Search found 66 matches

by Poyzion
Sun Sep 19, 2021 2:30 am
Forum: Tables
Topic: Days Gone [Engine:Unreal 4.11]
Replies: 62
Views: 42130

Re: Days Gone [Engine:Unreal 4.11]

Would it be possible someone create a short video file and share this here showing how to use the debug console and how to spawn a weapon? Would be very helpful for me and maybe many others because only with text it‘s had for me to follow every steps. With a video i can follow much easier. So would ...
by Poyzion
Sun Mar 28, 2021 11:08 pm
Forum: Tables
Topic: Watch Dogs: Legion
Replies: 131
Views: 123464

Re: Watch Dogs: Legion

It's working fine. Not online. Yes it doesn’t work online but thats not a bug it’s intended because nobody likes cheater in multiplayer ruining the game for legit players. So i don‘t think (and hope) that are pubic hacks are available working in multiplayer. If you want to use cheats stay offline.
by Poyzion
Thu Aug 27, 2020 4:48 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 619
Views: 419661

Re: Horizon Zero Dawn [Engine:Decima]

Thank you very much for the great work you are doing Sunbeam.
Really looking forward using your new table when it‘s released :) Especially the part with modding of the coils is a great thing i will appreciate to use :)
by Poyzion
Sat Aug 22, 2020 1:29 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 619
Views: 419661

Re: Horizon Zero Dawn [Engine:Decima]

Is it possible to have a script to change the time of the day? Look at Page 2, there SunBeam posted a script you can add which gets the actual daytime and as described you can change it and Debug-hook it so you have always the time you want. Here a direct link to his post: https://fearlessrevolutio...
by Poyzion
Tue Apr 21, 2020 1:00 am
Forum: Tables
Topic: Anno 1800 v13.2.1079515 UPLAY (GM and More) 2022-Mar-20
Replies: 416
Views: 354893

Re: Anno 1800 v7.0.922369 UPLAY (GM and More) 2020-Mar-29

Thanks ssamakk for the IDs & thanks Recifense for the table, it worked great so far. Do you plan on updating it in the future by chance? The table is missing a few goods IDs (Champagne and Wood): 1010223:Advanced Weapons 120036:Alpaca Wool New World 120041:Bananas New World 1010193:Beef 1010214:Bee...
by Poyzion
Tue Mar 17, 2020 11:53 am
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 259
Views: 201271

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

still learning how to use the cheat engine, is it possible for us to modify the cheat table ourselves to keep it updated? If you know how to write scripts for Cheatengine of cause you can download the table and modify it by yourself, shouldn‘t be a problem. But it‘s not as easy as it looks because ...
by Poyzion
Wed Dec 25, 2019 10:39 am
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 1361
Views: 1024541

Re: Assassin’s Creed® Odyssey - InventoryEditor

Not sure if anyone is interested, But I found a way around the Uplay Plus and the CE script, 100% working. You need the base game, and have uplay plus. Once you have the base and you are a plus sub, use the CE script and you have access to all the content. Thanks for your hint, maybe it helps some ...
by Poyzion
Mon Dec 16, 2019 11:53 am
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 259
Views: 201271

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

yep i put both files directly in the breakpoint folder. After a normal launch i see its using the GRB_UPP.exe, so i used the one for UPP. It says BE OFF and i immediately launch breakpoint over uplay. It takes a few seconds until the game appears and on the title loading screen (after pressing the ...
by Poyzion
Mon Dec 16, 2019 8:42 am
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 259
Views: 201271

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

if i'm using calibers BE turn off files and loading into game, it crashes around the main title loading screen. What im doing wrong? I think it has nothing to do with the Enable/Disable app itself because for me and my friends who own the game it runs without a Problem. Did you read all the instruc...
by Poyzion
Fri Dec 13, 2019 4:24 pm
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 259
Views: 201271

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

caliber1942 wrote:
Thu Dec 12, 2019 10:20 pm
...
Hey thank you very much for your answer and the explanation :) Will definitely go deeper into that whole topic and see what i can build :)
by Poyzion
Tue Dec 10, 2019 1:22 am
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 1361
Views: 1024541

Re: Assassin’s Creed® Odyssey - InventoryEditor

122anis wrote:
Mon Dec 09, 2019 9:26 pm
it does work for me in version 1.0.6 CPY maybe an update will fix the problem !!!
What do you mean? You said it‘s working for you so why is an update needed to fix the problem (which problem should be fixed if it works?)?
by Poyzion
Mon Dec 09, 2019 8:41 pm
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 259
Views: 201271

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

The values are encrypted/encoded. What you see on-screen isn't what to look for. Too much to detail, I suggest using unknown/has changed while firing/reloading. As far as understanding the encoding, that I'm afraid I can't detail here. Maybe ask Caliber about it, I remember he mentioned some clear ...
by Poyzion
Mon Dec 09, 2019 9:12 am
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 259
Views: 201271

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

That game drives me crazy atm^^ Tried for 5h now to create a script for infinite Ammo (not unlimited clip ammo, reloading should be needed with it active) but i only find 4 Adresses but non of them changes the value displayed ingame and if i try to lock them game tries every second to override it ba...
by Poyzion
Sun Dec 08, 2019 6:14 am
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 259
Views: 201271

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

rarhack wrote:
Sun Dec 08, 2019 3:06 am
Add 2: I found the mistake it is old CE edition. i update CE and now it is work for me.
Thanks for your answer and great that it‘s now working for you :)

Next time check such things immediately so you can solve the problem, play and don‘t have to wait for answers of the dev(s) :)
by Poyzion
Sun Dec 08, 2019 12:58 am
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]
Replies: 259
Views: 201271

Re: Tom Clancy's Ghost Recon: Breakpoint [Engine:AnvilNEXT64]

Would be good to know, which one exactly are working and which not, so problem could be easier to find :) Did you get some error at cheatEngine? If so please tell us which. Did you use the latest version posted by caliber to bypass / deactivate BE? Because other methods postet here are not working a...