Search found 7 matches

by kaede
Sun May 21, 2023 12:58 am
Forum: Tables
Topic: Afterimage
Replies: 85
Views: 13640

Re: Afterimage

So, do you need to "activate" a drop rate change in game to get it working? Or can you turn on the cheat in a game that already has a drop rate talent active? It can be either. Think of it like a list of stats. Everytime you gain a new stat, the game adds it to a list. The order you gain them matte...
by kaede
Sat May 20, 2023 12:18 am
Forum: Tables
Topic: Afterimage
Replies: 85
Views: 13640

Re: Afterimage

Here's a simple table I created for 100% drop rate. It requires the drop rate stat to be initialized by the game either through equipment or talent. Keeping the equipment/talent active is not required. Not compatible with Raynard's table or others that use the same hook address, but it's possible to...
by kaede
Thu May 18, 2023 11:15 pm
Forum: Tables
Topic: Afterimage
Replies: 85
Views: 13640

Re: Afterimage

Addresses for stats like drop rate will be different for everyone. The game does not initialize them until you encounter them for the first time (either through equipment or talent). This can be easily checked by starting a new game, power leveling to 25 to unlock the drop rate stat, and then compar...
by kaede
Mon Jun 06, 2022 12:05 am
Forum: Tables
Topic: Souldiers
Replies: 61
Views: 17235

Re: Souldiers

Here's a simple cheat I made for 100% drop rate (money + items). The original code creates a random number and compares it with a drop rate value. I nop'ped the jump codes right after that to allow 100% drop rates.
by kaede
Mon Jan 20, 2020 1:23 am
Forum: Tables
Topic: The Alliance Alive HD Remaster (Steam)
Replies: 77
Views: 37392

Re: The Alliance Alive HD Remaster (Steam)

In the GOG version, the Unity function names are different/obfuscated. What I did was do a manual scan of the opcode patterns for the Steam version to find the equivalent function names in the GOG version. MenuAddon:U0000_MONEY = bhq:otd MenuAddon:U0000_MENU_CHARA_HP = bhq:otg bt:WORK_CHR:Result = b...
by kaede
Fri Jun 21, 2019 3:38 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 200026

Re: Bloodstained: Ritual of the Night +7 (table Update4.2)

With the help of Cake-san's table, I added a familiar exp multiplier to my previous table.
by kaede
Wed Jun 19, 2019 11:34 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +11+1 (table Update8) (20200704)
Replies: 309
Views: 200026

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Technique exp seems to increase by 100 per active use. The max needed for mastery varies for each technique. I made a simple table for a technique exp multiplier to make it a bit less grindy. Only tested on the Steam version.

Edit: Added familiar exp multiplier with the help of Cake-san's table.