Search found 8 matches
- Mon Aug 09, 2021 8:00 pm
- Forum: Tables
- Topic: Rogue's Tale v2.04(201031) +14 table (offline mode)
- Replies: 22
- Views: 7532
Re: Rogue's Tale v2.04(201031) +14 table (offline mode)
Then perhaps I was right to assume they are using the Cheat Detector function that crashes the game the instant it detects a change to the real data.... Only one way around that and I believe it is to disable what functions the developer enabled. Otherwise, it will remain all too effective... The "C...
- Fri Aug 06, 2021 4:41 pm
- Forum: Tables
- Topic: Rogue's Tale v2.04(201031) +14 table (offline mode)
- Replies: 22
- Views: 7532
Re: Rogue's Tale v2.04(201031) +14 table (offline mode)
Hi guys/gals, I've noticed that Rogue's Tale v2.08 is likely now using Unity Anti-Cheat Toolkit's Cheat Detector Functions and now crashs to desktop everytime I attempt to modify any data of the game, does anyone know how to disable or bypass this function? Or have I, simply been using false Data vi...
- Sat May 29, 2021 9:19 pm
- Forum: Tables
- Topic: Dragon Quest XI S Definitive Edition (Steam Release Version)
- Replies: 264
- Views: 166398
Re: Dragon Quest XI S Definitive Edition (Steam Release Version)
Seems, I've made a mistake. Wish I was told sooner, I would have, done differently, a lot faster... Oh well, at least they said something..
- Tue Nov 24, 2020 5:47 pm
- Forum: General Gamehacking
- Topic: A question about gamehacking.
- Replies: 1
- Views: 3390
A question about gamehacking.
Can anyone teach me to, take a specific Assembly Address's Register and and label it so I can utilize it as either a readable address or a Pointer Variable, I want to take a Register like EAX at Address X and make a ?variable?, like "PlayerAmmo1" so that "PlayerAmmo1"= the Value of EAX at Address X....
- Fri Jun 21, 2019 1:04 pm
- Forum: Tables
- Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
- Replies: 309
- Views: 200641
Re: Bloodstained: Ritual of the Night +7 (table Update4.2)
I just found out the answer to my own question on youtube, sorry.
- Fri Jun 21, 2019 11:56 am
- Forum: Tables
- Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
- Replies: 309
- Views: 200641
Re: Bloodstained: Ritual of the Night +7 (table Update4.2)
@Algester, Thanks for reminding me about the moon thing, I had equipped the Katana but forgot about the moon thing, thanks again, but I have one additional question, that being: What is the Demon on #44 on the Demon List and how do I find it?
- Thu Jun 20, 2019 1:01 pm
- Forum: Tables
- Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
- Replies: 309
- Views: 200641
Re: Bloodstained: Ritual of the Night +7 (table Update4)
Yes, I have tried selling all not important shards, but the Completion LVL Remains so, that Ending always plays at the end of the save.
- Thu Jun 20, 2019 3:14 am
- Forum: Tables
- Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
- Replies: 309
- Views: 200641
Re: Bloodstained: Ritual of the Night +6 (table Update3.2)
Hey, I found out something interesting, one of the BAD endings is Linked to The Shard Completion Percent Variable, maybe someone could help find the variable, Please...? To find the onscreen value for the variable Get in the game, access the menu and goto archives, then either demons or check the pe...