Could we get a table that works?
I could practically make do with one that would just increase the enemy timer (can't find the enemy timer on the save game), but one with the resource values would be a bonus.
Search found 61 matches
- Fri Apr 05, 2024 8:21 am
- Forum: Single Player Cheat Requests
- Topic: [REQ] Jumplight Odyssey
- Replies: 24
- Views: 5082
- Tue Jan 23, 2024 7:50 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] AColony
- Replies: 1
- Views: 493
Re: [Request] AColony
Could someone make a new table? The old table is no longer valid and I don't think the maker will update it anymore.
Alternatively save-editor would be nice. The save files are plain text-zip files, just large enough that they are pain to handle with just text editor.
Alternatively save-editor would be nice. The save files are plain text-zip files, just large enough that they are pain to handle with just text editor.
Re: AColony
Please update.
- Wed Jan 10, 2024 10:15 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Colony Ship: A Post-Earth Role Playing Game
- Replies: 35
- Views: 28069
Re: [Request] Colony Ship: A Post-Earth Role Playing Game
viewtopic.php?p=323521#p323521
<- Here lays Zanzer's table that has inventory editor and pretty much all the other stuff you might need.
<- Here lays Zanzer's table that has inventory editor and pretty much all the other stuff you might need.
- Wed Jan 10, 2024 10:09 pm
- Forum: Tables
- Topic: Colony Ship: A Post Earth RPG
- Replies: 41
- Views: 12621
Re: Colony Ship: A Post Earth RPG
Could you add pointer for opened storage box?
It would be much easier to increase the stuff you need if you could simply move them to storage box instead of moving all the loot so you can actually find the items from among all the trash you haul around...
- Thu Dec 28, 2023 10:05 pm
- Forum: Tables
- Topic: Colony Ship: A Post Earth RPG
- Replies: 41
- Views: 12621
Re: Colony Ship: A Post Earth RPG
Loyalty can be edited with hex editor from the saves. Just search for "Loyalty" and first there is something like "/Game/Gameplay/Characters/Database/Companions/CI_PC_Evans.CI_PC_Evans_C" from which you can see that the character is "Evans" and the next search gives "Loyalty IntProperty", after whic...
- Thu Dec 28, 2023 10:04 pm
- Forum: Tables
- Topic: Colony Ship: A Post Earth RPG
- Replies: 41
- Views: 12621
Re: Colony Ship: A Post Earth RPG
Loyalty can be edited with hex editor from the saves. Just search for "Loyalty" and first there is something like "/Game/Gameplay/Characters/Database/Companions/CI_PC_Evans.CI_PC_Evans_C" from which you can see that the character is "Evans" and the next search gives "Loyalty IntProperty", after whic...
Re: Starfield
Could we get infinite ship shields or ship health for this excellent table? Would help much with the T6 space simulation exam, as well as with some boarding actions, when you don't need to hurry for the incoming damage problem...
- Sun Aug 06, 2023 5:46 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Rule the Waves 3
- Replies: 8
- Views: 4157
Re: [Request] Rule the Waves 3
Saves are in non-Steam version inside [game directory]\Save In file "RTWGame1.off" are the officer traits and "Ability=2" is brilliant officer and "AbilityKnown=1" shows their abilities in-game. Here is a list of the "Special" and "Special2" traits: Aggressive: 1 Timid: 2 Gunnery Expert: 3 Torpedo E...
- Sat Jul 22, 2023 2:07 pm
- Forum: Single Player Cheat Requests
- Topic: REQ :Jagged Alliance 3 table
- Replies: 267
- Views: 76407
Re: REQ :Jagged Alliance 3 table
Hello, Trying to edit the savegame file directly to change perks for my IMP merc, but somehow, stat and perk changes don't apply... https://i.ibb.co/JmZ506p/Clipboard-Image.jpg https://i.ibb.co/cC31BYT/Clipboard-Image-1.jpg As you can see above, the initial perks are still there (Psycho and not Sco...
- Tue Jun 20, 2023 4:47 pm
- Forum: Tables
- Topic: Phoenix Point
- Replies: 190
- Views: 133084
Re: Phoenix Point
First the Csimbi's table worked, then the game crashed and when I tried to use it again, first the tactical part had stopped working and when I tried the redo tutorial trick, not only didn't I get the tactical part to work, but also the other sections stopped working... WTF.
- Sat Jun 10, 2023 2:00 pm
- Forum: Tables
- Topic: z Age of Wonders 4
- Replies: 146
- Views: 50649
Re: z Age of Wonders 4
It would probably help if people posted their version number and game platform (win/linux/steam/gog/etc). This would make it easier to recognize patterns with the problem. By the way, has anybody found out a way to find the empire development cooldown counter or the outpost improvement construction ...
- Sun May 28, 2023 6:58 am
- Forum: Tables
- Topic: z Age of Wonders 4
- Replies: 146
- Views: 50649
Re: z Age of Wonders 4
We could use a way to change the race of cities and modify alignment. Allignment is +27A8 on Select Owner-group. Negative numbers are shown (4294967296 - [negative allignment]) and you need to save game and load for it to take effect, but it is reset after turn change. You can use one scout to pros...
- Tue May 23, 2023 8:07 pm
- Forum: Tables
- Topic: z Age of Wonders 4
- Replies: 146
- Views: 50649
Re: z Age of Wonders 4
Maybe you'll have better luck with the Unit Inspect Pointer That works perfectly, thanks. The tooltip pointer script still won't accept to run, just thinks for a second and never accepts to check the checkbox (WO that previously mentioned hex-change). Not that it matters now anymore, just FYI. On a...
- Sun May 21, 2023 8:21 pm
- Forum: Tables
- Topic: z Age of Wonders 4
- Replies: 146
- Views: 50649
Re: z Age of Wonders 4
Seems like you can get the 'Unit Tooltip Pointer' script to actually execute by changing in the line "aobscanmodule(unitTooltip,$process,8B 80 ?? ?? 00 00 C3 CC 48 83 ?? ?? 48 8B)" the hex adress "83" into "8B", but the unit parameters still remain question marks (and if you have the tooltip and uni...