Search found 13 matches

by mrfrontman
Thu Jun 20, 2019 12:05 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.8 CT

Patched EXE Remove the d3d11.dll from your folder, rename MK11.exe to mk11.exe.backup or whatever, rename MK11-NoCE to MK11. Enjoy Noticed the .exe is set to run with admin rights. Any purpose for this? Just curious, I guess you could say I have OCD and the admin icon annoys me lmao. Thanks for the...
by mrfrontman
Tue Jun 11, 2019 10:01 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Hm, for some reason, the DLL doesn't stop the game from crashing when starting CE. d3d11.dll is in the Binaries\Retail dir. Are you sure you're using his updated dll? Yes, of course I'm sure. Doesn't work. Delete the .dll in the retail folder, Verify integrity of game cache in steam, then re-downlo...
by mrfrontman
Tue Jun 11, 2019 4:29 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.7 CT

Yes, but the problem is that the unlocker is removed from the table. So what’s the use of the table since it can’t provide us with currency required to get skins and gear? I can't comprehend how ungrateful of a thing that was to say. Do you have any idea how long it takes to make these, especially ...
by mrfrontman
Mon Jun 10, 2019 7:32 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.6 CT

d3d11.dll works perfect, but I got this error, does it have any solution? I2CETLogger::CETlog - ERROR: autoAssembleFile: Error assembling file: "HealthHook.CEA" I2CETLogger::CETlog - ERROR: autoAssembleFile: Error assembling file: "_Main.CEA" The table needs to be updated, addresses have changed si...
by mrfrontman
Sat Jun 08, 2019 10:27 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.6 CT

LeoNatan wrote:
Sat Jun 08, 2019 11:11 am
Hm, for some reason, the DLL doesn't stop the game from crashing when starting CE. d3d11.dll is in the Binaries\Retail dir.
huh?
by mrfrontman
Thu Jun 06, 2019 6:24 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Look like you used the launcher posted above, that's why. Game is working fine. I was actually using a launcher I modified by following Tim's tutorial video which was working fine yesterday. Was crashing today for some reason (nothing was changed over night which is why I'm so puzzled) so I tried t...
by mrfrontman
Thu Jun 06, 2019 6:13 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Anyone else experiencing crashing to desktop since today? Were there any updates? Game was running fine last night now I can't even launch it. Edit: Had to remove the d3d11.dll to get it working again. Did they implement another patch in the last 24 hours? I see nothing in my steam downloads histor...
by mrfrontman
Thu Jun 06, 2019 8:00 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Anyone else experiencing crashing to desktop since today? Were there any updates? Game was running fine last night now I can't even launch it.

Edit: Had to remove the d3d11.dll to get it working again. Did they implement another patch in the last 24 hours? I see nothing in my steam downloads history.
by mrfrontman
Sun Jun 02, 2019 12:40 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Holdo wrote:
Sun Jun 02, 2019 11:32 am
@SunBeam does your solution also solve the CPU performance issue or it just turns off MK11 checks on running Denuvo?
No files were harmed during the making of this bypass
by mrfrontman
Sat May 25, 2019 11:43 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Holdo wrote:
Sat May 25, 2019 5:29 pm
Y'all shit on Denuvo for performance but it's actually a really smart anti-piracy system. If you're so clever and know of a better way let me hear it.
Define "really smart"
by mrfrontman
Sat May 25, 2019 2:30 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Cannot even attach x64dbg to mk11 process. Game crashes for me. What I'm doing wrong? "You shouldn't judge someone by the fact that they have 1 post." - welp, 1 post + what you said is enough. EDIT: I did mention a post of mine from ACO topic, but who reads. You may need ScyllaHide plugin for x64db...
by mrfrontman
Fri May 24, 2019 10:28 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.6 CT

I know how to use CE, I'm just not a pro or even very good for that matter at it, I have experience though. I wasn't asking to be spoon fed, I asked a simple question I already googled that and spent the last few hours googling everything else on how to bypass the check since the patch Thanks though...
by mrfrontman
Fri May 24, 2019 9:49 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347855

Re: Mortal Kombat 11 - table v: 1.0.6 CT

How do I "go to"
QueryFullProcessImageNameW:
xor rax, rax
ret

where do I find this?