Search found 13 matches
Re: Starfield
A quick question for Cheat Engine experts, is there a way to set it up so that everytime cheat engine gets activated for a particular game, say Starfield, a certain number of cheats you want active would automatically activate without having to manually do it one by one? This is especially useful i...
Re: Starfield
Re: Starfield
Youre underestimating how game development works especially in big titles such as this. Sure, Bethesda has a track record of underdelivering but considering the scope of this new IP they are making then those 7 years would have been not enough to fully support everything. Also them being a larger s...
Re: Starfield
I have to play it in order to criticize it, that's simply how it works... And you criticize with the (vain, in the case of Bethesda) hope that it will help improve further work. Also, analyzing, comparing and criticizing is fun and enjoyable (through sad in a way, since you see them not trying to im...
Re: Starfield
They touted Starfield as their first newest IP in over 20 years, but what's new about it? What's new is that It requires an SSD... /s Because having 7 years to plan their fucking project they didn't even had the will to program a new engine, or improve substantially their shitty one... Or make a fr...
Re: Starfield
EDIT: I got fed the fuck up with having to add resources into my inventory and then remove them, so here's a script that makes it extremely similar to Ignore Craft Materials, except for workshop shit. THANK YOU! Thank you so much for this, having to have 5 of each materials in inventory was maddeni...
- Tue Jul 11, 2023 12:05 am
- Forum: Tables
- Topic: Disco Elysium: The Final Cut +7ish
- Replies: 51
- Views: 42954
Re: Disco Elysium: The Final Cut +7ish
Has anyone found a working table for GOG Build a0a062e7 ?
- Fri May 26, 2023 10:51 pm
- Forum: Tables
- Topic: z Wartales
- Replies: 506
- Views: 158502
Re: z Wartales
Using last table from viewtopic.php?p=297729#p297729
and having uncommented the full scope in the startup script
it would seem that none of the scripts are working.
and having uncommented the full scope in the startup script
it would seem that none of the scripts are working.
- Fri May 26, 2023 5:16 am
- Forum: Tables
- Topic: z Wartales
- Replies: 506
- Views: 158502
Re: z Wartales
Any update for v1.0.25390 ?
- Sun Jan 31, 2021 2:15 am
- Forum: Tables
- Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
- Replies: 182
- Views: 261777
Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
playerBase for GOG version 1.0.51
Code: Select all
define(playerBase,"kenshi_GOG_x64.exe"+01AAE530)
- Fri Apr 24, 2020 11:13 pm
- Forum: Tables
- Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
- Replies: 182
- Views: 261777
Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
- Item duplication with right click Unless someone is using it differently that I do, this does not work in the inventory screen, only works in the buy/sell screen and as such is mostly useless. This is easy to test, start a new wanderer game, activate item duplication, right click you pants -> no ...
- Sun Jan 26, 2020 5:06 pm
- Forum: Tables
- Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
- Replies: 182
- Views: 261777
Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
playerBase for 1.0.45 define(playerBase,"kenshi_x64.exe"+01A9B770) for 1.0.44 just follow xacepod post How to find address for update: Search for money value, find money, search for money pointer, set offsets to meet requirements 2A0, 80, 88 and update found address in script. In other news still ha...
- Thu Dec 26, 2019 8:54 am
- Forum: Tables
- Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
- Replies: 182
- Views: 261777
Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
playerBase for 1.0.42 define(playerBase,"kenshi_x64.exe"+01A9A770) Also unfortunately the "right click increases stack" only works in the buy/sell interface not in the player characters inventory, and so is mostly useless. (seen here https://i.imgur.com/NOzz7rj.gifv ) I recall that the original one ...