Search found 23 matches

by LeoNatan
Sat Jun 15, 2019 2:26 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.7 CT

Your doing gods work ShyTwig16, ive been using this trainer since i got mk11 and you have never dissapointed me and have always saved my butt in keeping this cheat table alive thru updates. I hope you ignore the haters and keep up the Great Work. And also always does it with good attitude, without ...
by LeoNatan
Thu Jun 13, 2019 7:36 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.7 CT

@ShyTwig16 Thanks!
by LeoNatan
Wed Jun 12, 2019 8:08 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.7 CT

It's the 1.2 with latest patch that is not working. The previous DLL with the previous version of the game worked.
by LeoNatan
Wed Jun 12, 2019 4:15 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.7 CT

Who said I wasn't "arsed to do a remote session" or "CH"? :roll: Show me where I've mentioned any "CH" at all. You live in a world of your own, thinking everything is a CH conspiracy. I don't even think I have a CH account. This is not a healthy lifestyle, when all you had to do is ask. PM details i...
by LeoNatan
Wed Jun 12, 2019 2:56 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.7 CT

Not sure how game cache has anything to do with an additional injected DLL. The game works when CE is not running. It only stops running when CE is launched. It's probably an edge case that Sunbeam's DLL doesn't handle. There: http://i65.tinypic.com/fz96bs.jpg Edit: No mods, no other DLLS, no EXE ed...
by LeoNatan
Tue Jun 11, 2019 9:18 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.6 CT

thethiny wrote:
Sun Jun 09, 2019 12:54 am
LeoNatan wrote:
Sat Jun 08, 2019 11:11 am
Hm, for some reason, the DLL doesn't stop the game from crashing when starting CE. d3d11.dll is in the Binaries\Retail dir.
Are you sure you're using his updated dll?
Yes, of course I'm sure. Doesn't work.
by LeoNatan
Sat Jun 08, 2019 11:11 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Hm, for some reason, the DLL doesn't stop the game from crashing when starting CE. d3d11.dll is in the Binaries\Retail dir.
by LeoNatan
Fri Jun 07, 2019 11:53 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Fantastic, thanks!
by LeoNatan
Mon Jun 03, 2019 9:07 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.6 CT

LeoNatan wrote:
Mon Jun 03, 2019 12:02 am
I didn't see a speed-up with vsync on. I did see a 100% GPU usage on the menu, which I assume is related.
The 100% GPU usage is gone now with 1.1
by LeoNatan
Mon Jun 03, 2019 12:05 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Guys, about my unlocker - version 1.1 is corrupted. As I can see in reports on YouTube - version 1.2 is more stable than the previous 1.x So, if someone have problem with previous versions - all of it fixed in version 1.2: http://%62it.ly/mk11unlock_v1-2 Can confirm that version 1.2 worked well. Th...
by LeoNatan
Mon Jun 03, 2019 12:02 am
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.6 CT

I didn't see a speed-up with vsync on. I did see a 100% GPU usage on the menu, which I assume is related.
by LeoNatan
Sun Jun 02, 2019 7:03 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Thanks for your work!
by LeoNatan
Sun Jun 02, 2019 12:59 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.6 CT

SunBeam wrote:
Sun Jun 02, 2019 5:03 am
While at it, also fuck Microsoft and their idiotic decision to stop allowing inline __asm into x64 C++ :| Really.. FUCK YOU. Had to go extra lengths to get a fucking "JMP QWORD PTR [API]". Don't get me started with MingW and gcc.
VS17 supports Clang, which iirc, supports this.
by LeoNatan
Sat Jun 01, 2019 6:27 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.6 CT

Haha, found this image on Twitter, fully demonstrating the QLOC efforts at securing the game:

Image
by LeoNatan
Sat Jun 01, 2019 5:47 pm
Forum: Tables
Topic: Mortal Kombat 11 - table v: 1.0.8 CT
Replies: 865
Views: 347974

Re: Mortal Kombat 11 - table v: 1.0.6 CT

What morons. Meanwhile, everyone is crying that their CPU usage is at 100%, game is stuttering and fps is low. All this for client-side security, which is absurd in and of itself. All this could have been blocked in server side, but that requires some security awareness and NRS are a bunch of clown...