i don't think there's a code to modify which body parts get damaged? Handy to trigger those body part damage skills.
Edit: Nevermind. The memory address is right beside current HP and DP. It's a value from 0 to 31.
Search found 38 matches
- Tue Apr 23, 2024 10:39 pm
- Forum: Tables
- Topic: Labyrinth of Galleria: The Moon Society [+18]
- Replies: 56
- Views: 17541
- Fri Apr 30, 2021 10:12 pm
- Forum: Cheat Engine
- Topic: [Help] Trying to find pointer value for DesMuMe emulator?
- Replies: 16
- Views: 7683
Re: [Help] Trying to find pointer value for DesMuMe emulator?
Hey guys, im trying to hack pokemon platinum with cheat engine, and to start im working with the health value of the pokemon in battle. I'm able to find the value, but i've noticed that whenever i restart the game, that memory address location changes. So now i'm trying to find a pointer to said me...
- Fri Apr 30, 2021 9:41 pm
- Forum: Cheat Engine
- Topic: How to make an assembly code run manually
- Replies: 7
- Views: 3473
Re: How to make an assembly code run manually
Thanks a lot! I never thought about that! Though I tried the code and it didn't work. Probably because my hp switch code is faulty. You're supposed to do it like this, right? push ax mov ax,[base]+123 mov [base]+234,ax pop ax The [base] being the base address that points to the values, plus the offs...
- Fri Apr 30, 2021 5:20 pm
- Forum: Cheat Engine
- Topic: How to make an assembly code run manually
- Replies: 7
- Views: 3473
How to make an assembly code run manually
So, I was thinking on making a code where with the press of a button, I'll transfer my character's max health value into their current health value. I already got the pointers for both values (involving quite the hellish AOB shenanigans, I might add). Originally, I wanted to make it happen automatic...
- Tue Oct 06, 2020 4:05 am
- Forum: Tables
- Topic: Legend of Heroes Trails In The Sky FC
- Replies: 62
- Views: 75051
Re: Legend of Heroes Trails In The Sky FC
Umm, why does the most recent table (DX9) crash the game whenever I hook it up to it? Oh, it's not even the table. It's CE itself. No table, just the hook, but it still crashes. Ok, I circumvented it by editing the value on the outside, then closing the CE before returning back to the game. It works...
- Tue Jul 07, 2020 6:12 pm
- Forum: Tables
- Topic: Atelier Lulua - The Scion Of Arland
- Replies: 130
- Views: 51946
Re: Atelier Lulua - The Scion Of Arland
Is there a code to unlock the two difficulties you need to beat the game first to get? I want to try out that challenge from the start.
- Sun Mar 01, 2020 9:01 am
- Forum: Tables
- Topic: Baldurs Gate 2 Enhanced Edition 2.6.6.0 x64bit (Godmode,Haste, Gold, Weight)
- Replies: 21
- Views: 18994
Re: Baldurs Gate 2 Enhanced Edition 2.5.16.6 +Lots (Godmode,Gold,Char Editor,Perm HASTE)
No option to edit your savings throws, huh? That would be useful.
- Thu Feb 06, 2020 5:35 pm
- Forum: Tables
- Topic: Baldurs Gate 2 Enhanced Edition 2.6.6.0 x64bit (Godmode,Haste, Gold, Weight)
- Replies: 21
- Views: 18994
Re: Baldurs Gate 2 Enhanced Edition 2.5.16.6 +Lots (Godmode,Gold,Char Editor,Perm HASTE)
Latest version is 17.0 actually.
Still works though, I think.
Still works though, I think.
- Fri Jan 31, 2020 11:14 pm
- Forum: Tables
- Topic: The Alliance Alive HD Remaster (Steam)
- Replies: 77
- Views: 37375
Re: The Alliance Alive HD Remaster (Steam)
GOG (Codex) version. Steam version doesn't work. Get money multiplier Infinity HP Infinity SP Must be Awaken One hit kill Get Talent points after battle Field enemies don't move Ornithopter climbing power up Expedite development completed Item Shop Stock not decrease Chaosium gems not decrease When...
- Tue Dec 24, 2019 8:36 am
- Forum: Single Player Cheat Requests
- Topic: [Request]Baldur's Gate Enhanced Edition Steam
- Replies: 3
- Views: 2880
Re: [Request]Baldur's Gate Enhanced Edition Steam
I want a table too, just for a movement speed hack.
- Mon Nov 25, 2019 4:13 am
- Forum: Tables
- Topic: Pathfinder: Kingmaker (Steam)
- Replies: 1118
- Views: 678583
Re: Pathfinder: Kingmaker (Steam)
Abilities Don't Use Resources in EDIT 5.5 script won't trigger. Dunno if it works in the newer versions, since I can't update my game right now (internet issues). The others seem to work just fine though, except the buff pointers, which don't point to anything. GOG version by the way. Also, I wish t...
- Fri Nov 01, 2019 4:17 pm
- Forum: Tables
- Topic: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)
- Replies: 278
- Views: 198857
Re: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)
So, the "Ignore Digivolve Requirements" code will crash the game if you use it for a Jogress without the second Digimon being available, right?
Re: GreedFall
It's a shame skillpoint is calculated like that. You end up with a negative if you don't use the code after using it and you'll have this ugly overflow number notification on the top right of your screen.
- Tue Oct 22, 2019 7:09 am
- Forum: Tables
- Topic: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)
- Replies: 278
- Views: 198857
Re: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)
Aww, I need Vsync though. The artifacts you get without it always bugs me.
- Mon Oct 21, 2019 1:48 pm
- Forum: Tables
- Topic: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)
- Replies: 278
- Views: 198857
Re: Digimon Story Cyber Sleuth: Complete Edition (CS) (Steam)
Hey DrummerIX, any luck on the moving speed cheat? There's gotta be some way to do it, it's horribly slow... I use speedhack x3 for the rest of the game (battles get tedious after a while and repetative) but the walking is still snail-paced, just the animation speeds up and it looks hilarious. I ca...