Search found 13 matches

by aio_dubay
Tue Sep 26, 2023 4:10 pm
Forum: Tables
Topic: Starfield
Replies: 411
Views: 107430

Re: Starfield

A quick question for Cheat Engine experts, is there a way to set it up so that everytime cheat engine gets activated for a particular game, say Starfield, a certain number of cheats you want active would automatically activate without having to manually do it one by one? This is especially useful i...
by aio_dubay
Thu Sep 21, 2023 9:17 pm
Forum: Tables
Topic: Starfield
Replies: 411
Views: 107430

Re: Starfield

Orisenza wrote:
Thu Sep 21, 2023 8:31 pm
How do I add this to a table?
Ctrl+Alt+A , paste the code, click ok
Orisenza wrote:
Thu Sep 21, 2023 8:31 pm
Is there an ignore build materials for the outpost cheat yet? Ignore craft materials doesn't include base building stuff.
viewtopic.php?p=315646#p315646
by aio_dubay
Thu Sep 21, 2023 9:14 am
Forum: Tables
Topic: Starfield
Replies: 411
Views: 107430

Re: Starfield

Youre underestimating how game development works especially in big titles such as this. Sure, Bethesda has a track record of underdelivering but considering the scope of this new IP they are making then those 7 years would have been not enough to fully support everything. Also them being a larger s...
by aio_dubay
Thu Sep 21, 2023 2:45 am
Forum: Tables
Topic: Starfield
Replies: 411
Views: 107430

Re: Starfield

I have to play it in order to criticize it, that's simply how it works... And you criticize with the (vain, in the case of Bethesda) hope that it will help improve further work. Also, analyzing, comparing and criticizing is fun and enjoyable (through sad in a way, since you see them not trying to im...
by aio_dubay
Wed Sep 20, 2023 12:56 am
Forum: Tables
Topic: Starfield
Replies: 411
Views: 107430

Re: Starfield

They touted Starfield as their first newest IP in over 20 years, but what's new about it? What's new is that It requires an SSD... /s Because having 7 years to plan their fucking project they didn't even had the will to program a new engine, or improve substantially their shitty one... Or make a fr...
by aio_dubay
Tue Sep 19, 2023 9:55 pm
Forum: Tables
Topic: Starfield
Replies: 411
Views: 107430

Re: Starfield

EDIT: I got fed the fuck up with having to add resources into my inventory and then remove them, so here's a script that makes it extremely similar to Ignore Craft Materials, except for workshop shit. THANK YOU! Thank you so much for this, having to have 5 of each materials in inventory was maddeni...
by aio_dubay
Tue Jul 11, 2023 12:05 am
Forum: Tables
Topic: Disco Elysium: The Final Cut +7ish
Replies: 51
Views: 42954

Re: Disco Elysium: The Final Cut +7ish

Has anyone found a working table for GOG Build a0a062e7 ?
by aio_dubay
Fri May 26, 2023 10:51 pm
Forum: Tables
Topic: z Wartales
Replies: 506
Views: 158502

Re: z Wartales

Using last table from viewtopic.php?p=297729#p297729

and having uncommented the full scope in the startup script

it would seem that none of the scripts are working.
by aio_dubay
Fri May 26, 2023 5:16 am
Forum: Tables
Topic: z Wartales
Replies: 506
Views: 158502

Re: z Wartales

Any update for v1.0.25390 ?
by aio_dubay
Sun Jan 31, 2021 2:15 am
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 182
Views: 261777

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

snyou33 wrote:
Sun Nov 01, 2020 5:03 pm
hello, can someone please update the table for GOG version 1.0.51 or share with us an edit to use an old table? thank you
playerBase for GOG version 1.0.51

Code: Select all

define(playerBase,"kenshi_GOG_x64.exe"+01AAE530)
by aio_dubay
Fri Apr 24, 2020 11:13 pm
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 182
Views: 261777

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

- Item duplication with right click Unless someone is using it differently that I do, this does not work in the inventory screen, only works in the buy/sell screen and as such is mostly useless. This is easy to test, start a new wanderer game, activate item duplication, right click you pants -> no ...
by aio_dubay
Sun Jan 26, 2020 5:06 pm
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 182
Views: 261777

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

playerBase for 1.0.45 define(playerBase,"kenshi_x64.exe"+01A9B770) for 1.0.44 just follow xacepod post How to find address for update: Search for money value, find money, search for money pointer, set offsets to meet requirements 2A0, 80, 88 and update found address in script. In other news still ha...
by aio_dubay
Thu Dec 26, 2019 8:54 am
Forum: Tables
Topic: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB
Replies: 182
Views: 261777

Re: Kenshi [STEAM] v.61.1 | Table v1.4.1 | AOB

playerBase for 1.0.42 define(playerBase,"kenshi_x64.exe"+01A9A770) Also unfortunately the "right click increases stack" only works in the buy/sell interface not in the player characters inventory, and so is mostly useless. (seen here https://i.imgur.com/NOzz7rj.gifv ) I recall that the original one ...