Search found 9 matches

by mlengka93
Sun Nov 14, 2021 6:33 am
Forum: Cheat Engine
Topic: [HELP/QUESTION] Recursive address increment in AA possible?
Replies: 2
Views: 5430

[HELP/QUESTION] Recursive address increment in AA possible?

So, here is my Starting script to get Base Pointer [ENABLE] aobscan(memorystart,D0 FF BD 27 21 68 A0 00 03 00 A3 30 01 00 05 24) label(memoryS) registersymbol(memoryS) memorystart: memoryS: [DISABLE] unregistersymbol(memoryS) Is it possible to add another script to edit multiple address (recursive) ...
by mlengka93
Fri Nov 13, 2020 4:18 am
Forum: Cheat Engine
Topic: Cheat Engine 7.2 Released for Windows and Mac:
Replies: 10
Views: 10353

Re: Cheat Engine 7.2 Released for Windows and Mac:

anyone got an issue with loading symbol with 7.2 version on windows?
by mlengka93
Thu Nov 28, 2019 4:11 pm
Forum: General Gamehacking
Topic: opcode int 3 crash anti-cheat??
Replies: 11
Views: 5277

Re: opcode int 3 crash anti-cheat??

cfemen wrote:
Thu Nov 28, 2019 3:54 pm
Wait i maybe see the problem

mov ebx,[eax+ecx*4]

ecx cant have the right value.

do a mov ecx,[ebp+0C] before
Well well well, finaly!!!! YEAAAAHH!!! THANK YOU :D :D :D :D
phew, now i can rest hehehehehehehe
by mlengka93
Thu Nov 28, 2019 3:35 pm
Forum: General Gamehacking
Topic: opcode int 3 crash anti-cheat??
Replies: 11
Views: 5277

Re: opcode int 3 crash anti-cheat??

use breakpoint to check eax and ecx to see the values, looks like eax does not have a correct address. Edit : you do this compare in aob_itemedit ? https://i.imgur.com/vE67037.png edx is right but ebx is 0, and yes, i mean its aobeviv but share the same code, i put the wrong one there here is the s...
by mlengka93
Thu Nov 28, 2019 3:22 pm
Forum: General Gamehacking
Topic: opcode int 3 crash anti-cheat??
Replies: 11
Views: 5277

Re: opcode int 3 crash anti-cheat??

Looks like you return to the INT3 coz you are using the overriden ret in your allocated memory. easiest solution : Inject at 8B 4D 0C/+2A2C3 = ret stays and will jump correctly back. hehehe it works. By any chance do you know why this one cause the game crash, its for filtering, next step of findin...
by mlengka93
Thu Nov 28, 2019 3:03 pm
Forum: General Gamehacking
Topic: opcode int 3 crash anti-cheat??
Replies: 11
Views: 5277

Re: opcode int 3 crash anti-cheat??

Looks like you return to the INT3 coz you are using the overriden ret in your allocated memory. easiest solution : Inject at 8B 4D 0C/+2A2C3 = ret stays and will jump correctly back. hehehe it works. By any chance do you know why this one cause the game crash, its for filtering, next step of findin...
by mlengka93
Thu Nov 28, 2019 2:11 pm
Forum: General Gamehacking
Topic: opcode int 3 crash anti-cheat??
Replies: 11
Views: 5277

Re: opcode int 3 crash anti-cheat??

the idea is when accessing inventory this mov eax,[eax+ecx*4] get eax address for the item [ENABLE] aobscanmodule(aob_itemedit,RGSS104E.dll,8B 04 88 5D C3) // should be unique alloc(newmem,$1000) label(code) label(return) globalalloc(p_isSome,4) newmem: mov [p_isSome],eax code: mov eax,[eax+ecx*4] p...
by mlengka93
Mon Nov 25, 2019 5:08 pm
Forum: General Gamehacking
Topic: opcode int 3 crash anti-cheat??
Replies: 11
Views: 5277

Re: opcode int 3 crash anti-cheat??

with the same kind method it's working for Pokemon reborn tho..
by mlengka93
Mon Nov 25, 2019 5:06 pm
Forum: General Gamehacking
Topic: opcode int 3 crash anti-cheat??
Replies: 11
Views: 5277

opcode int 3 crash anti-cheat??

https://i.imgur.com/ZVDhkZN.png tried some script for RPGmaker game RGSS104E.dll it's for pokemon rejuv, what i did is : create AOB for that eviv and then even with only original code (unmodified) the game crash and pointed out at this int 3 memory location. Is it somekind of anti cheat debug or di...