The game crashes on end turn when I use the Max Spy Network and Max Spy Cover functions. Even without ending turn, it doesn't do anything. Spy Cover and Network stay the same as they were. Probably because of the current game version.
Search found 8 matches
- Thu Feb 17, 2022 4:30 pm
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 373845
Re: Total War: THREE KINGDOMS Cheat Engine Table
- Wed Jun 24, 2020 4:17 am
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 373845
Total War: THREE KINGDOMS Cheat Engine Table
Oh, right. I haven't updated my CE since forever. Lol. Thanks for that. It's working fine now.
- Mon Jun 22, 2020 10:06 am
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 373845
Total War: THREE KINGDOMS Cheat Engine Table
[QUOTE="Joez, post: 140148, member: 32237"]<br /> [B]Three_Kingdoms_STEAM_v1.5.0-13493.1921376_2020_03_24_WIP[/B] works perfectly. may be you are doing smth wrong?<br /> [/QUOTE]<br /> <br /> Ehh, I wish that was the case, but with that version, nothing actually happens when I try to load the game i...
- Fri Jun 19, 2020 8:57 pm
- Forum: Tables
- Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
- Replies: 237
- Views: 326349
Total War THREE KINGDOMS v1.5.0 (GM and More) 2020-Apr-21
Hi. Would it possible for you to add maximum spy cover or spy network to the cheat table? It would be really appreciated, considering how spies are practically useless without those two cheats.
- Thu Jun 18, 2020 5:42 pm
- Forum: Tables
- Topic: Total War: THREE KINGDOMS Cheat Engine Table
- Replies: 272
- Views: 373845
Total War: THREE KINGDOMS Cheat Engine Table
Hey, [B][USER=29827]maximus_erectus[/USER]![/B]<br /> <br /> I've used one of your cheat tables for the CODEX version, and it was so useful, particularly the spy cover/network, units level up quickly cheats. But I decided to buy a legit STEAM copy of the game along with every DLC available, and sadl...
- Mon Nov 11, 2019 12:36 am
- Forum: Tables
- Topic: Red Dead Redemption 2
- Replies: 371
- Views: 482120
Re: Red Dead Redemption 2
there´s a mod on nexus for it What mod is that? I've been searching RDR2Nexus for something like that, but so far there's only a mod/trainer that changes time, not timecycle. There is one called Lenny's Simple Trainer that allows to do just that, but it cannot disable it in-game. Thing is if you ca...
- Sun Nov 10, 2019 10:28 pm
- Forum: Tables
- Topic: Red Dead Redemption 2
- Replies: 371
- Views: 482120
Re: Red Dead Redemption 2
Thank you for your efforts. Is it possible to add an option for the rate at which in-game time passes? The game's 24h cycle is way too short imo, feels like it goes by in 30 minutes. there´s a mod on nexus for it What mod is that? I've been searching RDR2Nexus for something like that, but so far th...
- Sun Nov 10, 2019 4:23 pm
- Forum: Tables
- Topic: Red Dead Redemption 2
- Replies: 371
- Views: 482120
Re: Red Dead Redemption 2
Hi. Would it be possible to add a timecycle function such as setting it at a certain value, then activating/deactivating it whenever desired?
This is to slow down the passage of time in-game as it's just too fast for my taste.
Thanks for the great effort, by the way.
This is to slow down the passage of time in-game as it's just too fast for my taste.
Thanks for the great effort, by the way.