Search found 13 matches
- Thu Feb 29, 2024 3:56 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
i used this code before 1.0 and it worked without problems. Now i get a missing field exeption for AffixList.SingleAffix. EDIT: Nevermind, got it working :D It was caused by some wrong refs i made, its working fine again :D You can get all class without searching in all objects and without any ref ...
- Wed Feb 28, 2024 4:18 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
Hey Ash, i used this code before 1.0 and it worked without problems. Now i get a missing field exeption for AffixList.SingleAffix. Do you know what is wrong here? Still kinda new to c# so i hope you could give me a little hint :) Thank you! public static void MultiplyAffixsTiersRolls(int mutiplier) ...
- Mon Feb 26, 2024 6:14 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
Hey Ash,
short question: Are you going to update the source on github for the mod?
Thank you!
short question: Are you going to update the source on github for the mod?
Thank you!
- Fri Jun 23, 2023 6:21 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
Sorry not home this week, you have to use dnsspy and found function for loading items (append when you load your game), then hook with UnityExplorer. Filter your results with an item with Ability on it, then see used variables, and were there are store. Some object are desctuct after using, so it's...
- Fri Jun 23, 2023 2:59 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
Hey Ash,
thanks again for your reply!
Got all the id´s but still having trouble to find where the skill_id is determined.
I looked into the unique item and also in the equipment list, but couldnt find anything useful ( at least with my basic knowledge ).
thanks again for your reply!
Got all the id´s but still having trouble to find where the skill_id is determined.
I looked into the unique item and also in the equipment list, but couldnt find anything useful ( at least with my basic knowledge ).
- Wed Jun 21, 2023 2:31 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
Hey Ash,
would it be possible to add something like "elemental nova" ( or any ability/skill ) on hit/crit as an affix?
would it be possible to add something like "elemental nova" ( or any ability/skill ) on hit/crit as an affix?
- Mon Jun 12, 2023 6:42 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
public static Il2CppSystem.Collections.Generic.List<UniqueItemMod> NameOfTheMod() { //Create new Array of UniqueItemMod Il2CppSystem.Collections.Generic.List<UniqueItemMod> mods = new Il2CppSystem.Collections.Generic.List<UniqueItemMod>(); //Add UniqueItemMod to Array mods.Add(new UniqueItemMod { t...
- Mon Jun 12, 2023 2:53 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
Thank you Ash!
- Sun Jun 11, 2023 1:57 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
Hey Ash, also tried now to change the max points to spend on a passive skill on the tree. Max points are now 255 per single passive skill. The max value doesnt update on the tree, but you can spend more points ( for example 16/8 ). I think, the value has to be also updated on the "SkillTree" per cla...
- Sun Jun 11, 2023 10:50 am
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
Hey Ash, amazing, works like intended!!! For training and learning purposes, i tried to replicate the same with the unique mods ( the multiplier ). Dont know, if my declaration is good, but it works like it should! ( iam happy it works, even if it is most likely copy paste from you ^^ ). public stat...
- Sat Jun 10, 2023 11:23 am
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
Hey Ash, sry for bothering you again, but iam still on the very basic side in terms of coding or c#. What i got now through the object explorer is to change the min and max rolls for the affixes while crafting ( MasterAffixesList, AffixList.SingleAffix and then AffixList.Tier ). While changing the v...
- Wed Jun 07, 2023 5:16 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
I only have one question: where do i get the right property names of the stats? For example, one propertiy is named SP.CriticalMultiplier. Where can i get the name now, for lets say mana regeneration? Is this possible to get with the unity explorer ingame? Can you also tell me, how to get the funct...
- Tue Jun 06, 2023 5:03 pm
- Forum: Tools
- Topic: Last Epoch Save Editor
- Replies: 810
- Views: 312902
Re: Last Epoch Save Editor
With this, you can edit all Unity Game Objects and make mods MelonLoader 5.7 : https://melonwiki.xyz/#/ UnityExplorer : https://github.com/sinai-dev/UnityExplorer/releases/tag/4.9.0 (UnityExplorer.MelonLoader.IL2CPP.zip) Melon Preferences Manager (link above) ExempleMod : https://github.com/RCInet/...