Search found 93 matches
- Mon Mar 25, 2024 6:33 pm
- Forum: Tables
- Topic: Between the Stars (Steam)
- Replies: 14
- Views: 11321
Re: Between the Stars (Steam)
+1 please
- Mon Oct 31, 2022 5:04 am
- Forum: Single Player Cheat Requests
- Topic: [REQ]The Universim BETA
- Replies: 302
- Views: 198064
Re: [REQ]The Universim BETA
+1 for 0.1.58
- Sat Sep 17, 2022 7:03 am
- Forum: Tables
- Topic: Anno 2070 v2.00.7792 Steam (GM and More) 2021-Mar-31
- Replies: 29
- Views: 14191
- Tue Aug 30, 2022 5:16 pm
- Forum: Tables
- Topic: Black Skylands 0.2.7
- Replies: 23
- Views: 5388
- Mon Aug 08, 2022 11:44 am
- Forum: Tables
- Topic: Old World v1.0.61025 (Epic/Steam) (GM and More) 2022-Jul-04
- Replies: 28
- Views: 17853
- Sat Jul 23, 2022 5:52 am
- Forum: Tables
- Topic: Sins of a Solar Empire - Rebellion Steam Pack (GM and more) 2019-Jan-05
- Replies: 53
- Views: 53609
- Sat Jul 23, 2022 5:48 am
- Forum: Tables
- Topic: Black Skylands 0.2.7
- Replies: 23
- Views: 5388
Re: Black Skylands 0.2.7
+1 pls pls for 0.3.3 !
- Fri Jun 10, 2022 12:17 pm
- Forum: Tables
- Topic: Trigon: Space Story
- Replies: 26
- Views: 11821
Re: Trigon: Space Story
an update for 1.0.4.2256 would be very nice, thank you!
- Sat May 21, 2022 6:44 am
- Forum: Tables
- Topic: z The Riftbreaker
- Replies: 44
- Views: 38344
Re: z The Riftbreaker
+1 for update please!
- Sat May 07, 2022 5:12 am
- Forum: Tables
- Topic: King Arthur: Knight's Tale
- Replies: 118
- Views: 39614
Re: King Arthur: Knight's Tale
So does your table allow editing of Spellcraft/Perception so that we can detect hidden things? You can mod a trait in the traits.cfg adding this line: Modifiers [ Spellcraft,8,additive_fix Perception,8,additive_fix ] Change the value as you see fit. After that give that trait to your heroes in the ...
- Fri May 06, 2022 6:53 pm
- Forum: Tables
- Topic: King Arthur: Knight's Tale
- Replies: 118
- Views: 39614
Re: King Arthur: Knight's Tale
So does your table allow editing of Spellcraft/Perception so that we can detect hidden things? You can mod a trait in the traits.cfg adding this line: Modifiers [ Spellcraft,8,additive_fix Perception,8,additive_fix ] Change the value as you see fit. After that give that trait to your heroes in the ...
- Fri May 06, 2022 6:48 pm
- Forum: Tables
- Topic: King Arthur: Knight's Tale
- Replies: 118
- Views: 39614
Re: King Arthur: Knight's Tale
Loot types cfg. just change all common/uncommon words with relic. you won't see any other type of equip in game except relic Just an FYI, If you do that you won't be looting tomes or potions/scrolls since tomes are common and potions are common/uncommon. Since both scrolls and potions fall under "S...
- Fri May 06, 2022 6:43 pm
- Forum: Tables
- Topic: King Arthur: Knight's Tale
- Replies: 118
- Views: 39614
Re: King Arthur: Knight's Tale
Well, i tested alot of modifications and the most useful in my opinion is to have 1 trait overpowered and the drop rate. I modded the mission conscious to this: MissionConscious { Positive=1 Modifiers [ mental_resistance,85,additive_fix physical_resistance,85,additive_fix vitality_from_trinket,2,ad...
- Thu May 05, 2022 4:49 am
- Forum: Tables
- Topic: King Arthur: Knight's Tale
- Replies: 118
- Views: 39614
Re: King Arthur: Knight's Tale
Well, i tested alot of modifications and the most useful in my opinion is to have 1 trait overpowered and the drop rate. I modded the mission conscious to this: MissionConscious { Positive=1 Modifiers [ mental_resistance,85,additive_fix physical_resistance,85,additive_fix vitality_from_trinket,2,add...
- Thu May 05, 2022 4:42 am
- Forum: Tables
- Topic: King Arthur: Knight's Tale
- Replies: 118
- Views: 39614
Re: King Arthur: Knight's Tale
King Arthur Knight's Tale\Cfg\Config\SkillTree open notepad++ change Cost=2=Cost=1 Thank you. I modded the loyalty, loyalty bonuses(+22 ap lol), every chest is dropping relic, will see after i test tonight if the merchant will drop only relics, etc, etc. Modded the mind conscious trait to give alot...