Search found 7 matches

by scphsega
Thu Jun 20, 2019 10:54 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348597

Re: Mortal Kombat 11 - table v: 1.0.8 CT

everyone who has/had/is having problem with hukpofuji's unlocker,i just had a lil chat with him on his youtube about the error 532 that pops up updating fighter skins,and he fixed it in a blink,it should work now,thank you again hukpofuji Yep, just talked to him as well, and the unlocker is now wor...
by scphsega
Thu Jun 20, 2019 3:27 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348597

Re: Mortal Kombat 11 - table v: 1.0.8 CT

https://i.imgtc.ws/5GFDnxW.jpg Anyone help with me this error after I used the V1.2 unlocker, thanks! I can verify, the same happened in my case as well. The unlocker shows new gears and skins available, but "Receive All" just throws out that same error you posted. Not sure where else we can get ho...
by scphsega
Wed Jun 19, 2019 3:23 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348597

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Table Updated: v 1.0.8: Table Updated to latest Steam version. Thank you Tim for the patched exe and CT. Works beautifully now. The struggle now (for me at least), is for the remaining few skins/gears left to unlock, after HukpoFuJI unlocker had worked its magic. And now they added and gated skins ...
by scphsega
Thu Jun 06, 2019 9:25 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348597

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Waiting patiently for the new CT (1.07 ?) to drop. Seems to be able to load into game with CE running, although loading 1.06 CT turns CE unresponsive. Guys, about my unlocker - version 1.1 is corrupted. As I can see in reports on YouTube - version 1.2 is more stable than the previous 1.x So, if some...
by scphsega
Mon Jun 03, 2019 5:07 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348597

Re: Mortal Kombat 11 - table v: 1.0.6 CT

I've figured out what they added extra in the main thread ;) Hotfix in a sec, should remove the speed crap :P EDIT #1: Fixed. Download from the same post on this page: http://fearlessrevolution.com/viewtopic.php?p=91982#p91982. EDIT #2: Thanks, Tim ;) Quick comparison of the CRC32 function revealed...
by scphsega
Sun Jun 02, 2019 7:58 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348597

Re: Mortal Kombat 11 - table v: 1.0.6 CT

When i put this in steamapps\common\Mortal Kombat 11\Binaries\Retail and start the game, the game speed is not normal Yep, got a nice 100++fps for some reason when running versus matches, everything feels sped up, like the AI battles being sped 2X/4X. with dialogues cut off before they're completed...
by scphsega
Tue May 28, 2019 12:42 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 348597

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Hey everyone! First post here. Just like to thank Sunbeam, Tim, Beefsquatch and especially to the person who did the teleport script for the CT. I've ran out of patience waiting for NRS/QLOC themselves to fix the broken Elder God wheel puzzle, and went with the teleport into the area behind the lock...