Search found 89 matches
Re: Starfield
Snip From the item in the container. Then break and trace to find the start of it when hovering over the container. Zanzer, are most of your cheats found by break and tracing if simple value searching isn't feasible? Your tables tend to have a large variety of useful cheats that I can't even begin ...
- Mon Aug 28, 2023 2:44 am
- Forum: Tables
- Topic: Armored Core 6: Fires of Rubicon - Simple Table
- Replies: 0
- Views: 2568
Armored Core 6: Fires of Rubicon - Simple Table
Hello, Game Name: ARMORED CORE VI FIRES OF RUBICON Game Process: armoredcore6.exe Game Version: App 20, Reg Ver. 1.01 Game Engine: Savegame: Steam App ID: Anti-Cheat: Easy Anti-Cheat Cheat Engine: 7.5 Just wanted to drop a simple cheat table for this game. Note that I'm still at the very beginning o...
- Wed Aug 09, 2023 6:19 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6942
- Views: 2266766
Re: z Baldur's Gate 3
Are you sure the game's process is attached?
Are you sure that you are in-game and not just any of the menus?
Have you tried multiple commands before posting? Only a few of the commands changes are logged.
- Thu Jun 01, 2023 6:09 am
- Forum: Tables
- Topic: Zelda: tears of the kingdom v1.1.0 [YUZU/RYUJINX]
- Replies: 84
- Views: 73058
Re: Zelda: tears of the kingdom v1.1.0 [YUZU/RYUJINX]
My gosh... I'm definitely a dunce. For Ryujinx users, it's as simple as unchecking "Use alternative memory layout (Developers)" box under the Hacks section in the Systems tab of the Settings, and you can do pretty much anything after that. Base Stamina is a float 1000, the items can be modified as s...
- Mon May 29, 2023 11:20 pm
- Forum: Tables
- Topic: Zelda: tears of the kingdom v1.1.0 [YUZU/RYUJINX]
- Replies: 84
- Views: 73058
Re: Zelda: tears of the kingdom [YUZU/RYUJINX]
If you're using Ryujinx and still having trouble finding the real value, try dropping & looting the food/mats and changing the values instead of just closing and reopening the menu.
- Mon Apr 03, 2023 6:02 am
- Forum: Tables
- Topic: WILD HEARTS
- Replies: 37
- Views: 24137
Re: WILD HEARTS
Sorry, just bumping this thread for people who were looking for somewhat updated tables for this game. Keep in mind that this is for version 1.1.1 Also a suggestion / request, instead of or with, 1hk, part breaker, where it just 1 hits the part breaks. if possible. or adding the ability to 1hk the s...
- Sun Apr 02, 2023 8:28 am
- Forum: Tables
- Topic: WILD HEARTS
- Replies: 37
- Views: 24137
Re: WILD HEARTS
Just got into this game, here's my table, probably isn't compatible with Akira's but it's updated for version 1.1.1 . I'll probably add more later on. WILD HEARTS.CT WILD HEARTS.CT Health Player's Health OHKO - One Hit KO Stamina Player's Stamina Infinite Unbound State No Mat Cost No Food Cost Playe...
- Sun Oct 30, 2022 2:18 am
- Forum: Tables
- Topic: Gotham Knights
- Replies: 20
- Views: 22831
Re: Gotham Knights
Horrible to cheat/reverse or horrible as in the bad gameplay?
- Sat Sep 17, 2022 9:13 pm
- Forum: Tables
- Topic: Dying Light 2
- Replies: 67
- Views: 26100
Re: Dying Light 2
Its nice to just spam shift to just fly fast around everywhere, who needs a broom. Feel like I deserved it after mastering the glider to get onto the tower without a grapple. (only to discover some of it was locked behind quest progress..) At what point in the game do you get the glider? I can only...
- Tue Sep 13, 2022 3:35 am
- Forum: Tables
- Topic: Dying Light 2
- Replies: 67
- Views: 26100
Re: Dying Light 2
I've also got a working table from Zanzer and Cepblu3epr that I'd like to highlight. Features: Craft For Free Unlimited Throwables Might not work too well No Meds Consumed Unlimited Stamina Partial Invincibility Free Upgrades Might require at least 2 mats Full Durability Invisible
- Wed May 04, 2022 1:27 am
- Forum: Tables
- Topic: Tiny Tina's Wonderlands [Engine:Unreal 4.20]
- Replies: 171
- Views: 98760
Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]
Well im struggling too. Would be really nice to edit/ mod again! Snip You know, most people who don't like how things are, tend to put in the effort to make a change and get what they want rather than complain about it... Kind of like what Gideon did with the aforementioned Elring Ring & discord st...
- Fri Apr 08, 2022 10:51 pm
- Forum: Tables
- Topic: Death Stranding Director's Cut +10
- Replies: 176
- Views: 71517
Re: Death Stranding Director's Cut +10
I agree wholeheartedly. Like I've said before, it most certainly leaves an impression on you when the game you're learning to hack on is a good one that you actually enjoy. This was my 2020 game of the year, for sure.
- Thu Apr 07, 2022 3:36 am
- Forum: Tables
- Topic: Death Stranding Director's Cut +10
- Replies: 176
- Views: 71517
Re: Death Stranding Director's Cut +7
Update:
Just added a few pointers for vehicles. (I don't think my vehicle durability script worked. It should now)
Just added a few pointers for vehicles. (I don't think my vehicle durability script worked. It should now)
- Wed Apr 06, 2022 10:09 pm
- Forum: Tables
- Topic: Death Stranding: Director's Cut [Engine:Decima]
- Replies: 37
- Views: 15000
Re: Death Stranding: Director's Cut [Engine:Decima]
Might as well close my thread, haha. Thanks SB.
- Wed Apr 06, 2022 4:54 pm
- Forum: Tables
- Topic: Death Stranding Director's Cut +10
- Replies: 176
- Views: 71517
Re: Death Stranding Director's Cut +7
Change the name of the .exe in the scripts. For the steam version, it's ds.exe, I believe for the EGS version, it's DeathStranding.exe or something of that nature.