Search found 19 matches

by TheBoorsh
Wed Mar 15, 2023 12:25 pm
Forum: Tables
Topic: Last Epoch EA 0.9+ (Steam)...
Replies: 764
Views: 311535

Re: Last Epoch EA 0.9+ (Steam)...

Toga wrote:
Wed Mar 15, 2023 12:20 pm
yes 7.5
we always use the latest public one
I am doing that as well.
Hmm, I am really out of possible solutions then. :?
by TheBoorsh
Wed Mar 15, 2023 12:17 pm
Forum: Tables
Topic: Last Epoch EA 0.9+ (Steam)...
Replies: 764
Views: 311535

Re: Last Epoch EA 0.9+ (Steam)...

^ try to re-download the table... dunno look at the mana here https://i.imgur.com/1vmEKIt.gif Well, this is only me problem then. As I said earlier I've tried almost every iteration of this table and never have managed to use this function. Might be a permission problem or smth? Also are you guys u...
by TheBoorsh
Wed Mar 15, 2023 11:59 am
Forum: Tables
Topic: Last Epoch EA 0.9+ (Steam)...
Replies: 764
Views: 311535

Re: Last Epoch EA 0.9+ (Steam)...

Messy6666 wrote:
Wed Mar 15, 2023 11:56 am
^ yes
just enable no cooldown also
and go mad on pressing some spells/attacks
you should see the mana pool unchanged
Thats exactly what I want to do :)
Still I can't manage to make it work for some unknown reason.
No cooldown works fine though.
by TheBoorsh
Wed Mar 15, 2023 11:49 am
Forum: Tables
Topic: Last Epoch EA 0.9+ (Steam)...
Replies: 764
Views: 311535

Re: Last Epoch EA 0.9+ (Steam)...

... Didn't test with other summons. Maybe it's because of today's patch ? (0.9.c) Yes they have changed a lot, prolly since 0.9 but i have overlooked that. currently reworking/rewriting the summons ... Hi, for some reason after picking a mastery the max passive points script just remove all of the ...
by TheBoorsh
Wed Mar 15, 2023 9:50 am
Forum: Tables
Topic: Last Epoch EA 0.9+ (Steam)...
Replies: 764
Views: 311535

Re: Last Epoch EA 0.9+ (Steam)...

Thank you very much for the table!
Maybe its just for me but those two options doesnt work:

Infinite mana
Max passive points (stopped working after the last update)

Would appreciate if you would could upload older version for 0.9 (2023-03-11 for 0.9b).
by TheBoorsh
Sun Sep 26, 2021 7:26 pm
Forum: Single Player Cheat Requests
Topic: Diablo 2 Resurrected (request)
Replies: 49
Views: 63151

Re: Diablo 2 Resurrected (request)

You can mod D2 save Original version ex. 1.14d with Hero Editor, save. Copy mod save to D2R save folder enter game click OFFLINE. https://i.ibb.co/NVrBrkR/Sshot-884.png Do you mind sharing the save with that talisman? It will solve all of my issues and the time sink to fix them. Thanks in advance.
by TheBoorsh
Sun Jan 03, 2021 5:52 am
Forum: Tables
Topic: Grim Dawn + All DLC's
Replies: 359
Views: 273058

Re: Grim Dawn + All DLC's

Hi, made a table compilation from Marcus101RR and Cs's tables with some mine additions like masteries from mods (latest versions of Dawn of Masteries and Reing of Terror, some versions of Grimarillion, Apocalypse). Everything working fine on 1.1.8.1 x32 (Steam), except axyd's "unlimited transmutati...
by TheBoorsh
Wed Dec 09, 2020 4:08 pm
Forum: Tables
Topic: Last Epoch EA 0.9+ (Steam)...
Replies: 764
Views: 311535

Re: Last Epoch beta 0.8+

SinGul4ritY wrote:
Wed Dec 09, 2020 1:40 pm
ehm i removed it.. will change it so that the mastered one can be choosen, now it's always the third one
I assume there is no way to choose more then 1 mastery? It's probably hardcoded. Would be pretty cool though.
by TheBoorsh
Tue Dec 08, 2020 4:15 pm
Forum: Tables
Topic: Last Epoch EA 0.9+ (Steam)...
Replies: 764
Views: 311535

Re: Last Epoch beta 0.8+

Thank you all for those nice comments and welcome! ( again not my work only ) No cooldown option makes the game 100% more enjoyable if you like fast paste combat. I also recommend to enable speedhack (1.20). Feels so much better like that. Agree 150%, I set it to 5 (speedhack) when gamblin... still...
by TheBoorsh
Tue Dec 08, 2020 1:37 pm
Forum: Tables
Topic: Last Epoch EA 0.9+ (Steam)...
Replies: 764
Views: 311535

Re: Last Epoch beta 0.8+

SinGul4ritY wrote:
Tue Dec 08, 2020 12:50 am
Update for [Rolled Back] Beta 0.8b Patch
Thanks man. Works great. Hope u will keep it up)

No cooldown option makes the game 100% more enjoyable if you like fast paste combat. I also recommend to enable speedhack (1.20). Feels so much better like that.
by TheBoorsh
Sat Nov 14, 2020 2:59 pm
Forum: Tables
Topic: Assassin's Creed Valhalla [Standard Edition]
Replies: 363
Views: 226709

Re: Assassin's Creed Valhalla [Standard Edition]

Any chance on adding store goods to the table? Like inventory editor for AC Odyssey? Or ubisoft changed something and it's not possible? It's not something trivial. You should read on the various table topics for the game and try to contribute. https://fearlessrevolution.com/viewtopic.php?f=4&t=143...
by TheBoorsh
Sat Nov 14, 2020 2:00 pm
Forum: Tables
Topic: Assassin's Creed Valhalla [Standard Edition]
Replies: 363
Views: 226709

Re: Assassin's Creed Valhalla [Standard Edition]

Any chance on adding store goods to the table? Like inventory editor for AC Odyssey? Or ubisoft changed something and it's not possible?
by TheBoorsh
Mon Oct 19, 2020 10:20 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6931
Views: 2237704

Re: z Baldur's Gate 3

For those attempting to create a new class, you can find several passives belonging to classes not shown in game. example: new entry "Monk" type "PassiveData" data "DisplayName" "Passive_Monk_DisplayName" data "Boosts" "Proficiency(SimpleWeapons);Proficiency(Shortswords);ProficiencyBonus(SavingThro...
by TheBoorsh
Fri Oct 16, 2020 4:29 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6931
Views: 2237704

Re: z Baldur's Gate 3

-> https://fearlessrevolution.com/viewtopic.php?p=159808#p159808 Thanks man. Solves many of my personal issues. Does this work retroactive? Any other cool stuff you can do in character.txt? Увеличить бы как то скорость передвижения героев вне боя. Но сам не могу найти где это можно поменять. Если е...
by TheBoorsh
Fri Oct 16, 2020 12:32 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6931
Views: 2237704

Re: z Baldur's Gate 3

Hmm I tried: ApplyStatus(Proficiency(HeavyArmor),100,-1) ApplyStatus(SELF,Proficiency(HeavyArmor),-1) Still no go :( Other ideas ? :) Add this to the Passive.txt file: new entry "R_Professional" type "PassiveData" data "DisplayName" "Passive_Background_FolkHero_DisplayName" data "Boosts" "Tag(COMPR...