Nothing new yet bro. Its gonna be a while.
Search found 11 matches
- Wed Aug 28, 2019 4:20 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350462
- Fri Aug 23, 2019 4:29 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350462
- Fri Aug 23, 2019 5:10 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350462
Re: Mortal Kombat 11 - table v: 1.0.8 CT
Getting an error when I try to run a table. This is my first time using CE. I got the game running with the program open but when I try to run the main hooks for the krypt hacks I get this error.. I2CETLogger::CETlog - ERROR: aobScan: Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F...
- Thu Aug 22, 2019 7:11 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350462
Re: Mortal Kombat 11 - table v: 1.0.8 CT
Hello everyone, I have a question. So I know that the table hasnt been update, but i'm trying to use the script to speedhack so i can cut through rooms easy, but I'm getting alot of these errors when I try to launch a script. https://gyazo.com/5d81fdb6f7c47117d77d2ed04533c779 I pretty much cant run ...
- Mon Aug 19, 2019 2:25 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350462
- Thu Aug 15, 2019 10:18 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350462
Re: Mortal Kombat 11 - table v: 1.0.8 CT
Homie your just gonna have to wait for a new update on the cheats. :3
- Thu Aug 15, 2019 2:57 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350462
Re: Mortal Kombat 11 - table v: 1.0.8 CT
Good news is your patch I downlaoded works. However I get alot of this. I2CETLogger::CETlog - ERROR: autoAssembleFile: Error assembling file: "_Main.CEA" So I cant launch the main hooks, and if you maliciously click the box over and over, your game will close. Haven't tried the debugs and other stuf...
- Thu Aug 15, 2019 2:49 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350462
Re: Mortal Kombat 11 - table v: 1.0.8 CT
Lol bro its alright we all mistakes :3
- Thu Aug 15, 2019 1:54 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350462
Re: Mortal Kombat 11 - table v: 1.0.8 CT
@SunBeam They changed how patching CheatEngine works. you can no longer breakpoint on CreateMessageBox. There's now a separate module called MK11Helper that is handling anti-cheat. Performance is great but it drops to 30FPS suddenly, and goes back up. I was able to patch CE on my end, but thought y...
- Thu Aug 15, 2019 1:43 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350462
Re: Mortal Kombat 11 - table v: 1.0.8 CT
@SunBeam They changed how patching CheatEngine works. you can no longer breakpoint on CreateMessageBox. There's now a separate module called MK11Helper that is handling anti-cheat. Performance is great but it drops to 30FPS suddenly, and goes back up. I was able to patch CE on my end, but thought y...
- Tue Aug 13, 2019 3:37 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350462
Whole bunch of errors.
So im wanting to unlock all the heads and pretty much violate the krypt as I please, but I cant do it because of theses problems: I2CETLogger::CETlog - ERROR: autoAssembleFile: Error assembling file: "KryptUnlockerHook.CEA" also, Script Error:[string "{ ..."]:1: unexpected symbol near '{' I have bee...