Search found 137 matches

by Chiados
Mon Dec 09, 2019 7:56 am
Forum: Tables
Topic: Horizon Chase Turbo
Replies: 4
Views: 156

Re: Horizon Chase Turbo

roioros wrote:
Sun Dec 08, 2019 8:37 pm
Wow, amazing!

Great job, really thank you so much!
Sure thing, have fun
by Chiados
Sun Dec 08, 2019 3:58 pm
Forum: Tables
Topic: Horizon Chase Turbo
Replies: 4
Views: 156

Re: Horizon Chase Turbo

Fantastic, thank you! Could you make an option to always finish in first position or that the CPU cars does not move? Thanks! Probably. I'll look into in a bit. Edit: Added a script that should give the desired effect. Once you pass all enemy cars, they seem to slow way down. I'll make a better scr...
by Chiados
Sat Dec 07, 2019 9:19 pm
Forum: Tables
Topic: Chasm
Replies: 0
Views: 107

Chasm

Version: 1.072 Platform: Steam Infinite HP Infinite MP Infinite Items Infinite Consumables Max Craft Materials Easy Spell Upgrades Infinite Shop Items/Items Cost 1* Cards Minigame Infinite Time [Chasm.Player] pointers [Chasm.Slotmachine] pointers Table version 1.2b Added script to give infinite time...
by Chiados
Sat Dec 07, 2019 8:18 pm
Forum: Tables
Topic: Horizon Chase Turbo
Replies: 4
Views: 156

Horizon Chase Turbo

Version: Dec 2nd Rookie Series Update Platform: Steam Engine: Unity Slower Enemy Cars Infinite Nitro Infinite Fuel [GameManager] pointers Table version 1.1 Added 'Slower Enemy Cars'. I'm honestly not sure what this does but it appears to make opponents slow down once you get ahead of them. Should wo...
by Chiados
Sat Dec 07, 2019 1:37 pm
Forum: Generic Tutorials
Topic: Address/Value Finding Examples
Replies: 1
Views: 6316

Re: Address/Value Finding Examples

Glad to see these tutorials on FRF. Your old tutorials helped me quite a bit when I first started with CE.
by Chiados
Fri Dec 06, 2019 8:32 am
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 48
Views: 14797

Re: Generation Zero [Engine: APEX Engine]

Game version: 1766220 Platform: Steam (x64) Engine: Apex Max Level Rivals Max Level Region Infinite Sprint Movement Speed Multiplier Combined all of my scripts into one table. For 'Max Level Rivals', do not keep this enabled all the time. Use it only when you need it or you will eventually crash. Ki...
by Chiados
Fri Dec 06, 2019 8:25 am
Forum: Single Player Cheat Requests
Topic: Heroes of Hammerwatch
Replies: 92
Views: 56792

Re: Heroes of Hammerwatch

Sorry for the bump but I wanted to clarify something. This code makes it so that one can use cheats on a profile that doesn't allow cheats? I was also wondering if used correctly, would I still be able to get achievements and trading cards after activating this cheats and then using codes... So wha...
by Chiados
Tue Dec 03, 2019 10:48 pm
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 48
Views: 14797

Re: Generation Zero [Engine: APEX Engine]

Xogroroth wrote:
Tue Dec 03, 2019 11:47 am
@Chiados
Excuse me, do you happen to know the stamina address, please?

Thank you.
Nah. Scan for a float value. Probably something between 0-100 or 0-1
by Chiados
Mon Dec 02, 2019 2:17 pm
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 48
Views: 14797

Re: Generation Zero [Engine: APEX Engine]

Thanks Chiados, it may have been I hadnt updated to CE 7 possibly, had issues with 6.7 even with that table, but updated and all good It's usually best to update as soon as a new build comes out. Also to clarify, whenever code like that is pasted. Just select it and Ctrl + V into CE and it will aut...
by Chiados
Mon Dec 02, 2019 4:34 am
Forum: Single Player Cheat Requests
Topic: Heroes of Hammerwatch
Replies: 92
Views: 56792

Re: Heroes of Hammerwatch

soulik wrote:
Sun Oct 06, 2019 11:21 pm
I've found a way to enable cheats on unmodded saves. It overrides a "modded save" verification.

See my Cheat table at:
This works great, thanks!
by Chiados
Sun Dec 01, 2019 10:36 am
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 48
Views: 14797

Re: Generation Zero [Engine: APEX Engine]

gregglet99 wrote:
Sat Nov 30, 2019 9:44 pm

i'm new to this, but is this what i should be doing?
Here, try this instead.
by Chiados
Fri Nov 29, 2019 12:07 pm
Forum: Tables
Topic: Generation Zero [Engine: APEX Engine]
Replies: 48
Views: 14797

Re: Generation Zero [Engine: APEX Engine]

Note: Enable it only when you need it. Leaving it enabled all the time may crash your game. Small script to max level rivals. A rival should be present somewhere in the world. Enable the script and kill a single machine. Wait a few seconds for the message to pop up that the rival has evolved to lev...
by Chiados
Wed Nov 13, 2019 7:58 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Outward
Replies: 149
Views: 62844

Re: [COMPLETED] [Request] Outward

Requires mono to be enabled. Some of my scripts and an update to Greenhouse's infinite stamina. Updated Greenhouse's Infinite Stamina Script <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>440</ID> <Description>"Infinite Stamina"</Description> <LastState/> <Variab...
by Chiados
Sun Nov 10, 2019 7:55 am
Forum: Tables
Topic: The Long Dark [Steam] (Discontinued)
Replies: 31
Views: 14243

Re: The Long Dark [Steam] (Discontinued)

I opened that up in dnspy, but there are two things about that: 1. I can only interpret rudimentary stuff in that language, so I couldn't do very much more than changing a plus or minus in an equation, provided I even knew where to look in the first place 2. It didn't look like it affected anything...
by Chiados
Sat Nov 09, 2019 8:53 am
Forum: Tables
Topic: The Long Dark [Steam] (Discontinued)
Replies: 31
Views: 14243

Re: The Long Dark [Steam] (Discontinued)

Is there a way to approach this from a mono perspective now that they've repackaged everything? I'm using game version 1.62, and I've become lazy at hacking games that can't use mono features. I miss all the cheats the previous versions had easy access to. Might be able to manually edit GameAssembl...