Search found 13 matches

by CyrexBabbel
Thu Feb 29, 2024 3:56 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

i used this code before 1.0 and it worked without problems. Now i get a missing field exeption for AffixList.SingleAffix. EDIT: Nevermind, got it working :D It was caused by some wrong refs i made, its working fine again :D You can get all class without searching in all objects and without any ref ...
by CyrexBabbel
Wed Feb 28, 2024 4:18 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

Hey Ash, i used this code before 1.0 and it worked without problems. Now i get a missing field exeption for AffixList.SingleAffix. Do you know what is wrong here? Still kinda new to c# so i hope you could give me a little hint :) Thank you! public static void MultiplyAffixsTiersRolls(int mutiplier) ...
by CyrexBabbel
Mon Feb 26, 2024 6:14 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

Hey Ash,
short question: Are you going to update the source on github for the mod?

Thank you!
by CyrexBabbel
Fri Jun 23, 2023 6:21 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

Sorry not home this week, you have to use dnsspy and found function for loading items (append when you load your game), then hook with UnityExplorer. Filter your results with an item with Ability on it, then see used variables, and were there are store. Some object are desctuct after using, so it's...
by CyrexBabbel
Fri Jun 23, 2023 2:59 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

Hey Ash,

thanks again for your reply!
Got all the id´s but still having trouble to find where the skill_id is determined.
I looked into the unique item and also in the equipment list, but couldnt find anything useful ( at least with my basic knowledge ).
by CyrexBabbel
Wed Jun 21, 2023 2:31 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

Hey Ash,

would it be possible to add something like "elemental nova" ( or any ability/skill ) on hit/crit as an affix?
by CyrexBabbel
Mon Jun 12, 2023 6:42 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

public static Il2CppSystem.Collections.Generic.List<UniqueItemMod> NameOfTheMod() { //Create new Array of UniqueItemMod Il2CppSystem.Collections.Generic.List<UniqueItemMod> mods = new Il2CppSystem.Collections.Generic.List<UniqueItemMod>(); //Add UniqueItemMod to Array mods.Add(new UniqueItemMod { t...
by CyrexBabbel
Mon Jun 12, 2023 2:53 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

Thank you Ash!
by CyrexBabbel
Sun Jun 11, 2023 1:57 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

Hey Ash, also tried now to change the max points to spend on a passive skill on the tree. Max points are now 255 per single passive skill. The max value doesnt update on the tree, but you can spend more points ( for example 16/8 ). I think, the value has to be also updated on the "SkillTree" per cla...
by CyrexBabbel
Sun Jun 11, 2023 10:50 am
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

Hey Ash, amazing, works like intended!!! For training and learning purposes, i tried to replicate the same with the unique mods ( the multiplier ). Dont know, if my declaration is good, but it works like it should! ( iam happy it works, even if it is most likely copy paste from you ^^ ). public stat...
by CyrexBabbel
Sat Jun 10, 2023 11:23 am
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

Hey Ash, sry for bothering you again, but iam still on the very basic side in terms of coding or c#. What i got now through the object explorer is to change the min and max rolls for the affixes while crafting ( MasterAffixesList, AffixList.SingleAffix and then AffixList.Tier ). While changing the v...
by CyrexBabbel
Wed Jun 07, 2023 5:16 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

I only have one question: where do i get the right property names of the stats? For example, one propertiy is named SP.CriticalMultiplier. Where can i get the name now, for lets say mana regeneration? Is this possible to get with the unity explorer ingame? Can you also tell me, how to get the funct...
by CyrexBabbel
Tue Jun 06, 2023 5:03 pm
Forum: Tools
Topic: Last Epoch Save Editor
Replies: 810
Views: 312902

Re: Last Epoch Save Editor

With this, you can edit all Unity Game Objects and make mods MelonLoader 5.7 : https://melonwiki.xyz/#/ UnityExplorer : https://github.com/sinai-dev/UnityExplorer/releases/tag/4.9.0 (UnityExplorer.MelonLoader.IL2CPP.zip) Melon Preferences Manager (link above) ExempleMod : https://github.com/RCInet/...