Search found 6 matches

by Sweetez
Sat Oct 24, 2020 11:03 am
Forum: Tables
Topic: Super Robot Wars X
Replies: 20
Views: 26332

Re: Super Robot Wars X

Updated OP's table to current patch (steam) Add my scripts and stuff from SRWV which use the same code. OP - Fund - TAC Scripts by ColonelRVH - Unlimit HP - Insta kill - Unlimit SP - Unlimit EN - Unlimit ExC Updated these 2 script which use unrandomizer approach - Always Crit - Enemy Always hit play...
by Sweetez
Mon Jul 27, 2020 1:17 pm
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 216
Views: 219079

Re: Octopath Traveler (Steam)

just enable unrandomizer and go steal/scrutinize. Don't forget to disable before going for random encounter since you'll always get the same set of monsters and Cait with attack first.
by Sweetez
Mon Jul 27, 2020 5:10 am
Forum: Tables
Topic: Story of Seasons Friends of Mineral Town (Steam)
Replies: 409
Views: 188963

Re: Story of Seasons Friends of Mineral Town (Steam)

question, i have used this table, cz i want to marry the goddess so i used, tool bag item change cheat to fill out my shipping log i also have used the time editor to finish out many things like fishing and etc even jump to yr 5 with it i have finished all requirements for gooddess marriage but i t...
by Sweetez
Sat Jun 22, 2019 3:38 am
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 216
Views: 219079

Re: Octopath Traveler (Steam)

just enable unrandomizer while Scrutinize and steal and disabled after or in combat.
by Sweetez
Tue Jun 11, 2019 4:01 am
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 216
Views: 219079

Re: Octopath Traveler (Steam)

Could anyone do always Allure, Steal, Scrutinize script? the unrandomizer seems to get those to works but it also affect random encounters and some mechanic in battle, like, critical, min-max damage and initial unit order.
by Sweetez
Thu May 23, 2019 3:54 pm
Forum: Tables
Topic: The Last Remnant
Replies: 11
Views: 8021

Re: The Last Remnant

I have few code back while i was playing it with unrandomizer. i don't know anything about the reversing/assembly but it works so i'll just leave this for someone to use or make it better. Always success when Critical Trigger appears. [enable] alloc(newmem,2048) label(returnhere) label(originalcode)...