Search found 193 matches

by Sauce
Fri Oct 25, 2019 6:02 am
Forum: Tables
Topic: The Outer Worlds (Epic Game Store)
Replies: 187
Views: 92666

Re: The Outer Worlds (Epic Game Store)

Following commands work so far with the console injector: god - infinite HP fov XX - change fov pause - pauses the game toggledebugcamera - flycam Commands that do not work (Some look like they do, but do not. ghost fly dumpconsolecommands togglecheats help When you get the console at the top of th...
by Sauce
Fri Oct 25, 2019 4:08 am
Forum: Tables
Topic: The Outer Worlds (Epic Game Store)
Replies: 187
Views: 92666

Re: The Outer Worlds (Epic Game Store)

Those bits (money) are kind of a pain, keep jumping memory addresses every time I move screens. I don't know if it helps, but the SB's UE4 injector works on this game, so you can get the console up. Don't know if any commands work, but you can at least hit ~ and get a console working. https://framed...
by Sauce
Fri Sep 20, 2019 6:18 am
Forum: Tables
Topic: Ni No Kuni Wrath of the White Witch Remastered (Steam) (Released September 2019)
Replies: 158
Views: 22133

Re: Ni No Kuni Wrath of the White Witch Remastered (Steam) (Released September 2019)

The HP script isn't quite working for me so far. It isn't keeping me topped off, and the pointer is staying locked at 35 regardless of my actual health or when I gain levels and my maximum health increases. I haven't gained any magic spells yet to see if magic is following suit. Using the edit 1 scr...
by Sauce
Wed Sep 11, 2019 9:14 pm
Forum: Tables
Topic: GreedFall
Replies: 149
Views: 73735

Re: GreedFall

Has anyone had any luck searching out the faction friendliness, even if it hasn't made it into script/aob form? It just gets updated so infrequently I'm not quite sure where to go with this.
by Sauce
Thu Sep 05, 2019 2:49 am
Forum: Tables
Topic: Control - Expedition patch (0.0.292.5735) +14 (table Update4.4)
Replies: 237
Views: 152722

Re: Control +14 (table Update4)

Here is something for you, the mods editor, its under Mods 2, just use that and edit, you won't notice the change visually unless you reload the game. I don't see the mods options when I pull up your CT. I have the 3 player pointers, then a single "no description" float value. If I pull up your tab...
by Sauce
Wed Sep 04, 2019 1:19 am
Forum: Tables
Topic: Children of Morta +21 (table Update5)
Replies: 35
Views: 13070

Re: Children of Morta +7 (table Update.2)

Things mostly seem to work. Where I started running into trouble was the 3rd character (after clearing 1st dungeon boss), I kept having to exit and return to the skill menu to add skills, then eventually just became stuck in the skill screen. Also the skill cooldown only seems to work for the main s...
by Sauce
Thu Jun 20, 2019 5:53 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update7.2)
Replies: 238
Views: 73372

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Hey, I found out something interesting, one of the BAD endings is Linked to The Shard Completion Percent Variable, maybe someone could help find the variable, Please...? To find the onscreen value for the variable Get in the game, access the menu and goto archives, then either demons or check the p...
by Sauce
Wed Jun 19, 2019 5:50 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update7.2)
Replies: 238
Views: 73372

Re: Bloodstained: Ritual of the Night +4 (table Update1.1)

Gold seems to default to Byte, which is fine for the early parts of the game, but probably needs to be switched to a 4 bytes for anything past the intro section. Stats seem permanent during gameplay (leveling up doesn't reset), however they don't save, you'll have to re-add them next time you launch...
by Sauce
Wed Apr 17, 2019 8:41 pm
Forum: Tables
Topic: South Park: The Fractured But Whole - table v: 1.0.3 CT
Replies: 11
Views: 5765

Re: South Park: The Fractured But Whole - table v: 1.0.3 CT

krmit wrote:
Tue Apr 16, 2019 10:56 pm
Requesting update for Gold Edition, CODEX release.
Did you try the 1.03 table? Unless the exe got a complete rebuild or is some dev build, it probably works.
by Sauce
Sat Apr 13, 2019 5:18 am
Forum: Tables
Topic: Zanki Zero: Last Beginning [+20]
Replies: 28
Views: 8956

Re: Zanki Zero: Last Beginning [+13]

Might I make a recommendation to others, if you're mass learning skills, turn on the speedhack to 10 or so.
by Sauce
Thu Feb 21, 2019 4:17 am
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 921
Views: 321680

Re: RESIDENT EVIL 2 +16 +3 (table Update12)

Re.net should be turned off while cheating anyway. Like most cheat making sites, the policy here has been not to support online cheating (although the official rules here are a bit brief). This should come as a surprise to no one.
by Sauce
Sun Feb 03, 2019 10:24 pm
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 921
Views: 321680

Re: RESIDENT EVIL 2 +10 +3 (table Update7.5)

Maybe I'm the odd man out here, but maybe if you're going to cheat, disable RE.net, stay off the leaderboards, and stick to the non-competitive portion of the game.
by Sauce
Fri Feb 01, 2019 9:40 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Valkyria Chronicles 4
Replies: 71
Views: 34284

Re: [COMPLETED] Valkyria Chronicles 4

I took a quick look at this to see if was an easy update for the DLC, and it isn't. I'm not far enough in the game to access the DLC and the new weapons aren't in the same memory range as the old ones, so I can't just extend the table. So someone else will have to redo the table, or wait until I get...
by Sauce
Sun Jan 27, 2019 1:38 am
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 921
Views: 321680

Re: RESIDENT EVIL 2 +8 (table Update5)

I've picked up piles of inventory pouches when full, and had 0 problems.
by Sauce
Sat Jan 26, 2019 7:17 am
Forum: Tables
Topic: RESIDENT EVIL 2 +19 +1 (table Update14.3)
Replies: 921
Views: 321680

Re: RESIDENT EVIL 2 +8 (table Update5)

If you're crashing, make sure you're not hooking the game with another trainer or Kaladen's mod Special K.