Search found 38 matches

by Mr. Alien
Tue Apr 23, 2024 10:39 pm
Forum: Tables
Topic: Labyrinth of Galleria: The Moon Society [+18]
Replies: 56
Views: 17513

Re: Labyrinth of Galleria: The Moon Society [+18]

i don't think there's a code to modify which body parts get damaged? Handy to trigger those body part damage skills.

Edit: Nevermind. The memory address is right beside current HP and DP. It's a value from 0 to 31.
by Mr. Alien
Fri Apr 30, 2021 10:12 pm
Forum: Cheat Engine
Topic: [Help] Trying to find pointer value for DesMuMe emulator?
Replies: 16
Views: 7645

Re: [Help] Trying to find pointer value for DesMuMe emulator?

Hey guys, im trying to hack pokemon platinum with cheat engine, and to start im working with the health value of the pokemon in battle. I'm able to find the value, but i've noticed that whenever i restart the game, that memory address location changes. So now i'm trying to find a pointer to said me...
by Mr. Alien
Fri Apr 30, 2021 9:41 pm
Forum: Cheat Engine
Topic: How to make an assembly code run manually
Replies: 7
Views: 3456

Re: How to make an assembly code run manually

Thanks a lot! I never thought about that! Though I tried the code and it didn't work. Probably because my hp switch code is faulty. You're supposed to do it like this, right? push ax mov ax,[base]+123 mov [base]+234,ax pop ax The [base] being the base address that points to the values, plus the offs...
by Mr. Alien
Fri Apr 30, 2021 5:20 pm
Forum: Cheat Engine
Topic: How to make an assembly code run manually
Replies: 7
Views: 3456

How to make an assembly code run manually

So, I was thinking on making a code where with the press of a button, I'll transfer my character's max health value into their current health value. I already got the pointers for both values (involving quite the hellish AOB shenanigans, I might add). Originally, I wanted to make it happen automatic...
by Mr. Alien
Tue Oct 06, 2020 4:05 am
Forum: Tables
Topic: Legend of Heroes Trails In The Sky FC
Replies: 62
Views: 74982

Re: Legend of Heroes Trails In The Sky FC

Umm, why does the most recent table (DX9) crash the game whenever I hook it up to it? Oh, it's not even the table. It's CE itself. No table, just the hook, but it still crashes. Ok, I circumvented it by editing the value on the outside, then closing the CE before returning back to the game. It works...
by Mr. Alien
Tue Jul 07, 2020 6:12 pm
Forum: Tables
Topic: Atelier Lulua - The Scion Of Arland
Replies: 130
Views: 51934

Re: Atelier Lulua - The Scion Of Arland

Is there a code to unlock the two difficulties you need to beat the game first to get? I want to try out that challenge from the start.
by Mr. Alien
Sun Mar 01, 2020 9:01 am
Forum: Tables
Topic: Baldurs Gate 2 Enhanced Edition 2.6.6.0 x64bit (Godmode,Haste, Gold, Weight)
Replies: 21
Views: 18989

Re: Baldurs Gate 2 Enhanced Edition 2.5.16.6 +Lots (Godmode,Gold,Char Editor,Perm HASTE)

No option to edit your savings throws, huh? That would be useful.
by Mr. Alien
Thu Feb 06, 2020 5:35 pm
Forum: Tables
Topic: Baldurs Gate 2 Enhanced Edition 2.6.6.0 x64bit (Godmode,Haste, Gold, Weight)
Replies: 21
Views: 18989

Re: Baldurs Gate 2 Enhanced Edition 2.5.16.6 +Lots (Godmode,Gold,Char Editor,Perm HASTE)

Latest version is 17.0 actually.

Still works though, I think.
by Mr. Alien
Fri Jan 31, 2020 11:14 pm
Forum: Tables
Topic: The Alliance Alive HD Remaster (Steam)
Replies: 77
Views: 37340

Re: The Alliance Alive HD Remaster (Steam)

GOG (Codex) version. Steam version doesn't work. Get money multiplier Infinity HP Infinity SP Must be Awaken One hit kill Get Talent points after battle Field enemies don't move Ornithopter climbing power up Expedite development completed Item Shop Stock not decrease Chaosium gems not decrease When...
by Mr. Alien
Tue Dec 24, 2019 8:36 am
Forum: Single Player Cheat Requests
Topic: [Request]Baldur's Gate Enhanced Edition Steam
Replies: 3
Views: 2879

Re: [Request]Baldur's Gate Enhanced Edition Steam

I want a table too, just for a movement speed hack.
by Mr. Alien
Mon Nov 25, 2019 4:13 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1118
Views: 678396

Re: Pathfinder: Kingmaker (Steam)

Abilities Don't Use Resources in EDIT 5.5 script won't trigger. Dunno if it works in the newer versions, since I can't update my game right now (internet issues). The others seem to work just fine though, except the buff pointers, which don't point to anything. GOG version by the way. Also, I wish t...
by Mr. Alien
Fri Nov 01, 2019 4:17 pm
Forum: Tables
Topic: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)
Replies: 278
Views: 198794

Re: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)

So, the "Ignore Digivolve Requirements" code will crash the game if you use it for a Jogress without the second Digimon being available, right?
by Mr. Alien
Fri Oct 25, 2019 5:39 pm
Forum: Tables
Topic: GreedFall
Replies: 179
Views: 174560

Re: GreedFall

It's a shame skillpoint is calculated like that. You end up with a negative if you don't use the code after using it and you'll have this ugly overflow number notification on the top right of your screen.
by Mr. Alien
Tue Oct 22, 2019 7:09 am
Forum: Tables
Topic: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)
Replies: 278
Views: 198794

Re: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)

rooxon wrote:
Mon Oct 21, 2019 8:05 pm
DrummerIX I figured out that if you force off vsync via your gpu's control panel and use speedhack via cheat engine the walking speed also hastens normally. So basically, force vsync off + speedhack = faster walking.
Aww, I need Vsync though. The artifacts you get without it always bugs me.
by Mr. Alien
Mon Oct 21, 2019 1:48 pm
Forum: Tables
Topic: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)
Replies: 278
Views: 198794

Re: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)

Hey DrummerIX, any luck on the moving speed cheat? There's gotta be some way to do it, it's horribly slow... I use speedhack x3 for the rest of the game (battles get tedious after a while and repetative) but the walking is still snail-paced, just the animation speeds up and it looks hilarious. I ca...