Search found 3 matches

by DJB
Wed Dec 25, 2019 6:36 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
Replies: 1011
Views: 1493074

Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

Is there any way to add a way to disable the "used infinite weapon" flag? I really want S+ and I got S because I tried out the infinite samurai edge. idk if its possible u can do the entire game using the unlimited ammo table flag (and it wont count as "infin weapon used") just dont take the reward...
by DJB
Tue Dec 24, 2019 2:05 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
Replies: 1011
Views: 1493074

Re: RESIDENT EVIL 2 +19 +1 (table Update14.6) (2019.12.24)

ok fixed it by removing all damagefunction lines { Game : re2.exe Version: 1.0 Date : 2019-02-01 Author : gir489 Tyrant goes down in 1 shot and stays down. } [ENABLE] aobscanmodule(TyrantDownTimer,re2.exe,3C 0F 5A C0 F2 0F 5C F0 66 0F 5A CE) // should be unique registersymbol(TyrantDownTimer) Tyrant...
by DJB
Mon Dec 23, 2019 7:03 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update15) (2020.7.21)
Replies: 1011
Views: 1493074

Re: RESIDENT EVIL 2 +10 +3 (table Update7.4)

Tyrant goes down in 1 shot and stays down. { Game : re2.exe Version: 1.0 Date : 2019-02-01 Author : gir489 Tyrant goes down in 1 shot and stays down. } [ENABLE] aobscanmodule(TyrantDownTimer,re2.exe,3C 0F 5A C0 F2 0F 5C F0 66 0F 5A CE) // should be unique aobscanmodule(TyrantDamageFunction,re2.exe,...