Search found 61 matches

by Kessem
Fri Mar 29, 2024 9:58 pm
Forum: Single Player Cheat Requests
Topic: [Request] Millennia
Replies: 69
Views: 12328

Re: [Request] Millennia

DasJabbu wrote:
Fri Mar 29, 2024 8:33 pm
i found nothing :<
Make sure the age didn't change, and there was no save/load during the search process, and try again. The game seems to also randomly change the address, so sometimes you need to try it several times before it works (At least in my experience).
by Kessem
Fri Mar 29, 2024 8:11 pm
Forum: Single Player Cheat Requests
Topic: [Request] Millennia
Replies: 69
Views: 12328

Re: [Request] Millennia

kguiglgfkilogol wrote:
Fri Mar 29, 2024 1:09 pm
I would like to know how to search Wealth value. I haven't found it yet.
Wealth if a Float value, and it can have fractions, so I do a search in between. So if $$ is 356.87 I'll search for a value between 356.8 and 356.9 (to account for rounding).
by Kessem
Sat Dec 23, 2023 4:17 pm
Forum: Tables
Topic: Undying
Replies: 5
Views: 1602

Re: Undying

Any luck on making it works, is there an update in the making?
by Kessem
Sat Dec 09, 2023 9:37 pm
Forum: Tables
Topic: z Rogue Trader Warhammer 40,000 40K
Replies: 27
Views: 16701

Re: z Rogue Trader Warhammer 40,000 40K

i'm having an issue activating the item tooltip script on the table and would like to ask if anyone else is? just want to make sure its not a problem on my end since i am using the Toybox mod :P I''m also using the mod, and it worked for me, then stopped for some reason, but once I saved, and resta...
by Kessem
Tue Dec 05, 2023 9:25 pm
Forum: Single Player Cheat Requests
Topic: [REQUEST] Dune Imperium
Replies: 4
Views: 1008

Re: [REQUEST] Dune Imperium

For what's it's worth, I had luck using a 4 byte search on Spice, Solari, Water, and Persuasion Points.
by Kessem
Thu Sep 07, 2023 1:08 am
Forum: Tables
Topic: Starfield
Replies: 411
Views: 106367

Re: Starfield

Zanzer wrote:
Wed Sep 06, 2023 11:21 pm
viewtopic.php?p=313155#p313155
Updated to v14:
......
Perfect Stealth (fixed?)
Is the fix good even if you used the older version, or do I need to load a save before I used it first?
by Kessem
Tue Aug 22, 2023 1:20 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6918
Views: 2217317

Re: z Baldur's Gate 3

So it seems the Add Inspiration console command was expecting a float, but I was sending an integer. That's why you were getting the NaN (not a number) error. I have corrected the problem, but this sadly won't fix anyone who had used the old command. Hi Zenzer, and thanks for your hard work, as wel...
by Kessem
Fri Aug 11, 2023 12:57 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6918
Views: 2217317

Re: z Baldur's Gate 3

SmokeyDigsby wrote:
Fri Aug 11, 2023 4:30 am
Does anyone know if it's possible to edit romance parameters???
No, sorry.
by Kessem
Fri Aug 11, 2023 4:21 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6918
Views: 2217317

Re: z Baldur's Gate 3

Here is a list of almost all the scrolls local items = { "019d8804-56ee-44eb-959a-db5377cda8ae", "03771ebc-83ca-45d2-8bd5-d382b6d6d824", "056f10e1-01e7-4622-907f-faad8d48bbe6", "0922de82-149f-4cac-aa98-e26222fd7714", "094c9b7f-0b7d-4813-92ea-7267afb62b07", "0d737a55-c337-4e8f-b31f-a17273099013", "0f...
by Kessem
Fri Aug 04, 2023 4:21 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6918
Views: 2217317

Re: z Baldur's Gate 3

shuiko wrote:
Fri Aug 04, 2023 4:10 am
how to add more higher level spell slots anyone? or just use refresh only?
if you edit the script for the add spell slot, you will see

Code: Select all

local boost = "ActionResource(SpellSlot,1,1)"
.
The first number is how many slots to add, and the second the slot level.

Hope that helps.
by Kessem
Thu Aug 03, 2023 7:28 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6918
Views: 2217317

Re: z Baldur's Gate 3

MOD Please delete post please, but the time I wrote it, it became irrelevant.
by Kessem
Mon Jun 12, 2023 1:42 am
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 682670

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

........ .......... Can you elaborate? On the main table, I've tested the following and found them to be working: Quick Building of Megastructures. Quick Excavation - With the sub options. Quick First Encounters - With the sub options On the extension table, I've tested the following and found them...
by Kessem
Sun Jun 11, 2023 2:08 am
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 682670

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Updated the extension table to 3.8.3. The character pointer is not stable, but it is too warm to dig too much into it now so I left it with a warning. Had to remove the "find biological" script from the species editing (still too warm here), but the species list should have the pertinent informatio...
by Kessem
Fri Jun 02, 2023 5:22 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 682670

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Sure thing, and also recreated a combined and compacted version with the new table. Updated main table is two posts above me, so not adding it here. Also in case that wasn't clear, and those who just joined in, all credits are due to: Namelessy , for the extension - https://fearlessrevolution.com/vi...
by Kessem
Wed May 31, 2023 7:32 pm
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 682670

Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

You don't need the mainscript sub item to enable the Modded Achievements, Console in Ironman, and The Civic/Ethic pics.