Search found 4 matches

by xmoddevteam
Wed Jun 30, 2021 4:55 pm
Forum: Tables
Topic: Mobius Final Fantasy International/Japanese Steam Edition
Replies: 385
Views: 214286

Re: Mobius Final Fantasy International/Japanese Steam Edition

game is dead so congrats to us
by xmoddevteam
Wed Nov 13, 2019 12:35 pm
Forum: Tables
Topic: Mobius Final Fantasy International/Japanese Steam Edition
Replies: 385
Views: 214286

Re: Mobius Final Fantasy International/Japanese Steam Edition

I'm gonna say this once, a veteran player can only climb on the tower based on this stamina|! I'm no expert on this but guy who cracked the supreme code did share this to me, the server guys (maybe him) checking logs require your to lose at some point, if you win 8 times in a row without loosing is ...
by xmoddevteam
Mon Sep 02, 2019 7:57 pm
Forum: Tables
Topic: Mobius Final Fantasy International/Japanese Steam Edition
Replies: 385
Views: 214286

Re: Mobius Final Fantasy International/Japanese Steam Edition

memory view, Tools auto assemble, paste this code, ulitmate Full { Game : mobiusff.exe Version: Date : 2019-03-23 Author : FSB This script does blah blah blah } [ENABLE] aobscan(japultimatebar,89 97 84 02 00 00) // should be unique alloc(newmem,$1000,1D1678B0) label(code) label(return) newmem: code:...
by xmoddevteam
Mon Sep 02, 2019 7:54 pm
Forum: Tables
Topic: Mobius Final Fantasy International/Japanese Steam Edition
Replies: 385
Views: 214286

Re: Mobius Final Fantasy International/Japanese Steam Edition

Here is the code for auto kill.. the older version works looks lke they shuffle the code { Game : mobiusff.exe Version: Date : 2018-11-01 Author : FSB This script does blah blah blah } [ENABLE] aobscan(japgodonehitinsta,89 97 3C 02 00 00 48 8B CF) // should be unique alloc(newmem,$1000,1DE12720) lab...