Search found 5 matches
- Tue Aug 06, 2019 12:24 pm
- Forum: Specific Game Tutorials
- Topic: Bypassing SCUE4 anticheat (for example Killsquad)
- Replies: 35
- Views: 396364
Re: Bypassing SCUE4 anticheat (for example Killsquad)
Sounds like a plan;).
- Tue Aug 06, 2019 11:57 am
- Forum: Specific Game Tutorials
- Topic: Bypassing SCUE4 anticheat (for example Killsquad)
- Replies: 35
- Views: 396364
Re: Bypassing SCUE4 anticheat (for example Killsquad)
Bruteforce,
You mentioned some games are using this anticheat system, which other games you refer to?
You mentioned some games are using this anticheat system, which other games you refer to?
- Mon Sep 04, 2017 5:28 pm
- Forum: General Gamehacking
- Topic: Jump Value!!!
- Replies: 2
- Views: 2323
Re: Jump Value!!!
Could you englighten which game you're trying to make this for?
- Tue May 02, 2017 5:02 pm
- Forum: General Gamehacking
- Topic: [Solved] Rapid Fire & No Recoil
- Replies: 11
- Views: 12975
Re: Rapid Fire & No Recoil
arlight, Weaponstruct is defined to be a variable I have declared inside a .dll which holds the CURRENT weaponstructure (the structure from the current weapon you use). To give you a better understanding here is the complete function: Export FREW: ;Infinite Health ;; ;EBX Free PushFD PushAD Mov [Pla...
- Sun Apr 30, 2017 8:22 am
- Forum: General Gamehacking
- Topic: [Solved] Rapid Fire & No Recoil
- Replies: 11
- Views: 12975
Re: Rapid Fire & No Recoil
Some guns are automatic already whereas a pistol is not. Ahh ok, I see what you're saying. Andromeda has a couple slow-firing sniper rifles. I used those when attempting to get the rapid fire address, so that's my go-to weapons class. By the way, I'm a fan of Emily Grey as well :D One thing to keep...