Search found 9 matches
- Sun Nov 14, 2021 6:33 am
- Forum: Cheat Engine
- Topic: [HELP/QUESTION] Recursive address increment in AA possible?
- Replies: 2
- Views: 5432
[HELP/QUESTION] Recursive address increment in AA possible?
So, here is my Starting script to get Base Pointer [ENABLE] aobscan(memorystart,D0 FF BD 27 21 68 A0 00 03 00 A3 30 01 00 05 24) label(memoryS) registersymbol(memoryS) memorystart: memoryS: [DISABLE] unregistersymbol(memoryS) Is it possible to add another script to edit multiple address (recursive) ...
- Fri Nov 13, 2020 4:18 am
- Forum: Cheat Engine
- Topic: Cheat Engine 7.2 Released for Windows and Mac:
- Replies: 10
- Views: 10399
Re: Cheat Engine 7.2 Released for Windows and Mac:
anyone got an issue with loading symbol with 7.2 version on windows?
- Thu Nov 28, 2019 4:11 pm
- Forum: General Gamehacking
- Topic: opcode int 3 crash anti-cheat??
- Replies: 11
- Views: 5289
- Thu Nov 28, 2019 3:35 pm
- Forum: General Gamehacking
- Topic: opcode int 3 crash anti-cheat??
- Replies: 11
- Views: 5289
Re: opcode int 3 crash anti-cheat??
use breakpoint to check eax and ecx to see the values, looks like eax does not have a correct address. Edit : you do this compare in aob_itemedit ? https://i.imgur.com/vE67037.png edx is right but ebx is 0, and yes, i mean its aobeviv but share the same code, i put the wrong one there here is the s...
- Thu Nov 28, 2019 3:22 pm
- Forum: General Gamehacking
- Topic: opcode int 3 crash anti-cheat??
- Replies: 11
- Views: 5289
Re: opcode int 3 crash anti-cheat??
Looks like you return to the INT3 coz you are using the overriden ret in your allocated memory. easiest solution : Inject at 8B 4D 0C/+2A2C3 = ret stays and will jump correctly back. hehehe it works. By any chance do you know why this one cause the game crash, its for filtering, next step of findin...
- Thu Nov 28, 2019 3:03 pm
- Forum: General Gamehacking
- Topic: opcode int 3 crash anti-cheat??
- Replies: 11
- Views: 5289
Re: opcode int 3 crash anti-cheat??
Looks like you return to the INT3 coz you are using the overriden ret in your allocated memory. easiest solution : Inject at 8B 4D 0C/+2A2C3 = ret stays and will jump correctly back. hehehe it works. By any chance do you know why this one cause the game crash, its for filtering, next step of findin...
- Thu Nov 28, 2019 2:11 pm
- Forum: General Gamehacking
- Topic: opcode int 3 crash anti-cheat??
- Replies: 11
- Views: 5289
Re: opcode int 3 crash anti-cheat??
the idea is when accessing inventory this mov eax,[eax+ecx*4] get eax address for the item [ENABLE] aobscanmodule(aob_itemedit,RGSS104E.dll,8B 04 88 5D C3) // should be unique alloc(newmem,$1000) label(code) label(return) globalalloc(p_isSome,4) newmem: mov [p_isSome],eax code: mov eax,[eax+ecx*4] p...
- Mon Nov 25, 2019 5:08 pm
- Forum: General Gamehacking
- Topic: opcode int 3 crash anti-cheat??
- Replies: 11
- Views: 5289
Re: opcode int 3 crash anti-cheat??
with the same kind method it's working for Pokemon reborn tho..
- Mon Nov 25, 2019 5:06 pm
- Forum: General Gamehacking
- Topic: opcode int 3 crash anti-cheat??
- Replies: 11
- Views: 5289
opcode int 3 crash anti-cheat??
https://i.imgur.com/ZVDhkZN.png tried some script for RPGmaker game RGSS104E.dll it's for pokemon rejuv, what i did is : create AOB for that eviv and then even with only original code (unmodified) the game crash and pointed out at this int 3 memory location. Is it somekind of anti cheat debug or di...