Search found 11 matches

by NeckMeat
Wed Aug 28, 2019 4:20 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348090

Re: Mortal Kombat 11 - table v: 1.0.8 CT

extrance wrote:
Mon Aug 26, 2019 8:27 pm
Any news or updates about a new table ?
Nothing new yet bro. Its gonna be a while.
by NeckMeat
Fri Aug 23, 2019 4:29 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348090

Re: Mortal Kombat 11 - table v: 1.0.8 CT

jeff341 wrote:
Fri Aug 23, 2019 5:13 am
What can I do with what is working? I can't seem to find anything worth while.
To my knowledge, the cheats that aren't labeled in green can be used fine. So the debugs, workspace, not used, etc. Your very limited on cheats.
by NeckMeat
Fri Aug 23, 2019 5:10 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348090

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Getting an error when I try to run a table. This is my first time using CE. I got the game running with the program open but when I try to run the main hooks for the krypt hacks I get this error.. I2CETLogger::CETlog - ERROR: aobScan: Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F...
by NeckMeat
Thu Aug 22, 2019 7:11 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348090

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Hello everyone, I have a question. So I know that the table hasnt been update, but i'm trying to use the script to speedhack so i can cut through rooms easy, but I'm getting alot of these errors when I try to launch a script. https://gyazo.com/5d81fdb6f7c47117d77d2ed04533c779 I pretty much cant run ...
by NeckMeat
Mon Aug 19, 2019 2:25 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348090

Re: Mortal Kombat 11 - table v: 1.0.8 CT

extrance wrote:
Sun Aug 18, 2019 10:30 pm
Will it be a new table with Instant Kill and all that stuff like the old tables?
All that im going to assume is that it will be the same old cheat table, with maybe more options. So pretty much an update. I really can't speak for them.
by NeckMeat
Thu Aug 15, 2019 10:18 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348090

Re: Mortal Kombat 11 - table v: 1.0.8 CT

extrance wrote:
Thu Aug 15, 2019 10:13 pm
I tried the cheat engine and Anti-CE.exe file but I have the same problem that NeckMeat has. What do I need to do to make this work. I had no problem before the update. Shall I close apphelp.dll?
Homie your just gonna have to wait for a new update on the cheats. :3
by NeckMeat
Thu Aug 15, 2019 2:57 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348090

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Good news is your patch I downlaoded works. However I get alot of this. I2CETLogger::CETlog - ERROR: autoAssembleFile: Error assembling file: "_Main.CEA" So I cant launch the main hooks, and if you maliciously click the box over and over, your game will close. Haven't tried the debugs and other stuf...
by NeckMeat
Thu Aug 15, 2019 2:49 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348090

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Lol bro its alright we all mistakes :3
by NeckMeat
Thu Aug 15, 2019 1:54 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348090

Re: Mortal Kombat 11 - table v: 1.0.8 CT

@SunBeam They changed how patching CheatEngine works. you can no longer breakpoint on CreateMessageBox. There's now a separate module called MK11Helper that is handling anti-cheat. Performance is great but it drops to 30FPS suddenly, and goes back up. I was able to patch CE on my end, but thought y...
by NeckMeat
Thu Aug 15, 2019 1:43 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348090

Re: Mortal Kombat 11 - table v: 1.0.8 CT

@SunBeam They changed how patching CheatEngine works. you can no longer breakpoint on CreateMessageBox. There's now a separate module called MK11Helper that is handling anti-cheat. Performance is great but it drops to 30FPS suddenly, and goes back up. I was able to patch CE on my end, but thought y...
by NeckMeat
Tue Aug 13, 2019 3:37 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348090

Whole bunch of errors.

So im wanting to unlock all the heads and pretty much violate the krypt as I please, but I cant do it because of theses problems: I2CETLogger::CETlog - ERROR: autoAssembleFile: Error assembling file: "KryptUnlockerHook.CEA" also, Script Error:[string "{ ..."]:1: unexpected symbol near '{' I have bee...