Search found 11 matches
- Sat Aug 05, 2023 3:11 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2240797
Re: z Baldur's Gate 3
Ability scores count up from 8, so 14, for example, should show 6.
- Tue Nov 23, 2021 6:22 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] [COMPLETED] Super Robot Wars 30
- Replies: 77
- Views: 92774
Re: [REQUEST] [COMPLETED] Super Robot Wars 30
All tables appear to be defunct.
- Sat Nov 13, 2021 12:09 am
- Forum: Single Player Cheat Requests
- Topic: Shin Megami Tensei V (YUZU)
- Replies: 124
- Views: 106270
Re: Shin Megami Tensei V (YUZU)
So does anyone have any theories on how to find Essences? Freezing those feels like something not TOO game breaking while removing a lot of RNG, but I can't for the life of me figure out how to find them, as I assume they're just binary states (found/not found, used/not used), which is a fools erran...
- Thu Nov 11, 2021 12:44 am
- Forum: Single Player Cheat Requests
- Topic: Shin Megami Tensei V (Ryujinx)
- Replies: 32
- Views: 16562
Re: Shin Megami Tensei V (Ryujinx)
For some reason, the CE can't find any values, even simple ones like money. Does it require some specific settings for the emulator? Are you sure you're choosing the game process and not the emulator console process? Editing Money and Glory seem to work no problem, just do a 4 byte search. You'll g...
- Sun Jun 13, 2021 2:04 am
- Forum: Tables
- Topic: Shin Megami Tensei III Nocturne HD Remaster
- Replies: 181
- Views: 89285
Re: Shin Megami Tensei III Nocturne HD Remaster
Hey anyone playing on PC? Would you mind testing Infinite Light if the move make the screen goes low resolution briftly? l'm playing the Switch version. Whenever you use infinite light, the Switch's adaptive resolution kicks in and change the resolution to super low value, probably 360p - 480p at b...
- Sun May 23, 2021 6:13 pm
- Forum: Tables
- Topic: Shin Megami Tensei III Nocturne HD Remaster
- Replies: 181
- Views: 89285
Re: Shin Megami Tensei III Nocturne HD Remaster
Skill editing is the big thing missing now, hopefully the values can be imported from one of the PS2 tables, or at least just need to be shifted
- Thu Apr 01, 2021 2:51 am
- Forum: Tables
- Topic: Binding Of Isaac: Afterbirth+
- Replies: 294
- Views: 334587
Re: Binding Of Isaac: Afterbirth+
It's going to be re-enabled in two weeks.xzibitusak wrote: ↑Wed Mar 31, 2021 11:54 pmThey for some reason disabled access to the debug and to the workshop mods in-game.
Can someone please make a script that re-enables the debug access and workshop mods?
- Mon Feb 08, 2021 5:37 pm
- Forum: Specific Game Discussions
- Topic: Pathfinder: Wrath of the Righteous
- Replies: 9
- Views: 22172
Re: Pathfinder: Wrath of the Righteous
I think you may be conflating asset flip trash with real games. Unity is still a decent solution for a lot of mid tier studios that don't have the resources to build an engine from scratch.
- Wed Jun 03, 2020 4:10 am
- Forum: Tables
- Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
- Replies: 903
- Views: 771141
Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jun-18
Any chance of getting a table for the 1.9.2 Beta? That weapon strength bug is too awful to keep around.
- Sat Mar 14, 2020 4:05 pm
- Forum: Tables
- Topic: Langrisser I & II
- Replies: 10
- Views: 18393
Re: Langrisser I & II
I'm having issues with 7.0 and this table. It says that it can't inject Mono. Edit: Never mind. I screwed up. Think you could share your solution? I'm apparently making the same mistake, whatever it is. Edit: Never mind for myself as well. In my case the solution was to reinstall CE. Hope that help...
- Wed Jun 05, 2019 10:43 pm
- Forum: Tables
- Topic: Battle Brothers
- Replies: 180
- Views: 181818
Re: Battle Brothers
Hey AlexS, your new table works, but it also has ONLY the Perk Point value, and nothing else. I think you uploaded the wrong table.
Edit: I just stupidly missed how the table was set up. Everything works fine.
Edit: I just stupidly missed how the table was set up. Everything works fine.