Search found 17 matches

by infogram
Sat Apr 04, 2020 2:36 am
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557949

Re: DOOM Eternal [Engine:idTech 7]

With that said, giving yourself items via save editing is only partially working - the game syncs items with backend every time main menu is loaded and will immediately strip out items you're not supposed to have. If you don't care about being online then you can just play offline, you can also ski...
by infogram
Wed Apr 01, 2020 9:15 pm
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557949

Re: DOOM Eternal [Engine:idTech 7]

... Holy shit this xml is huge... How do you find which ones correlate to unlocking milestones? Trying to get some pesky deathmatch ones unlocked... No idea yet, so much to go through I've only really figured out how to add unlocked items. Maybe milestones are done with the STAT_ etc variables, or ...
by infogram
Wed Apr 01, 2020 8:21 pm
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557949

Re: DOOM Eternal [Engine:idTech 7]

Update on the savegame stuff for anyone interested: idProfile 0.34 - tool to (de)serialize profile.bin to/from human-readable JSON (allows modifying your profile.bin!) This can deserialize all the data from a profile to an easy to modify <inputPath>.json file, or convert a .json back to the profile....
by infogram
Sun Mar 29, 2020 10:00 am
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557949

Re: DOOM Eternal [Engine:idTech 7]

I don't get why this seems to happen so much in the game RE world, it's really not hard just to give proper credit. I'm pretty used to seeing this on twitter where someone digs up an old finding for some quick likes & RTs, it's really sad to see a "proper" gaming news site doing it too though. When ...
by infogram
Sat Mar 28, 2020 1:33 pm
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557949

Re: DOOM Eternal [Engine:idTech 7]

Also did some work on modifying the games profile.bin, found a way to tap into the games hashing function so I could make a tool to rehash them etc. Not much use atm though since there's no editor besides hex editing yourself, but hopefully might have a way to get unlocks working on legit copies so...
by infogram
Fri Mar 27, 2020 10:22 pm
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557949

Re: DOOM Eternal [Engine:idTech 7]

I too saw those Denuvo strings, can probably track the functions down. However, I'm not a fan o multi-player, so if they do work, it will most likely be in MP. This topic though is not targeting multi-player, so let's keep it in single-player side. Thanks! P.S.#1: I'll check those old command and e...
by infogram
Fri Mar 27, 2020 10:46 am
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557949

Re: DOOM Eternal [Engine:idTech 7]

If there any command to unlock all cosmetic features? Sadly not, there was some work being done on save editing but I think that's stalled since people found they can unlock everything thru pirated versions, bummer since I was looking forward to unlocking my legit copy :( E: Also has anyone figured...
by infogram
Tue Mar 24, 2020 3:26 am
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 605
Views: 557949

Re: DOOM Eternal [Engine:idTech 7]

s_soundpack_classic_doomguy_sounds - interesting sounding cvar :P BTW if anyone wants to look into the games save files https://github.com/GoobyCorp/DOOMSaveManager can crypt/transfer them, support for Steam saves should be coming soon too (we just figured out the key used for those), seems the prof...
by infogram
Thu Nov 14, 2019 2:59 pm
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 371
Views: 479914

Re: Red Dead Redemption 2

It'd be sweet if a cheat can be made for faster actions (looting/skinning/picking up item/etc), or for fast looting at least, really sucks having to watch the same slow boring animations play out all the time >.> The game does seem to skip it when there's not enough room for the animation to play ou...
by infogram
Mon Oct 28, 2019 11:21 pm
Forum: Tables
Topic: The Outer Worlds [Engine:Unreal 4.21] - Console enabler, Dumper and more..
Replies: 99
Views: 218044

Re: The Outer Worlds [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

First of all, you could thank the original author, not some guy on Nexus who basically posted Frans' work without crediting (he was adamant that his stuff is removed from Nexus and the admins took that down). Secondly, the addresses you see in that list WORK ONLY FOR THE ONE WHO DUMPED THEM, at tha...
by infogram
Tue Sep 03, 2019 9:40 pm
Forum: Tables
Topic: Control - AWE patch (DX12) +? (table Update6)
Replies: 341
Views: 330770

Re: Control +14 (table Update4)

First person is at 0x14118E420 (Control_DX12.exe+0x118E420), 2 bytes, change to 257, too bad the character model is in the way... Aha, figured out how to hide the player model, now the FPS mode works pretty nicely! (er, besides some small things like floating gun model, invisible char during conver...
by infogram
Tue Sep 03, 2019 3:26 pm
Forum: Tables
Topic: Control - AWE patch (DX12) +? (table Update6)
Replies: 341
Views: 330770

Re: Control +14 (table Update4)

BTW have you looked at things using d::BaseTweakable? Seems they're like console variables in a way. There's ones like "Camera:Debug" which don't seem to be used, but then there's ones like "Camera:FPS Camera" which actually do turn it first-person :o First person is at 0x14118E420 (Control_DX12.exe...
by infogram
Tue Sep 03, 2019 10:35 am
Forum: Tables
Topic: Control - AWE patch (DX12) +? (table Update6)
Replies: 341
Views: 330770

Re: Control +12 (table Update3)

I picked another 2 injection points that would read the flags when accessing the control point at the base. one used for building the pointers for the outfits' flags, and add them to the address list. one used for a simple script to set all the outfits flag. I'm writing a script to manipulate the e...
by infogram
Tue Sep 03, 2019 9:32 am
Forum: Tables
Topic: Control - AWE patch (DX12) +? (table Update6)
Replies: 341
Views: 330770

Re: Control +12 (table Update3)

thanks~ now I have a good reason to play some more~ EDIT: just tested. you need to actually force set the flags instead of just bypass the flag check on the outfit menu load. as there are other places would check the outfit flags as well. or maybe starting the patched the EXE directly would help se...
by infogram
Tue Sep 03, 2019 7:07 am
Forum: Tables
Topic: Control - AWE patch (DX12) +? (table Update6)
Replies: 341
Views: 330770

Re: Control +12 (table Update3)

Found a way to unlock all outfits, even works on the unreleased Expedition Gear outfit :) https://i.imgur.com/XQTKn2w.jpg More details on backside: https://i.imgur.com/xg8AIJx.jpg Here's the EXE patch I made for it (edit: nonworking, see my next post): 0x1919EF / 0x1401925EF: 8B 4B -> EB 16 If someo...