Search found 18 matches
- Sun May 05, 2024 8:59 pm
- Forum: Tables
- Topic: Everspace 2 (1.0, Steam)
- Replies: 153
- Views: 64486
- Mon Jan 01, 2024 9:38 pm
- Forum: Tables
- Topic: Dune: Spice Wars +11 (Cheat Engine Table)
- Replies: 93
- Views: 47866
Re: Dune: Spice Wars +11 (Cheat Engine Table)
the version 1.2 on page 5 is working also for the latest version of the game
- Mon Jan 01, 2024 2:49 pm
- Forum: Tables
- Topic: Dune: Spice Wars +11 (Cheat Engine Table)
- Replies: 93
- Views: 47866
Re: Dune: Spice Wars +11 (Cheat Engine Table)
would also love new table :/
- Wed Oct 18, 2023 5:37 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Starcom: Unknown Space
- Replies: 5
- Views: 2511
Re: [REQUEST] Starcom: Unknown Space
Materials are 4bytes (2 values found). So are Crew points (one value)
Rockets, energy are float (only 1 value).
silver (money) is 4bytes (one value).
I'm bad with pointers. But they can be found very fast, so I re-search them every game
editor would be cool
Rockets, energy are float (only 1 value).
silver (money) is 4bytes (one value).
I'm bad with pointers. But they can be found very fast, so I re-search them every game
editor would be cool
- Tue Mar 28, 2023 4:53 pm
- Forum: Single Player Cheat Requests
- Topic: Last of us(Steam) Cheat Table [Request]
- Replies: 6
- Views: 3664
- Sun Dec 18, 2022 2:52 pm
- Forum: Tables
- Topic: Lumencraft
- Replies: 28
- Views: 9333
- Sun Apr 10, 2022 10:03 am
- Forum: Single Player Cheat Requests
- Topic: Xenonauts 2
- Replies: 52
- Views: 35603
Re: Xenonauts 2
and values are only float, but they are dynamically allocated. Best is go to storage, take some item, search value in float, sell one, search again, repeat 5-6 times (dont leave storage screen while doing). Increase the number to whatever you like.
- Sun Apr 10, 2022 10:01 am
- Forum: Single Player Cheat Requests
- Topic: Xenonauts 2
- Replies: 52
- Views: 35603
Re: Xenonauts 2
Research and Production can be enhanced easy. Download dnSpy and edit the Assembly-CSharp.dll search for CalculateTotalResearchProduction(), edit method to: public float CalculateTotalResearchProduction() { float num = 0f; foreach (Entity entity in this._aliveGeoBasesWithBuildings) { num += (from bu...
- Fri Aug 27, 2021 9:21 am
- Forum: Tables
- Topic: The Colonists
- Replies: 23
- Views: 15108
Re: The Colonists
1.5.13 working too
- Fri Mar 19, 2021 4:17 pm
- Forum: Single Player Cheat Requests
- Topic: Mr. Prepper Prologue
- Replies: 35
- Views: 30692
Re: Mr. Prepper Prologue
Perpared state and Time is also 4 byte, as complete inventory.
But when day progresses, then the time/prepared positions change again.
I do not understand the pointer stuff, otherwise I would do it. need somebody somewhen showing me that...
But when day progresses, then the time/prepared positions change again.
I do not understand the pointer stuff, otherwise I would do it. need somebody somewhen showing me that...
- Fri Mar 19, 2021 12:38 pm
- Forum: Single Player Cheat Requests
- Topic: Mr. Prepper Prologue
- Replies: 35
- Views: 30692
- Thu Dec 31, 2020 12:59 pm
- Forum: Tables
- Topic: Nova Drift
- Replies: 35
- Views: 29698
Re: Nova Drift
You can find the Upgrade Points easly (4 Bytes): 0 Points = 0 1 Point = 1072693248 2 Point = 1073741824 4 Points = 1074790400 6 Points = 1075314688 8 Points = 1075838976 16 Points = 1076887552 64 Points = 1078984704 65536 Points = 1088421888 Search the values then set the 65k Value and have fun ;) Y...
- Mon Jun 29, 2020 8:25 pm
- Forum: Single Player Cheat Requests
- Topic: P.A.M.E.L.A.
- Replies: 6
- Views: 2245
Re: P.A.M.E.L.A.
Build Materials are 4 byte, easy findable with crafting. But I dont understand how to find pointers that it stays between games (max build materials are 999). I need to search then all the time again to freeze them. Perhaps you can add the build materials? freeze core power would be awesome that the...
- Mon Jun 29, 2020 2:59 pm
- Forum: Single Player Cheat Requests
- Topic: P.A.M.E.L.A.
- Replies: 6
- Views: 2245
Re: P.A.M.E.L.A.
AWESOME!
works
works
- Fri Apr 03, 2020 7:47 am
- Forum: Trainers
- Topic: Assassin's Creed Odyssey Trainer +34
- Replies: 102
- Views: 239159
Re: Assassin's Creed Odyssey Trainer +34
Update for 1.5.3 ?