Search found 13 matches
- Sat Jan 23, 2021 10:21 am
- Forum: Tables
- Topic: Age of Empires II Definitive Edition - Unit and Resource Editor
- Replies: 27
- Views: 20151
Re: Age of Empires II Definitive Edition - Unit and Resource Editor
would be nice someone could update the table as it isn't working anymore...
- Wed Nov 25, 2020 11:08 am
- Forum: Tables
- Topic: Cell to Singularity: Evolution Never Ends (Steam)
- Replies: 19
- Views: 30763
Re: Cell to Singularity: Evolution Never Ends (Steam)
All you need ... for current Steam EarlyAccess 7_19 version ... nearly self explaining ... Double values can be edited as scientific notation (ie. 1E40) ... [edit] be carefull with the get 2500 code as it could change maybe more than you want. Recomment to cmp with higher value than 1, ie. 5. and do...
- Thu Aug 20, 2020 9:48 am
- Forum: Tables
- Topic: Anno 2070 v1.01.6234
- Replies: 22
- Views: 26325
Re: Anno 2070 v1.01.6234
Oh! The error means, that an anno update has changed the code regarding the aob search, or concrete you are using another version of the game which is not aligned to the cheat codes. Unfortunately, I'm currently busy and have no time to check it ... Maybe in the next few days I will have a little mo...
- Wed Aug 19, 2020 2:54 pm
- Forum: Tables
- Topic: Anno 2070 v1.01.6234
- Replies: 22
- Views: 26325
Re: Anno 2070 v1.01.6234
Hi!
Oh, man! Where should I start...
These are scripts to be used inside the cheat engine, not in the game itself. So first download and install the cheat engine, follow the tutorial to get into the stuff, and after that, if you still haven't understood it, let me know again...
Cheers!
Oh, man! Where should I start...
These are scripts to be used inside the cheat engine, not in the game itself. So first download and install the cheat engine, follow the tutorial to get into the stuff, and after that, if you still haven't understood it, let me know again...
Cheers!
- Wed Aug 05, 2020 8:00 am
- Forum: Tables
- Topic: Anno 2070 v1.01.6234
- Replies: 22
- Views: 26325
Re: Anno 2070 v1.01.6234
Hi! What's the issue ?
- Wed Mar 25, 2020 10:50 am
- Forum: Tables
- Topic: Anno 2070 v1.01.6234
- Replies: 22
- Views: 26325
Re: Anno 2070 v1.01.6234
hi, know it's old, but I came across due to corona shutdown and just wanna share ... { Game : Anno5.exe Author : mnomic } [ENABLE] aobscanmodule(SHIPSPEED,Anno5.exe,8B 8E E0 00 00 00 8B B6) // should be unique alloc(newmem,$1000) label(_ExitSS) label(code) label(doit) label(return) newmem: pushfd mo...
- Sun Sep 08, 2019 7:38 pm
- Forum: Tables
- Topic: Anno 1800 v13.2.1079515 UPLAY (GM and More) 2022-Mar-20
- Replies: 416
- Views: 357542
Re: Anno 1800 v4.2.880604 UPLAY (GM and More) 2019-Aug-14
You're welcome!
... and feel free to rate if you like it
- Sun Sep 08, 2019 3:52 pm
- Forum: Tables
- Topic: Anno 1800 v13.2.1079515 UPLAY (GM and More) 2022-Mar-20
- Replies: 416
- Views: 357542
Re: Anno 1800 v4.2.880604 UPLAY (GM and More) 2019-Aug-14
Hi @windrider75, ie: * activate the script * click "Add Address Manually"-Button on the main window * On the opened dialog Click pointer, and insert pSelected to the pointer field and type 44 into the offset field and click ok. If the script is activated you should see a number after clicking on a s...
- Sun Sep 08, 2019 11:16 am
- Forum: Tables
- Topic: Anno 1800 v13.2.1079515 UPLAY (GM and More) 2022-Mar-20
- Replies: 416
- Views: 357542
Re: Anno 1800 v4.2.880604 UPLAY (GM and More) 2019-Aug-14
Hi again, just one more script goodie for ... fast/immediately ship build ... Cheers, --- mnomic { Game : Anno1800.exe Version: Date : 2019-09-08 Author : mnomic This script does blah blah blah } define(address,"Anno1800.exe"+64C5976) define(bytes,F3 0F 11 46 14) [ENABLE] assert(address,bytes) alloc...
- Sun Sep 08, 2019 7:47 am
- Forum: Tables
- Topic: Anno 1800 v13.2.1079515 UPLAY (GM and More) 2022-Mar-20
- Replies: 416
- Views: 357542
Re: Anno 1800 v4.2.880604 UPLAY (GM and More) 2019-Aug-14
Easiest way is to load an existng item into your ship and change the number in Cargo type with a required item number from the list. Afterwards change the Cargo amount to how much you need. And then push it back to your warehouse...
Cheers
mnomic
Cheers
mnomic
- Sat Sep 07, 2019 4:01 pm
- Forum: Tables
- Topic: Anno 1800 v13.2.1079515 UPLAY (GM and More) 2022-Mar-20
- Replies: 416
- Views: 357542
Re: Anno 1800 v4.2.880604 UPLAY (GM and More) 2019-Aug-14
here's another script, which is getting the current Ship/Building pointer onMouseClick to pSelected. ie. you can click on an object and set the owner of any Ship/building if you use the pointer pSelected with an offset of 44 and set the target (4 bytes) to 0, resp. to your id. { Game : Anno1800.exe ...
- Fri Sep 06, 2019 1:07 pm
- Forum: Tables
- Topic: Anno 1800 v13.2.1079515 UPLAY (GM and More) 2022-Mar-20
- Replies: 416
- Views: 357542
Re: Anno 1800 v4.2.880604 UPLAY (GM and More) 2019-Aug-14
Hi, just figured out, how ship speed is handled ... if someone ie. @Recifense wants to tinker this into the general script, feel free ... Cheers mnomic { Game : Anno1800.exe Version: Date : 2019-09-01 Author : mnomic This script does blah blah blah } define(address,"Anno1800.exe"+6A0D205) define(byt...
- Sat Aug 31, 2019 7:04 am
- Forum: Tables
- Topic: Anno 1800 v13.2.1079515 UPLAY (GM and More) 2022-Mar-20
- Replies: 416
- Views: 357542
Re: Anno 1800 v4.2.880604 UPLAY (GM and More) 2019-Aug-14
Hi, Has anyone an idea how the ship speed is handled in Anno1800? For Anno1404 it was quite easy to find at [[pShip]+44]->B0, and was a 4byte value btw 14000-16000. I can imagine that it is more complex for Anno1800, but I can't manage to find any memlocation about. Not for the ship itself nor for t...