Search found 39 matches

by budboy
Sat Nov 30, 2019 7:30 am
Forum: Tables
Topic: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..
Replies: 85
Views: 66145

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

Here's the little stowaway :) The so-called companion :P https://i.imgur.com/EvzkorV.jpg https://i.imgur.com/c6xdXwE.jpg https://i.imgur.com/0aScZhf.jpg For some reason after getting that little bugger I can't find it, or maybe I just didn't look hard enough Greez did complain about food disappeari...
by budboy
Fri Nov 29, 2019 7:10 pm
Forum: General Discussions
Topic: Star Wars Jedi: Fallen Order
Replies: 116
Views: 610

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

There should be a disclaimer that if you use cheats like super jump or unlock all available skills or even one-hit kill from the start, it will ruin your game at some point

That way, if people STILL use them , and they get stuck, it will be their own fault for them being stuck and whatnot
by budboy
Sun Oct 20, 2019 6:16 am
Forum: Single Player Cheat Requests
Topic: [Request] EARTH DEFENSE FORCE: IRON RAIN
Replies: 43
Views: 20957

Re: [Request] EARTH DEFENSE FORCE: IRON RAIN

Hm, the fire rate seems to work but the damage doesn't? I tried it on assault rifle, sniper, rocket/missile and shotgun weapons
by budboy
Sat Oct 19, 2019 12:54 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

In theory you should be able to, by extracting the models of one model and renaming it into an existing one to replace it

you need to extract then repack it into a PAK file first though
by budboy
Sat Oct 19, 2019 6:37 am
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

Twilight, as well as the various spell gifts obtained from the Queen blood code. Queen's blood is the one where you get on the bad ending? Unfortunately I haven't finished my run for that route, I'll get back to you when I do and test the spells included with it No, the blood code is literally call...
by budboy
Sat Oct 19, 2019 4:14 am
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

What spell are you trying to modify? Let me try it on my end Take note though, there are some spells that if you put in too much value into it, it will lock your skill out and you need to teleport to a new location for them to be reset again Twilight, as well as the various spell gifts obtained fro...
by budboy
Fri Oct 18, 2019 8:19 am
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

Yeah, it allows to edit those things but the cooldown option doesn't work at all. It just refreshes that timer on the icon according to what you set the cooldown to, but you still can't use the skill until the original cooldown. try to do a combination of the anim speed, the recast delay and the ot...
by budboy
Thu Oct 17, 2019 6:54 am
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

^I believe pox' scripts have the skill pointer where you can set the individual skill cooldown, recast time and even anim speed of the skill protip: setting shifting hollow's recast delay to 1 and it's anim speed to 2 makes you move around the map very fast(of course you should have unlimited ichor...
by budboy
Wed Oct 16, 2019 12:31 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

Everytime I use the accessory bypass and go into customization, my game crashes and closes. try activating the script when you are INSIDE the customisation menu, and deactivate the script when you're done changing the accessories. ///***********************************************/// here is a scri...
by budboy
Mon Oct 14, 2019 6:30 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

^I believe pox' scripts have the skill pointer where you can set the individual skill cooldown, recast time and even anim speed of the skill protip: setting shifting hollow's recast delay to 1 and it's anim speed to 2 makes you move around the map very fast(of course you should have unlimited ichor ...
by budboy
Wed Oct 09, 2019 1:38 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

From what I understand unless you use a controller, you really can't walk

One thing I do though is keep swapping my weapon from primary to secondary because doing so makes my character walk instead of run
by budboy
Wed Oct 09, 2019 11:56 am
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

Since your changing assets from your local machine, I reckon only you can see the changes
by budboy
Wed Oct 09, 2019 3:36 am
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

TemptingIcarus wrote:
Tue Oct 08, 2019 9:35 pm
Code Vein Halloween Update v. 1.04 in late October
They should also increase the max amount of accessories if they're gonna add more accessories
by budboy
Tue Oct 08, 2019 1:32 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

I think I'm doing something wrong, when I try to put in the weapon ID(e.g. 0000000048F7F400) into pox's weapon pointer code, the moment I hit esc or switch to the next selected weapon, it crashes You may have to open up the console and get the object dump again. I found out that my list i saved had...
by budboy
Sun Oct 06, 2019 5:47 pm
Forum: Tables
Topic: Code Vein
Replies: 496
Views: 135370

Re: Code Vein

Also sunbeam, how were you able to extract the PAK files? I wanted to see if it's possible to edit the weapon stats directly