no idea! >_< You've way ahead of me ;-) If you got that far with the scripts on...
by Csimbi
Fri May 31, 2019 6:10 am
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 71
Views: 43801

Re: Spellforce III a.k.a Spellforce 3

All right, done, take it for a spin. What did you meant by that ? English isn't my native so i'm sorry if it's a dumb question, but when i read it i thought you meant you updated the table with a few corrections ^_^ I meant the new one for Soul Harvest. I put a link for it on top (it's in a differe...
by Csimbi
Thu May 30, 2019 8:23 pm
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 71
Views: 43801

Re: Spellforce III a.k.a Spellforce 3

All right, done, take it for a spin. Got the resourcing working, too. Still in the dream sequence ;-) Seems gold and the rest will need a different map... What about resources working for AI ? Why would I want it to be working for the AI??? If that's what you want, just comment out the player check ...
by Csimbi
Thu May 30, 2019 8:23 pm
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3: Soul Harvest
Replies: 2
Views: 2217

Spellforce III a.k.a Spellforce 3: Soul Harvest

To some extent code resembles the original game, but quite a lot of data structures are different and some have changed completely. Despite of that, I managed to rebuild the scripts to provide more or less the same as the original script . Current version seems is 1.0 on Steam, this is what I built ...
by Csimbi
Thu May 30, 2019 7:08 pm
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 71
Views: 43801

Re: Spellforce III a.k.a Spellforce 3

Got the resourcing working, too.
Still in the dream sequence ;-)
Seems gold and the rest will need a different map...
by Csimbi
Thu May 30, 2019 4:00 pm
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 71
Views: 43801

Re: Spellforce III a.k.a Spellforce 3

Soul Harvest data structures are very different from the original game, so it's hardly surprising that it won't work.
I built God mode for SH thus far, but I wonder how useful the other hacks are, considering that the Attributes are capped at 10.
by Csimbi
Wed May 22, 2019 9:32 pm
Forum: Tables
Topic: UnderRail
Replies: 7
Views: 730

Re: UnderRail

Well, that's supposed to get the health offset - I never had and issue with that. Not sure what you need to actually generate that code anymore, but I suppose you could try opening the character panels with various stats. It's built like this in case the offset changes (sometimes it does and nobody ...
by Csimbi
Mon May 20, 2019 6:22 pm
Forum: Tables
Topic: UnderRail
Replies: 7
Views: 730

Re: UnderRail

Yeah, there was a copy-paste error there.
I fixed it.
Thanks for reporting it!
by Csimbi
Sun May 19, 2019 4:10 pm
Forum: Tables
Topic: UnderRail
Replies: 7
Views: 730

Re: UnderRail

Anyone knows how to zoom in and out?
With higher resolutions it's really hard to see and click fishing rods.
Thanks!
by Csimbi
Sun May 19, 2019 11:50 am
Forum: Single Player Cheat Requests
Topic: Underrail
Replies: 21
Views: 13697

Re: Underrail

I posted what I have here.
by Csimbi
Sun May 19, 2019 11:50 am
Forum: Tables
Topic: UnderRail
Replies: 7
Views: 730

UnderRail

The game was on sale just now, so I could pick it up and I had a look in order to fill this request . Seems to be a .NET game, with obfuscation. Looking at the code, I am getting the impression that the author has basic .NET skills with limited architecture/design/programming experience. I mean no o...
by Csimbi
Sun May 19, 2019 8:00 am
Forum: Single Player Cheat Requests
Topic: Underrail
Replies: 21
Views: 13697

Re: Underrail

It was on sale so I picked it up eariler.
I hacked pretty much all aspects of 1.0.4.17.
The one thing that keeps eluding me is weapon damage (min/max).
by Csimbi
Thu May 16, 2019 7:42 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21658

Re: RAGE2 [Engine:APEX]

SunBeam wrote:
Thu May 16, 2019 7:40 pm
^ Note that with his script you will have to cycle weapons one time to apply. Doesn't work right away. Just in case people bitch it's not working: use mouse wheel, up, down. Try now :P
Not with mine ;-)

Anybody looking into the locomotor? (for walk/run speeds)?

Ok, really to bed now! :D
by Csimbi
Thu May 16, 2019 7:36 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 144
Views: 21658

Re: RAGE2 [Engine:APEX]

No Spread Here, scripted with player check (requires Sun's player grabber and offset from Rate Of Fire Multiplier; just enable that first!) Note: is used a different hook though, now it's more like 'deadeye' ;-) <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>83<...