Search found 11 matches
- Mon Oct 17, 2022 5:18 am
- Forum: Tables
- Topic: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7
- Replies: 9
- Views: 5127
Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7
hello... do you guys still need this cheat table? cuz in steam workshop you can obtain hackmod, and this thing can do much more than my table:)
- Wed Apr 27, 2022 10:58 am
- Forum: Tables
- Topic: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7
- Replies: 9
- Views: 5127
Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7
Maybe this week or later i make update
- Fri Sep 11, 2020 8:45 pm
- Forum: General Discussions
- Topic: bug or noob? labels..
- Replies: 4
- Views: 2159
Re: bug or noob? labels..
aaahh... now i understand.. sry for my stupidity))
please close this tread.
please close this tread.
- Fri Sep 11, 2020 8:19 pm
- Forum: General Discussions
- Topic: bug or noob? labels..
- Replies: 4
- Views: 2159
Re: bug or noob? labels..
hm.. thank you for fast reply.
but why imul ecx,edi,0A work?
but why imul ecx,edi,0A work?
- Fri Sep 11, 2020 8:05 pm
- Forum: General Discussions
- Topic: bug or noob? labels..
- Replies: 4
- Views: 2159
bug or noob? labels..
i can't understand, why this work(CE 7.1): [ENABLE] aobscanmodule(res,OwarOGL_SGUI.exe,8B 43 04 E8 5C 8D E2 FF) // should be unique alloc(newmem,$1000) label(code) label(return) label(cratesAmount) label(oilAmount) label(syberitAmount) newmem: push ecx mov ecx,[cratesAmount] mov [ebx+04],ecx //crate...
- Mon Aug 10, 2020 6:36 pm
- Forum: Tables
- Topic: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7
- Replies: 9
- Views: 5127
Re: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +1
yep im do it) in fact this game easy to cheat)) just find health, then set breakpoint to access. and you can find some instructions that read only player units\buildings\vehicles. now you can get offset 14 as id(01010100).
if i have enough time in this week - i release it before weekend))
if i have enough time in this week - i release it before weekend))
- Thu Jul 30, 2020 7:29 pm
- Forum: Tables
- Topic: Original War[steam;OGL; v2.0.6.143] +6
- Replies: 4
- Views: 3879
- Thu Jul 30, 2020 7:29 pm
- Forum: Tables
- Topic: ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7
- Replies: 9
- Views: 5127
ORIGINAL WAR[STEAM;OGL;SGUI; V3.08.246] +7
opengl version of game. options: + instant research + instant vehicle production + zero damage + instant build + resources + vehicle inf fuel + no experience cap(wip..) Launch game, go to mission, activate "Edit resource's", set amount, disable(affect all you're warehouse's).. if not disabled = inf ...
- Wed Jul 15, 2020 4:51 pm
- Forum: Tables
- Topic: Original War[steam;OGL; v2.0.6.143] +6
- Replies: 4
- Views: 3879
Re: Original War[steam;OGL; v2.0.6.143] +6
im working on it
- Sat Nov 16, 2019 2:50 pm
- Forum: Tables
- Topic: Original War[steam;OGL; v2.0.6.143] +6
- Replies: 4
- Views: 3879
Original War[steam;OGL; v2.0.6.143] +6
opengl version of game. options: + faster research + faster vehicle production + zero damage + faster build + resources + vehicle inf fuel(it restored to max value when you move it) About resource option: resources are infinite! cuz it rewrited by "amount of resource" enable "set all resource amount...
- Thu Nov 14, 2019 4:26 pm
- Forum: Tables
- Topic: They Can't Stop All Of Us(steam) [27.11.19] +2
- Replies: 0
- Views: 931
They Can't Stop All Of Us(steam) [27.11.19] +2
-inf clip
-inf meds
-inf meds