Search found 2 matches

by kDragon
Tue Jun 18, 2019 8:44 pm
Forum: Tables
Topic: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11
Replies: 98
Views: 57068

Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

thanks, I've figured it out how to edit the game files and know how to make it as a mod. Tryin to figure out how to do it in CE so that I can have it work w/ironman plus i just want to figure out how to do this stuff. Maybe more trouble than its worth/
by kDragon
Tue Jun 18, 2019 6:48 pm
Forum: Tables
Topic: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11
Replies: 98
Views: 57068

Re: Stellaris - Megacorp x64 v2.3.1 (GM and More) 2019-Jun-15

Does anyone have any tips on editing trait/civic points at empire create? I know u can find the adr in a given instance of stellaris by setting the vals in 00_species_archetypes to strange numbers, but idk how to turn that into something usable. Tutorials for figuring out pointers seem to assume u c...