Search found 12 matches
- Sat Apr 20, 2024 7:04 pm
- Forum: Tables
- Topic: No Rest for the Wicked
- Replies: 53
- Views: 8431
Re: No Rest for the Wicked
@LIOBOSS is it possible to create some pointers for the stats themselves? So we can respec on the fly? Or it has the same level/XP rule (when it's max it won't work anymore)? You can do an AoB search for your stats, it's in a consecutive array of 4-bytes going in order: +0: Health +4: Stamina +8: S...
- Tue Feb 06, 2024 1:16 am
- Forum: Tables
- Topic: Granblue Fantasy Relink (Steam)
- Replies: 1458
- Views: 235705
Re: Granblue Fantasy Relink (Steam)
Here's a list of all the sigils I have, I haven't unlocked Proud yet and I'm missing a few characters. 1C 9A 07 50:Attack Power 96 F0 72 F3:Health 9B A1 78 8D:Critical Hit Rate EE 00 B7 CE:Stun Power 39 83 48 3F:Enmity FF FB C8 2F:Stamina 17 9A 97 C0:Critical Damage 6D 4D 69 6B:Exploiter 9B 1A F1 71...
- Tue Mar 22, 2022 1:29 am
- Forum: Single Player Cheat Requests
- Topic: [REQ] Stranger of Paradise Final Fantasy Origin
- Replies: 145
- Views: 82382
Re: [REQ] Stranger of Paradise Final Fantasy Origin
EquipChange pointer +E8 points to job affinity type (just the one byte), +EC points to value assuming you select the first effect on the list. Job Affinity Types (Decimal) 00:None 01:Warrior 09:Knight 25:Berserker 26:Ronin 27:Tyrant 29:Samurai 30:Swordfighter 34:Monk 37:Cyclic Warrior 41:Void Knight...
- Sun Jan 16, 2022 5:53 pm
- Forum: Tables
- Topic: God of War [Engine:Unknown]
- Replies: 779
- Views: 284751
Re: God of War [Engine:Unknown]
Runes have 100 in all stats *snip* This script also changes the level adjustment of the rune to 100. So you end up sitting at lvl 100+ while equipping them. There's a number of things that scale off relative level (how easy enemies are to stagger is the main one). Can this be adjusted to change onl...
- Sun Jan 16, 2022 2:56 am
- Forum: Tables
- Topic: God of War [Engine:Unknown]
- Replies: 779
- Views: 284751
Re: God of War [Engine:Unknown]
The non-unique runes with stats were editable in the PS4 saves. May be a better venue to explore for permanent stat changes. I can't for the life of me remember those structures, though.
- Fri Jan 14, 2022 12:14 am
- Forum: Tables
- Topic: [Steam] Monster Hunter Rise (Demo Included)
- Replies: 162
- Views: 87848
Re: [Steam] Monster Hunter Rise (Demo Included)
Thanks for the table. Skills list below: 0:None 1:Attack Boost 2:Agitator 3:Peak Performance 4:Resentment 5:Resuscitate 6:Critical Eye 7:Critical Boost 8:Weakness Exploit 9:Latent Power 10:Maximum Might 11:Critical Element 12:Master's Touch 13:Fire Attack 14:Water Attack 15:Ice Attack 16:Thunder Att...
- Sun Feb 21, 2021 2:07 am
- Forum: Tables
- Topic: Persona® 5 Strikers
- Replies: 157
- Views: 104705
Re: Persona® 5 Strikers
Total stat incenses used is at persona_ptr+12, stats are 2-bytes in order of ST, EN, MA, AG, LU starting at +18. HP and SP incenses are 2 bytes of the actual value of the bonus but I'm doo doo dumb and can't figure it out.
- Sat Feb 20, 2021 4:56 am
- Forum: Tables
- Topic: Persona® 5 Strikers
- Replies: 157
- Views: 104705
Re: Persona® 5 Strikers
Skill list, more after 610 but it looks like they're boss skills from there. EDIT: I DID NOT forget the 0-skill, nuh uh. No proof. 0:Lunge 1:Assault Dive 2:Megaton Raid 3:God's Hand 10:Cleave 11:Giant Slice 12:Brave Blade 13:Sword Dance 15:Hassou Tobi 30:Vajra Blast 31:Vorpal Blade 35:Vicious Strike...
- Tue Feb 09, 2021 4:39 am
- Forum: Tables
- Topic: Nioh 2 - The Complete Edition [STEAM]
- Replies: 1429
- Views: 635939
Re: Nioh 2 Complete Edition CT
Thanks for this! Works great tho there's a small bug. For 'Effect Footer 1' on Status 1 (the first effect) it spits an error of 'The value xxxx could not be parsed' when trying to set the dropdown to something. For Status 2 to Status 7 its fine, just the first one. Couldn't replicate the issue, but...
- Tue Feb 09, 2021 12:35 am
- Forum: Tables
- Topic: Nioh 2 - The Complete Edition [STEAM]
- Replies: 1429
- Views: 635939
Re: Nioh 2 Complete Edition CT
Here's an updated revision of DhaosCollider's table that doesn't rely on Big Endian value types for the effects editing. Created courtesy of the spreadsheet that the PS4 save editor folks compiled here , should be accurate as of this posting. Note that the Effect ID also has the maximum value for th...
- Fri Aug 23, 2019 1:38 am
- Forum: Tables
- Topic: Remnant: From the Ashes - table v: 1.0 CT
- Replies: 175
- Views: 269227
Re: Remnant: From the Ashes (STEAM)
Max trait level and highlighted trait level seems to be broken again. Could change one trait (swiftness) but address didn't update for any other trait. Now doesn't grab any levels at all, tried restarting game and cheatengine both.
EDIT: Nevermind, I'm dumb.
EDIT: Nevermind, I'm dumb.
- Thu May 30, 2019 10:38 pm
- Forum: Tables
- Topic: Atelier Lulua - The Scion Of Arland
- Replies: 130
- Views: 51925
Re: Atelier Lulua - The Scion Of Arland
If it's relevant, equipment stats bonuses (on top of base equipment stats) are 1 byte and starts at base+19. Goes HP, MP, ATK, DEF, SPD, respectively. I believe the game soft caps at 100 each but you can go up to 127, then it flips to negative from there.