Search found 2 matches
- Tue Jun 18, 2019 8:44 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1047
- Views: 684657
Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15
thanks, I've figured it out how to edit the game files and know how to make it as a mod. Tryin to figure out how to do it in CE so that I can have it work w/ironman plus i just want to figure out how to do this stuff. Maybe more trouble than its worth/
- Tue Jun 18, 2019 6:48 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1047
- Views: 684657
Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15
Does anyone have any tips on editing trait/civic points at empire create? I know u can find the adr in a given instance of stellaris by setting the vals in 00_species_archetypes to strange numbers, but idk how to turn that into something usable. Tutorials for figuring out pointers seem to assume u c...