Search found 20 matches

by homework
Sun Apr 10, 2022 11:42 pm
Forum: Tables
Topic: Tiny Tina's Wonderlands [Engine:Unreal 4.20]
Replies: 171
Views: 98428

Re: Tiny Tina's Wonderlands [Engine:Unreal 4.20]

Question regarding this..
I've seen some people modify the values of the Overflow Bloodbag which increases the drop rate of good items.

Does anyone know how to do this?
by homework
Thu Sep 26, 2019 5:33 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Im sorry if im just being a dummy but please could you explain how to make it recognize the SpawnAwesomeItems command, ive followed the steps but the console just keeps saying command not recognized, how do i activate it? Please help x Wait for the update my guy, if he decides to. Don't rush though...
by homework
Thu Sep 26, 2019 5:29 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Justcoda wrote:
Thu Sep 26, 2019 5:29 pm
Can confirm I got an update at 12:16am on 9/26 (ET)

Image
Damn, well rip haha
by homework
Thu Sep 26, 2019 5:19 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

SunBeam wrote:
Thu Sep 26, 2019 5:18 pm
Don't really get how you have it updated and me not:

Image

Oh wellz...
Would an update break it though is the question?
by homework
Thu Sep 26, 2019 5:03 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

I have a question: why did you freeze OakDeveloperPerks? Do you know X stands for "freeze value at address" and can lead to crashes? For scripts it means enable/disable. Do you know how to use CE at all? EDIT: I heard the game updated recently. I swear, I don't know how it happens for you, but for ...
by homework
Thu Sep 26, 2019 4:56 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

^ It doesn't matter. It matters though that you enable all OTHER scripts (except for [Enable]) IN THE WORLD. If you do it at main menu, there's no OakCharacter. Some stuff is based on it and it needs to exist on init (when you enable the scripts). Yeah I have no idea. Does the latest updated CT tab...
by homework
Thu Sep 26, 2019 4:50 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

SunBeam wrote:
Thu Sep 26, 2019 4:48 pm
homework wrote:
Thu Sep 26, 2019 4:44 pm
Still isn't working.
If the function is part of DeveloperPerks Class, you need "Rig 'UPlayer::Exec'" script active.
That was active/enabled though, that's the thing.
Do I have to inject in the world or can I inject the DLL at the main menu? Does it matter?
by homework
Thu Sep 26, 2019 4:44 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

No problem, and do believe me when I say myself and others do appreciate your hard work. This is a major breakthrough regardless. Furthermore, you're referencing a Class. What you want is an UFunction that would do the job for you. Can't do much with the class... Considering SpawnItems is a native ...
by homework
Thu Sep 26, 2019 3:50 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

... You will have to understand I am employed, working 8 hrs/day, so I don't really have time to play all day long. Not to mention I don't find any value in playing a game for 2 months, not for all the fun in the world. I have other fish to fry: Gears 5 (also built with UE4), Ghost Recon: Breakpoin...
by homework
Thu Sep 26, 2019 3:37 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Is there any suggestions or tips you can give me for getting the gear builder to work, SunBeam?
by homework
Thu Sep 26, 2019 1:29 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

... Honestly, with the amount of weapon mods in the table, console, god, unlimited clip, fly, ghost, etc. - the game is MUCH more fun to be played that way. I'm not doing a semi-legit run. I want to ENJOY the story as is, don't care for weapon level (especially when you can fucking boost the damage...
by homework
Thu Sep 26, 2019 1:12 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Hey SunBeam, just a quick question regarding classes.
If I wanted to add a class, how would I do that?

For example:

Class OakGame.OakDebugWeaponBuilderMenu

The class would be 'OakGame', right?
by homework
Tue Sep 24, 2019 7:26 am
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 784
Views: 529903

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

But what if I want to use the gear builder? Then you need to put alot of time and effort into rebuilding it, which is what SunBeam has been kind enough to do for everything up until this point. It's not a simple 'turn it on!' situation. SunBeam is reconstructing the functions themself... something ...