Search found 12 matches

by plf
Tue Oct 01, 2019 9:33 am
Forum: Tables
Topic: Saints Row IV
Replies: 5
Views: 6322

Re: Saints Row IV - table v: 1.0.4 CT

i understand that hack a game is complicate but could you make everything run in a less complicate way ? it would be better to just have to check all the cheats that we need to use
by plf
Sat Jun 15, 2019 2:19 am
Forum: Tables
Topic: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »
Replies: 57
Views: 32587

Re: Batman: Arkham Knight [Engine:UE3.5] « revisited »

in any case i tried all the variations that you suggested me to active that command (i used the alternative method that you suggested since i don't have the tilde key because i am european and i have an european laptop) but it see that command isn't to keep the terrortakedown active , maybe it only ...
by plf
Sat Jun 15, 2019 12:53 am
Forum: Tables
Topic: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »
Replies: 57
Views: 32587

Re: Batman: Arkham Knight [Engine:UE3.5] « revisited »

i will try thanks , as for how instert the commands a guy that on youtube is calles MrJAG showed a way to insert them even without the console command since untill some times ago that console was never discovered by anyone, also i know that is is offtopic but since you are reading, could you try to...
by plf
Sat Jun 15, 2019 12:31 am
Forum: Tables
Topic: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »
Replies: 57
Views: 32587

Re: Batman: Arkham Knight [Engine:UE3.5] « revisited »

SunBeam wrote:
Fri Jun 14, 2019 7:29 pm

that "Command="TriggerFearTakedown 0" is to use limitlessly the fear takedown ?
by plf
Fri Jun 14, 2019 2:22 am
Forum: Tables
Topic: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »
Replies: 57
Views: 32587

Re: Batman: Arkham Knight [Engine:UE3.5] « revisited »

thanks :D , please share with us even the command to have limitless terror-takedown :D
by plf
Thu Jun 13, 2019 2:54 pm
Forum: Tables
Topic: Oddworld: New 'n' Tasty
Replies: 11
Views: 6906

Re: Oddworld: New 'n' Tasty

also if you want and if isn't too much time consuming you could create an "instant possession" cheat to immediatelly control the sligs in no time
by plf
Wed Jun 12, 2019 2:06 pm
Forum: Tables
Topic: Dead Space 3 +3
Replies: 2
Views: 4594

Re: Dead Space 3 +3

thanks :D , you think you can create something to change the amount of bonus stats that the chips can give ? in that way we could increase significaly the firing rate of all those weapons that are so solow that they are useless , just like the telemetric version of the shotgun , that weapon would be...
by plf
Wed Jun 12, 2019 2:03 pm
Forum: Single Player Cheat Requests
Topic: Dead space 3 standard edition
Replies: 0
Views: 875

Dead space 3 standard edition

graphic engine: Godfather Engine
[Link]

options: mod weapon's basic stats, mod upgrading chip bonus stats
by plf
Wed Jun 12, 2019 2:01 pm
Forum: Tables
Topic: Dead Space 3 v1.0 +15 [Cheat Table]
Replies: 1
Views: 32474

Re: Dead Space 3 v1.0 +15 [Cheat Table]

thanks for this , do you know if the stats of the weapon's patrts are writed in the exe or they are writed in some subfile ? i like to know the same about the upgrading chip you know , i ask because the rapid file option cause a problematic reaction with those weapons that doesn't base their repidit...
by plf
Sun Jun 09, 2019 5:40 pm
Forum: Tables
Topic: Oddworld: New 'n' Tasty
Replies: 11
Views: 6906

Re: Oddworld: New 'n' Tasty

also one of the scripts prevent you to use the leves or the switches or to walk thru a doar , but aside of this everything work perfectly so thank you :D , another useful thing would be the god mode for the mudokon , that can solve countless problems and pain in the ass XD Updated it with that :) t...
by plf
Sat Jun 08, 2019 4:56 pm
Forum: Tables
Topic: Saints Row IV - table v: 2.0.2 CT
Replies: 43
Views: 46763

Re: Saints Row IV - table v: 1.0.4 CT

ok then i will post the error message when i play the game again then
by plf
Sat Jun 08, 2019 12:23 pm
Forum: Tables
Topic: Saints Row IV - table v: 2.0.2 CT
Replies: 43
Views: 46763

Re: Saints Row IV - table v: 1.0.4 CT

i understand that hack a game is complicate but could you make everything run in a less complicate way ? it would be better to just have to check all the cheats that we need to use That's how that table works now. Just open the table and check some boxes, can't get anymore simplistic than that. but...