Search found 60 matches
- Sat Feb 11, 2023 4:52 pm
- Forum: Tables
- Topic: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Replies: 200
- Views: 66585
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
When you search for items 3 values come up 1. Quantity 2. Type 3. A 4 Byte Value You can see these by searching for the bottom item slot quantity, and then changing the fade timer in the hex view, and set to 4 byte hex display also. Changing Quantity works, changing the type byte does nothing, howev...
- Mon Feb 06, 2023 5:03 am
- Forum: Tables
- Topic: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Replies: 200
- Views: 66585
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
Since I'm on Yuzu OpenGL I'm not using the table, but how are you distinguishing an iron sword from a silver sword?
Do you have the byte value for each item?
Do you have the byte value for each item?
- Fri Feb 03, 2023 6:53 am
- Forum: Tables
- Topic: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Replies: 200
- Views: 66585
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
I'm trying to do cheats on yuzu, I can make item use 255, but I can't figure out the item type codes. Anyone feel like posting a list of the byte values for all the item types?
- Fri Feb 03, 2023 3:12 am
- Forum: Tables
- Topic: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Replies: 200
- Views: 66585
- Wed Feb 01, 2023 8:24 pm
- Forum: Tables
- Topic: Fire Emblem Engage [Switch, Ryujinx] [+50]
- Replies: 200
- Views: 66585
Re: Fire Emblem Engage [Switch, Ryujinx] [+50]
Does setting an item's quantity value to 100 make it infinite use?
It did on three houses
It did on three houses
- Mon Jan 24, 2022 7:12 am
- Forum: Tables
- Topic: Fire Emblem: Three Houses V1.2.0
- Replies: 224
- Views: 161952
Re: Fire Emblem: Three Houses V1.2.0
Editing Spells isn't permanent is it?
I changed Marianne's Aura to Fortify, but it changed back to Aura when I went into Battle.
I changed Marianne's Aura to Fortify, but it changed back to Aura when I went into Battle.
- Sun Dec 05, 2021 3:53 am
- Forum: Tables
- Topic: Wartales Early Access
- Replies: 210
- Views: 146020
Re: Wartales Early Access
Thinking of getting this game
- Fri Oct 08, 2021 4:35 am
- Forum: Cheat Engine
- Topic: Why is the "missing setup" version of Cheat Engine still 7.2?
- Replies: 2
- Views: 6956
Why is the "missing setup" version of Cheat Engine still 7.2?
On the downloads page here: [Link]
I always use the missing setup version. The plain rar
CheatEngine7.2_MissingSetup.rar
I always use the missing setup version. The plain rar
CheatEngine7.2_MissingSetup.rar
Re: z Encased
Is there a good way of adjusting primary attributes yet?
The values displayed are not the correct ones.
The values displayed are not the correct ones.
Re: z Encased
Has anyone found perk points?
Re: z Encased
FYI if your game is running hot as hell, make sure you set the FPS limit in NVCP.
I set it to 30 which is fine for a game like this, setting it in the in-game settings didn't do anything.
I set it to 30 which is fine for a game like this, setting it in the in-game settings didn't do anything.
- Fri May 07, 2021 5:23 pm
- Forum: Tables
- Topic: Metro Exodus [STEAM/EPIC]
- Replies: 221
- Views: 228112
Re: Metro Exodus [STEAM/EPIC]
Yeah the GOG enhanced edition is out too, hoping the table works.littleDead wrote: ↑Fri May 07, 2021 9:58 amMaybe someone can update the table for Metro Exodus Enhanced Edition ?
That would be very nice!
- Sun Apr 18, 2021 9:17 pm
- Forum: Tables
- Topic: Breathedge
- Replies: 32
- Views: 41605
Re: Breathedge
Is this working on v1.0.0.2?
- Mon Mar 29, 2021 8:05 am
- Forum: Tables
- Topic: ASSASSIN'S CREED VALHALLA
- Replies: 41
- Views: 291518
Re: ASSASSIN'S CREED VALHALLA
Does this work on v1.02?
- Mon Jan 25, 2021 4:50 pm
- Forum: Tables
- Topic: Zelda: Breath of the Wild (CEMU)
- Replies: 310
- Views: 378698
Re: Zelda: Breath of the Wild (CEMU)
@Drivium @Sunbeam I'm using the cheats in the Graphics Pack, does anyone know how to convert the infinite mid-air jump cheat into a graphics pack style cheat ? For example in the Graphic Pack cheats Infinite Hearts looks like this: [BotW_InfiniteHearts_V208] moduleMatches = 0x6267BFD0 0x02D452A4 = n...